# \[December\] UPDATED: Jump Fuel and Jump Fatigue Cap changes

**URL:** <https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710>\
**Category:** Upcoming Features & Changes\
**Created:** [November 16, 2017, 2:33pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710 "2017-11-16T14:33:52Z")\
**Posts on this page:** 20\
**Page:** 23

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**Author:** ![Tabyll\_Altol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tabyll_altol/32/22451_2.png) [@Tabyll\_Altol](https://forums.eveonline.com/u/Tabyll_Altol)\
**Post date:** [November 16, 2017, 9:37pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/450 "2017-11-16T21:37:50Z")

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Sorry as a person with an Max skilled jf altund i currently pay 100 mil per tripMail and this willund go up to 200 mil. Just because ccp was to ignorant to copy the fuel cost from pos system to the structures. You say, that you want to promote small alliances but only very large will profit from this change.

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**Author:** ![Nasar\_Vyron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nasar_vyron/32/264128_2.png) [@Nasar\_Vyron](https://forums.eveonline.com/u/Nasar_Vyron)\
**Post date:** [November 16, 2017, 9:43pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/451 "2017-11-16T21:43:49Z")

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Ya know that whole attitude thing I said you need to work on? I think that went over your head.

What kind of argument are you even trying to make pointing to aspects of the game that obviously were best removed from the game. You are COMPLETELY missing the point that if a change is made to parts of the game which worked to balance certain other aspects of the game (in this case asset safety and production), then its removal needs to be immediately followed by another to maintain balance and draw from that area of the market - preferably by the same aspect of the game receiving the change in the first place - to maintain balance.

Just saying “I don’t want to fuel it because it wasn’t fun” and “this is a new feature” doesn’t mean you can throw balance out the window and have perfect safety in return for NO work. Make the fuel smaller to it’s easier to move around for all I care, I’m arguing that for the sake of balance you need to require people to put forth effort in return.

I’m also arguing that passing that cost on to every cap pilot who will only consume the isotope portion of the equation is not a proper act of balancing the situation. You have yet to provide a reason why this is the proper solution, and are only repeating the same dribble over and over again which proves nothing but your ignorance in relation to game balance. I never proclaimed myself an expert, but I’m not so blind as to think that perfect item safety for no continual cost is not balanced. And that passing a cost to all cap pilots who do not profit from jumping their capital vs those using these resources directly in the production of a good for profit as it was prior to this change is simply not right.

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**Author:** ![Ebony\_Texas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ebony_texas/32/12133_2.png) [@Ebony\_Texas](https://forums.eveonline.com/u/Ebony_Texas)\
**Post date:** [November 16, 2017, 9:49pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/452 "2017-11-16T21:49:59Z")

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Fozzie you’re just cold blooded dude… seriously.

my jaw on the floor so much with this announcement… that I just …

cant…

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 16, 2017, 9:51pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/453 "2017-11-16T21:51:45Z")

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> [@Ebony\_Texas](#):
>
> Fozzie you’re just cold blooded dude… seriously.
> 
> my jaw on the floor so much with this announcement… that I just …
> 
> cant…

Have some perspective. The number of space pixels needed to move other pixels to yet again another bit of pixels changed.

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**Author:** ![Tobias\_Frank](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tobias_frank/32/368142_2.png) [@Tobias\_Frank](https://forums.eveonline.com/u/Tobias_Frank)\
**Post date:** [November 16, 2017, 10:00pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/455 "2017-11-16T22:00:34Z")

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Great change, more ice mining hisec pubbies to shoot!

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**Author:** ![Miss\_Emopants](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/miss_emopants/32/24303_2.png) [@Miss\_Emopants](https://forums.eveonline.com/u/Miss_Emopants)\
**Post date:** [November 16, 2017, 10:05pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/456 "2017-11-16T22:05:04Z")

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> [@Lugh\_Crow-Slave](#):
>
> particularly LS) has benefited greatly from it. the system does what it was meant to it simply doesn’t “feel” as good as CCP would like

Low sec is dead, the majority of low sec corps/alliances have gone to null

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [November 16, 2017, 10:08pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/457 "2017-11-16T22:08:58Z")

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First off, Asset Safety is a completely different issue.

