# Dev blog: Abyssal Deadspace - What Lies Beyond The Filament

**URL:** <https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [May 17, 2018, 5:24pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890 "2018-05-17T17:24:45Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [May 25, 2018, 1:46pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/262 "2018-05-25T13:46:56Z")

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> [@Loreline\_Farcloud](#):
>
> and mutaplamids were nerffed…

good, what is the point of week hunting for officer spawn when you can roll same module with mutagen? and it was not so rare before the nerf afaik.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 1:50pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/263 "2018-05-25T13:50:37Z")

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That situation i would approach any situation where a spawn in close proximity to a close-range suppressor (formerly called light deviant automata suppressor) fairly similarly to the battlecruiser rogue drones named 'Spark’grip Tessera. aka dont deploy drones as it will loose you a key asset for little reward. for me the key to leshaks is to react early upon warp-in. burn (heat the ab) towards them and once you are under their optimal (~63km) and reach a distance of around 35km damage starts to tape off. Some manual piloting is very beneficial if you are uncertain of the limits of your active tank. Their tracking is far superior to drifter/rogue drone battleships where this tactic is much more effective, but i start firing as soon as i reach 2nd fall off (~28km with null ammo) and use an overheated faction web to draw the first ones in asap.

I will preface this point by saying the leshak spawn is the spawn ive _LEAST_ encountered in T5’s so far just due to RNG. the renewing types and RR can be broken by spreading them apart. ive used [http://hoboleaks.space/](http://hoboleaks.space/) heavily to understand the limits of each npc and that knowledge influences strategy regarding various spawns. Quick thinking is key, as is simple reproducive practice. the more you do the more you understand threats and can speed up threat isolation and primaries. Just like the old vedmak rush spawns, targeting the wrong one would lead you to die to timers. The ability to chose the right initial primary and work through the spawn based on threat analysis is essential as is knowing the limits and intricacies of your ship and chosen fit.

I for example do no use MWDs but i know @Dark_Engraver does with great success. This just shows that there isnt JUST ONE solution to these issues, and it is player action and skill that allows success in this content - which proves it is balanced. We also use different ships most of the time.

so yes @Alderson_Point while i admit my earlier comment was particularly polemic, it is not arrogance or self-impressiveness that drove me to make such comments but disappointment that people are deciding and stating that the content is broken or DOA when it isn’t. If anyone asks me for tips, like @erg_cz ingame or on the forum im happy to give them. But as @Dark_Engraver said;

> [@Abyssal Deadspace now live on Singularity for testing](https://forums.eveonline.com/t/abyssal-deadspace-now-live-on-singularity-for-testing/72276/988):
>
> There’s no point in selling info when a big chunk of doing or dying is left to how the player reacts and adapts spawns aren’t fixed in composition either
> 
> There’s few subtle things for which ALOT of players will die until they figure out so can’t ruin the devs fun before it hits tq:)

Fits or ships will only help so much. Both myself and Dark have spent a lot of time testing and thinking and working to achieve personally acceptable success records. And honestly top top end PVE content should require some of that time/effort dedication for reliability.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 1:52pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/264 "2018-05-25T13:52:05Z")

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> [@Jeremiah\_Saken](#):
>
> when you can roll same module with mutagen?

but that is exactly the problem. Such roles would have been 1 in many thousands and achieved only by mutating faction or deadspace modules in the first place. the panic that markets would be destroyed immediately due to the influx of new abyssal modules was BS simply due to statistics.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 25, 2018, 1:54pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/265 "2018-05-25T13:54:35Z")

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I agree. In their certain state, with the combination of low droprate and very low chance of getting something interesting out of them,Mutaplasmids have lost a lot of their appeal. It would have been better to settle for middle ground.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 1:59pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/266 "2018-05-25T13:59:34Z")

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> [@Arthur\_Aihaken](#):
>
> the massive Trig cruiser spawn - what’s the best approach? Run for the boundary and kite as best you can?

I use abs so kiting is not an option. while the Rush disintigrator (no ewar) vedmak spawn group is among the most challenging spawns still it is eminently more doable now than previously. Again it comes down to rapid threat analysis and response, good primary choices (which requires you to be able to understand npcs behaviour by their name alone before they even target you), and personally by going in for the brawl, using heat where necessary and try and rapidly bring down the incoming dps.

