# \[December\] UPDATED: Jump Fuel and Jump Fatigue Cap changes

**URL:** <https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710>\
**Category:** Upcoming Features & Changes\
**Created:** [November 16, 2017, 2:33pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710 "2017-11-16T14:33:52Z")\
**Posts on this page:** 1\
**Showing post:** 57

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**Author:** ![Luna\_TheMoonrider](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/luna_themoonrider/32/147647_2.png) [@Luna\_TheMoonrider](https://forums.eveonline.com/u/Luna_TheMoonrider)\
**Post date:** [November 16, 2017, 3:28pm UTC](https://forums.eveonline.com/t/december-updated-jump-fuel-and-jump-fatigue-cap-changes/39710/57 "2017-11-16T15:28:08Z")

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Just, btw guys, stop blaming the messenger.

Don’t attack @CCP_Fozzie personally, he’s maybe on the team that design the change, but a whole team is behind this change, and attacking one dev is not cool.

Game Design is not the result of ONE dev (thanks god!), but the result of multiple hours/days of meetings, ideas and so on from multiple people…  
I don’t like the change, but seriously, don’t attack a dev personally because he’s the messenger.

If you want to blame someone, blame the team, or “the devs” in general 🙂

I also blame the com team for bad communication \<3

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