Second, I don’t actually _disagree_ with the premise that CCP should have found another way to make ice useful when they were removing the POS fuel requirements, rather than just pushing the cost onto cap pilots. I’m a cap pilot. This is going to affect my jump fuel cost. I can also afford multiple billions of isk being invested in a carrier, faxes, rorqual, jf, blops, and super-carrier, so a couple hundred million extra here and there? Really, I’m not going to care.

And that’s if I was even paying for it myself, but you know, I’m part of a well-organized alliance, so we hand out fuel for combat capitals for free.

But see, you haven’t actually _been_ arguing that point. You’ve been arguing ‘CCP needs to make citadels all need all the same fueling requirements POSs do’. Which is a different thing than ‘they need to find another way to draw that economic yield’. One puts the impetus on the devs to do work to balance their changes, the other tells them to make the _players_ do work that they’ve been saying they don’t really have the time for.

A possible solution was already touched on in this thread: Supertopes.

Enriched Isotopes. Jump Boosters. There’s different ways to approach it, but: add a new ice product that will take up some of the glut left by the reduced demand for fuel blocks, something that reduces jump fatigue. Maybe it’s a different jump fuel - something that uses up 2 topes and 2 LO to make fuel that’s 1.5x the volume of normal fuel, but cuts fatigue in half. Maybe it’s a new ‘electrolyte replensihment booster’ that you consume as a drug and reduces fatigue.

Point here is: the workload for picking up the slack for a dev change shouldn’t be on the players, which is where your arguments keep trying to put it.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 16, 2017, 10:10pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/458 "2017-11-16T22:10:25Z")

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> [@Arrendis](#):
>
> Maybe it’s a new ‘electrolyte replensihment booster’ that you consume as a drug and reduces fatigue.

Motion to call it “Brawndo.”

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**Author:** ![Juvenius\_Drakonius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juvenius_drakonius/32/465769_2.png) [@Juvenius\_Drakonius](https://forums.eveonline.com/u/Juvenius_Drakonius)\
**Post date:** [November 16, 2017, 10:13pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/459 "2017-11-16T22:13:47Z")

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Been waiting for a nerf like the for a time now…time to cash in on the Stock pile of topes and LO.

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**Author:** ![Tlenshar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tlenshar/32/29426_2.png) [@Tlenshar](https://forums.eveonline.com/u/Tlenshar)\
**Post date:** [November 16, 2017, 10:20pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/460 "2017-11-16T22:20:11Z")

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_patch January 2018 - kick off Fozzie (and his team) from the CCP, and start doing something with the game._

You punish people for playing your game. Go back to the roots eveonline…  
Fozzie and his team apparently hate BO, CAP, SC, TIT pilots. He should sometimes try to play with fatigue etc.

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**Author:** ![Nasar\_Vyron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nasar_vyron/32/264128_2.png) [@Nasar\_Vyron](https://forums.eveonline.com/u/Nasar_Vyron)\
**Post date:** [November 16, 2017, 10:27pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/461 "2017-11-16T22:27:23Z")

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Enriched isotopes are a possible answer, if you’re referring to the ones that allow for reduced fatigue. But that comes with a whole host of issues I doubt CCP thought about when the made the code which calculates fatigue given past statements. But that is indeed one solution, but not enough I think you’d agree. CCP already said they wouldn’t consider jump boosters a while ago because they would simply be made mandatory and run counter to what they wanted to achieve with jump fatigue, unlike the isotope feature which would only be used for extended trips.

I’m not sure how I’m throwing the slack entirely on the players with what I say. I’ve been saying that CCP needs to find another way to consume fuel blocks. Making citadels still require fueling for the safety they offer isn’t asking a hell of a lot, but it’s entirely on CCP to figure out how to do this and not make it too horrible a task. I would say with certainty that such a fuel usage should not be implemented until they figure out the answer to that question.

