# \[December\] UPDATED: Jump Fuel and Jump Fatigue Cap changes

**URL:** <https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710>\
**Category:** Upcoming Features & Changes\
**Created:** [November 16, 2017, 2:33pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710 "2017-11-16T14:33:52Z")\
**Posts on this page:** 20\
**Page:** 24

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 12:29am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/471 "2017-11-17T00:29:45Z")

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> [@Petrified](#):
>
> Fozzie, you do realize that by increasing the cost of jumping, you are penalizing jumping so that it will end up discouraging jumping, right? I will bet you dollars to donuts that people will end up jumping less often than before - especially if they live in Deep Null sec. As a method of encouraging usage, taxation in fact discourages usage.

You say that like it isn’t part of the goal.

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**Author:** ![Smog\_Windburn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smog_windburn/32/38734_2.png) [@Smog\_Windburn](https://forums.eveonline.com/u/Smog_Windburn)\
**Post date:** [November 17, 2017, 12:41am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/472 "2017-11-17T00:41:45Z")

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Increasing the cost of playing the game for the people who actively PvP/caps and blops. As well as those that run logistics for the benefit of those that run 10+ accounts to afk in Orcas in highsec belts with ice drones and 172,000m3 ore bays… Not a change I can support.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 12:44am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/473 "2017-11-17T00:44:06Z")

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> [@Smog\_Windburn](#):
>
> Increasing the cost of playing the game for the people who actively PvP/caps and blops. As well as those that run logistics for the benefit of those that run 10+ accounts to afk in Orcas in highsec belts with ice drones and 172,000m3 ore bays… Not a change I can support.

Far be it for you to deign to engage in Eve PVE.

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**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [November 17, 2017, 1:21am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/474 "2017-11-17T01:21:02Z")

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Once again we see changes implemented specifically to benefit the rich mega blobs.

Such a shame our Devs are so out of touch with anything other than blob rule when it comes to “game design” - Changes like this bring turning TQ into Serenity (2 massive blobs control the whole map) one step closer.

What amazing insight our Devs have into the game they design (yes I’m being sarcastic)

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**Author:** ![Enakasshole](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/enakasshole/32/38738_2.png) [@Enakasshole](https://forums.eveonline.com/u/Enakasshole)\
**Post date:** [November 17, 2017, 1:21am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/475 "2017-11-17T01:21:04Z")

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So are there no ice belts in 0.0?

Industry much…

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**Author:** ![tradertrader1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tradertrader1/32/451546_2.png) [@tradertrader1](https://forums.eveonline.com/u/tradertrader1)\
**Post date:** [November 17, 2017, 1:21am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/476 "2017-11-17T01:21:42Z")

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i guess fozzie has a vested insterset in the game to the point that he has to change it so that his in game char/corp/allince can actual make isk.

why dont you back off the cap hating and go back to your low sec ways. and actual work on bug in the game that have been in here since 2003, but that would make since.

my question to you is dont goons have enough isk making, oo that is right you pulled there moons away but i see that you probley will return them since you fix the game in there favor her soon to keep your cash flow coming in…

i see this being another t220 issue.

why dont you revert the changes you made on the ice mining excavators, that would make MORE profitable. but you like to be dicks.

DO you guys really look at he items usage or just come up with some random bull crap? POS have not been used for a long time and the market has correct from you guys screwing with it.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 1:38am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/477 "2017-11-17T01:38:03Z")

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> [@Sgt\_Ocker](#):
>
> Such a shame our Devs are so out of touch with anything other than blob rule when it comes to “game design” - Changes like this bring turning TQ into Serenity (2 massive blobs control the whole map) one step closer.

Which blobs are these?

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**Author:** ![Smog\_Windburn](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/smog_windburn/32/38734_2.png) [@Smog\_Windburn](https://forums.eveonline.com/u/Smog_Windburn)\
**Post date:** [November 17, 2017, 1:40am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/478 "2017-11-17T01:40:18Z")

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Ironically, all my mains and 1 alt per account have near perfect mackinaw skills and 2 are near perfect orca/rorq pilots. But I still feel this is a negative change, ice is far more lucrative already in highsec vs ore. So negatively affecting the player base that requires active on the keys playing for the benefit of the netflix watching community is a bad idea.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 1:40am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/479 "2017-11-17T01:40:50Z")

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> [@tradertrader1](#):
>
> my question to you is dont goons have enough isk making, oo that is right you pulled there moons away but i see that you probley will return them since you fix the game in there favor her soon to keep your cash flow coming in…

How exactly does this change help us make more money? We import more trash than any other region in Eve. We pay the most in JF fees, as an extension of this. Aren’t we being affected the most strongly?

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<div class="post-metadata">

**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 1:45am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/480 "2017-11-17T01:45:14Z")

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> [@IV\_Dystopia](#):
>
> Your compulsive fixation with Delve is becoming mania.
> 
> Seriously, you need help.

Hey, at least he’s trying. I can’t fault him for actually putting words into action, stilted and ineffectual as it is – that s​hit’s leagues above the average person whining in an MER thread on bad forums.

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**Author:** ![Justin\_Cody](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/justin_cody/32/130921_2.png) [@Justin\_Cody](https://forums.eveonline.com/u/Justin_Cody)\
**Post date:** [November 17, 2017, 1:54am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/481 "2017-11-17T01:54:27Z")

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So here’s how you go further - once POS’s have some replacement for beachhead like activities.

- Jumping requires a 60 second countdown timer until you jump - it can be interrupted by a HIC infinite point/scram: This adds risk to capital movement and more importantly super capital movement and reduces the threat of instant reinforcement/hot dropping that has been cancer since carriers were put in game.

