# Defining The Central Aspect of EVE's Popularity

**URL:** <https://forums.eveonline.com/t/defining-the-central-aspect-of-eves-popularity/361400>\
**Category:** Player Features & Ideas\
**Created:** [May 6, 2022, 3:20pm UTC](https://forums.eveonline.com/t/defining-the-central-aspect-of-eves-popularity/361400 "2022-05-06T15:20:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zoltan\_Cole](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zoltan_cole/32/334161_2.png) [@Zoltan\_Cole](https://forums.eveonline.com/u/Zoltan_Cole)\
**Post date:** [May 6, 2022, 3:20pm UTC](https://forums.eveonline.com/t/defining-the-central-aspect-of-eves-popularity/361400/1 "2022-05-06T15:20:36Z")

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This is one of the best games available, having both three-dimensional gameplay and a gathering, crafting, and trading economy. I would like to discuss its limiting factor, the SP system. Every character having access to all options would make it the most diverse and deep sandbox, tying with ARK.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 4, 2022, 3:20pm UTC](https://forums.eveonline.com/t/defining-the-central-aspect-of-eves-popularity/361400/2 "2022-08-04T15:20:37Z")

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