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**Author:** ![waltari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/waltari/32/284175_2.png) [@waltari](https://forums.eveonline.com/u/waltari)\
**Post date:** [November 16, 2017, 10:38pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/462 "2017-11-16T22:38:26Z")

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The idea is as briliant and usefull as your (now clearly pure fail) sov, jump fatigue and jump range nerfs and gonna be of about same benefit to everyone. Please stop touching eve in general or youll end up with buncha alfa accounts in completely fuckd up game

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 16, 2017, 10:48pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/463 "2017-11-16T22:48:06Z")

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> [@theRaptor](#):
>
> Maybe because you are now in the sov region bordering ours and have been attacking our sov? You also have several SIGs deployed to NPC null right next to our sov. Also every war Mittens keeps saying he wants to destroy Horde.
> 
> A few things really.

I mean, it’s just content, right? Isn’t that what everyone wants?

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**Author:** ![theRaptor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/theraptor/32/240185_2.png) [@theRaptor](https://forums.eveonline.com/u/theRaptor)\
**Post date:** [November 16, 2017, 10:50pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/464 "2017-11-16T22:50:41Z")

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> [@Querns](#):
>
> I mean, it’s just content, right? Isn’t that what everyone wants?

Yep. I had great fun pipebombing the Goon fleet the other day.

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**Author:** ![Argyle\_Henderson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/argyle_henderson/32/38729_2.png) [@Argyle\_Henderson](https://forums.eveonline.com/u/Argyle_Henderson)\
**Post date:** [November 16, 2017, 11:57pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/465 "2017-11-16T23:57:03Z")

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Not worth a sh\*t to me till they put a Jump Drive on the Bowhead. Even if they limit the JD Bowhead to industrials only…anything is better than that bs.

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**Author:** ![ToshioMagic](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/toshiomagic/32/27306_2.png) [@ToshioMagic](https://forums.eveonline.com/u/ToshioMagic)\
**Post date:** [November 16, 2017, 11:58pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/466 "2017-11-16T23:58:40Z")

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Here’s my suggestion for jump fatigue.

Make the mass of the ship correlated with the amount of jump fatigue you get. Lore: heavier ships are more resistant to the perils of jumping.

Small ships like interceptors will get the most fatigue since their ships are small and frail. Make large ships like battleships get less fatigue because they are massive and strong. It doesn’t have to be by much. But this would definitely help bring back together the disparity in fleet mobility that discourages escalations of medium range fights.

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**Author:** ![IV\_Dystopia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iv_dystopia/32/28131_2.png) [@IV\_Dystopia](https://forums.eveonline.com/u/IV_Dystopia)\
**Post date:** [November 17, 2017, 12:11am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/467 "2017-11-17T00:11:00Z")

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Your compulsive fixation with Delve is becoming mania.

Seriously, you need help.

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**Author:** ![Ria\_Nieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ria_nieyli/32/447728_2.png) [@Ria\_Nieyli](https://forums.eveonline.com/u/Ria_Nieyli)\
**Post date:** [November 17, 2017, 12:11am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/468 "2017-11-17T00:11:18Z")

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> [@Querns](#):
>
> I demand that new players delete their boot.ini files so they can experience the ~trials and tribulations~ of Eve Online: Noted Space-themed Spreadsheet

Newer version of Windows no longer have a boot.ini file. Thwarted by Microsoft.

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**Author:** ![Ebony\_Texas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ebony_texas/32/12133_2.png) [@Ebony\_Texas](https://forums.eveonline.com/u/Ebony_Texas)\
**Post date:** [November 17, 2017, 12:21am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/469 "2017-11-17T00:21:59Z")

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100% agree with you Argyle

The bowhead should have had a jump drive in it… no matter the debate… the only t2 cap ship in the game is a fawking jump freighter… this shows how much of a limit and “vision” ccp has… they just know how to break, patch, rebreak, and move numbers around to make it seem “new”…

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**Author:** ![Petrified](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/petrified/32/243936_2.png) [@Petrified](https://forums.eveonline.com/u/Petrified)\
**Post date:** [November 17, 2017, 12:27am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/470 "2017-11-17T00:27:30Z")

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Fozzie, you do realize that by increasing the cost of jumping, you are penalizing jumping so that it will end up discouraging jumping, right? I will bet you dollars to donuts that people will end up jumping less often than before - especially if they live in Deep Null sec. As a method of encouraging usage, taxation in fact discourages usage.

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