Jump drive activation would cancel a tether

Supers/titans should not be able to tether on an astrahus

No logging off safely while tethered - self destruct activation cancels tether

Capitals need to be treated like big diesel powered loud machines and not like sneaky stealthy fast moving raiders. When you move it should be obvious.

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**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [November 17, 2017, 2:25am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/482 "2017-11-17T02:25:22Z")

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Wow so defensive  
He didn’t say it would make you more isk - You’re reaching  
You may import more trash than anyone else - The reason being, you have more people to feed than just about any other group. You also make more isk per person in your region than any other region.  
Truth is; Goons being the biggest blob in the game, can more easily absorb the additional cost to logistics compared to smaller groups.

The member base of the large blobs (like your’s) will be far less affected by this change than a small groups members will be. You can spread the additional cost over many thousands of players - A smaller group can’t do this to anywhere near the extent the blobs can.

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> Querns  
> Which blobs are these?

Ahhh lets see…

> Name Goonswarm Federation  
> Ticker CONDI  
> Members 34672

> Name Pandemic Horde  
> Ticker REKTD  
> Members 13807

> Name Test Alliance Please Ignore  
> Ticker TEST  
> Members 11508

> Name Shadow of xXDEATHXx  
> Ticker X.W.X  
> Members 7720

Per Dotlan, sort by members - number 1 has more members than those ranked 2, 3 and 4 combined. I am comfortable calling that alliance a “blob”.

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<div class="post-metadata">

**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 2:26am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/483 "2017-11-17T02:26:30Z")

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> [@Sgt\_Ocker](#):
>
> Per Dotlan, sort by members - number 1 has more members than those ranked 2, 3 and 4 combined. I am comfortable calling that alliance a “blob”.

You said there were only two blobs, yet you listed four alliances.

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<div class="post-metadata">

**Author:** ![The\_Receptionist](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_receptionist/32/267761_2.png) [@The\_Receptionist](https://forums.eveonline.com/u/The_Receptionist)\
**Post date:** [November 17, 2017, 2:30am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/484 "2017-11-17T02:30:59Z")

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I knew somehow a positive change was too good to be true. Thanks fozzie, you really are as bad as people have been saying.

■■■■■■■ over Blops _AND_ JFs at the same time? That’s impressive, EA’s got nothin’ on you.

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<div class="post-metadata">

**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [November 17, 2017, 2:33am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/485 "2017-11-17T02:33:55Z")

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I’m sorry, I must have written something I can’t see in the post.  
Could you be an angel and quote where I said TQ only had 2 coalitions (blobs) for me?

Also, could you explain to me how listing alliance numbers in any way relates to coalitions?

I mean if you’re going to respond to a post, it would be really nice if your response was relevant.

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<div class="post-metadata">

**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [November 17, 2017, 2:37am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/486 "2017-11-17T02:37:15Z")

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> [@Sgt\_Ocker](#):
>
> where I said TQ only had 2 coalitions (blobs) for me?

You said the game was heading towards two blobs. Obviously, you’ve named my alliance as one. Am I to assume that the rest of the game is the other blob? If you don’t like blobs, maybe remove some blues.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [November 17, 2017, 2:44am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/487 "2017-11-17T02:44:33Z")

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> [@Sgt\_Ocker](#):
>
> Wow so defensive
> 
> He didn’t say it would make you more isk - You’re reaching

> [@tradertrader1](#):
>
> my question to you is dont goons have enough isk making, oo that is right you pulled there moons away but i see that you probley will return them since you fix the game in there favor her soon to keep your cash flow coming in…

It’s the pretty clear inference there that he’s saying the long-term plan is that this will benefit us financially.

> [@Querns](#):
>
> You said there were only two blobs, yet you listed four alliances.

To be fair, he also called the blob “your’s”, which isn’t even a word. So I don’t know that you should be looking for coherence here.

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<div class="post-metadata">

**Author:** ![Sakido\_Cain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sakido_cain/32/38139_2.png) [@Sakido\_Cain](https://forums.eveonline.com/u/Sakido_Cain)\
**Post date:** [November 17, 2017, 3:59am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/488 "2017-11-17T03:59:45Z")

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> [@Querns](#):
>
> How exactly does this change help us make more money? We import more trash than any other region in Eve. We pay the most in JF fees, as an extension of this. Aren’t we being affected the most strongly?

I think the issue is we don’t care, cause we know how to mitigate it.

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**Author:** ![Tiddle\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiddle_jr/32/469145_2.png) [@Tiddle\_Jr](https://forums.eveonline.com/u/Tiddle_Jr)\
**Post date:** [November 17, 2017, 4:13am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/489 "2017-11-17T04:13:59Z")

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Well maybe Devs already work towards bringing TQ to Serenity level, where 2 powerblocks control everything and plex price is not an issue for anyone.

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<div class="post-metadata">

**Author:** ![CobraKhan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cobrakhan/32/38767_2.png) [@CobraKhan](https://forums.eveonline.com/u/CobraKhan)\
**Post date:** [November 17, 2017, 4:19am UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/490 "2017-11-17T04:19:04Z")

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do you have any data on how often the fatigue cap gets reached? would it not be far more effective to either increase the range by 1ly (to allow more routes) or reduce the initial fatigue to 40mins (the latter would really help when it comes to moving ops not taking up my entire day)

I can tell you my personal user experience is not good when I see a post for a move op and it’s 1 jump then the FC says “ok guys come back in 1hr” as if I can spend my entire day coming back to my computer for 20 min increments. as I understand it Fatigue was supped to prevent all the alliances from dogpiling every time a fight happens but IMO the way it exists now it just discourages all alliances from ever leaving home.

and for the record, I agree fully with the intent of the system, but I feel it’s too punitive on personal time, shouldn’t a single 4 or 5 hr play session be enough to cross the map and then do something the next day

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