As i stated in a different post about my eagle fit, in T4’s and above, without drugs (agency and antipharmakons) the t2 fit (with a faction large cap battery) does struggle with incoming dps when up against the trickier spawns. In my experience t5s require a deadspace repper, due to the shorter cycle time meaning you have a more sustainable tank due to the inability/refusal to put buffer modules - which suck up mid slots and increase sig res (which on an AB fit needs to be low for additional speed tank against the battleship spawns) - and therefore compensates for the low ~3000 shield hitpoints.

From testing deadspace bling on SISI it appears that the greatest benefit can be found in improving resists. the higher your resists the less work your active tank has to do, and thereby the less creative manouvering you have to do which may lower applied dps. Bling therefore (in the form of tank) very much pays off. Having tested faction damage mods however, I feel they aren’t particularly worth the cost. (although if you dont have max skills then they are a cheaper alternative than injecting to get max skills (specific weapon specialisation).

Hope that makes sense.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 1:59pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/267 "2018-05-25T13:59:53Z")

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> [@zluq\_zabaa](#):
>
> It would have been better to settle for middle ground.

here here!

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [May 25, 2018, 2:05pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/268 "2018-05-25T14:05:52Z")

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it’s better to start at lower values and wait how market will react and then buff them instead otherwise.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 2:10pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/269 "2018-05-25T14:10:12Z")

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you do have a point, and normally i would agree that bottom up balance works, but given that mutaplasmids are entering TQ at the same time as a LOT of other content - even with the balance time set aside for into the abyss stuff by devs as stated in the latest post, most likely it will be pocket dynamics, spawns, loot table and triglavian ship/module changes that will occur and not mutaplasmids, simply because CCP has already nerfed them from their original design goal in early testing on SISI.

also top down - ie go hard first then work down to achieve balance - often leads to a fairer balance achieved - as is being proved by the devs as they have been balancing abyssal filament encounters over the past two weeks (in particular).

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 2:28pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/270 "2018-05-25T14:28:56Z")

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> [@Alderson\_Point](#):
>
> And who knows, maybe they are testing the rats AI for when they open the sites up to Small group play, the hard spawns are certainly are more balanced towards that. We may get sane rats on release that give us fun, rewarding, PVE.

there have already been hints at that and given the dev post that this is just the beginning for this content as well as the precursor skill/ship set, i think we have a lot to come. which is exactly why we must let CCP get on with it and just work hard to succeed rather than moan about it until CCP give in and tame everything down ruining the potential of the content.

Burner missions were crazy dangerous when they initially dropped on TQ, but people slowly learnt how to approach them. Its best to struggle to begin with and balance/experience lead to success than to have content nerfed prior to release and become live as a shadow of its actual potential.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 25, 2018, 2:42pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/271 "2018-05-25T14:42:02Z")

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@Loreline_Farcloud It does make sense, thanks (appreciate the tips). I wish Deadspace EANMs and invulns weren’t so ridiculously expensive.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 25, 2018, 2:42pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/272 "2018-05-25T14:42:38Z")

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The mwd bit if any of the devs were watching i’m sure someone said WTF in the office when i killed a 5 vedmak rush without needing to rep;P 2 were neuting vedmaks too.  
The groups composition and some reactions were changed i asume to prevent just that like 1-2 days later i can live with it^^

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 2:48pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/273 "2018-05-25T14:48:50Z")

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> [@Arthur\_Aihaken](#):
>
> I wish Deadspace EANMs and invulns weren’t so ridiculously expensive.

300m isk for a deadspace invul/eanm is about the price of a full rack of faction damage mods - i know which i would go for! also think of these as alternatives to mid-grade implants. 2 pithum C-Type invuls are cheaper than mid-grade cystals. and of much much more use - high resists will always beat repping power on a ship that has minimal buffer.

The aim of my fits (those that have succeeded) has been high resist, low buffer sustainable rep. On a shield tank ship this is possible even with a t2 large shield booster if you have high enough resists. While on armour tank ships it means a burst tank combo of medium armour repairer 2 and medium ancilliary armour repairer. On that note this content actively enoucrages/incentivises a burst tank on armour ships due to the sudden high damage that can be received from certain spawns. It is much more cap/fit efficient therefore to go burst tank over higher overall rep. This is less of an issue with shield tank ships due to 4s (or shorter) shield booster cycle time - but does mean that deadspace/faction reppers are DEFINITELY worth the money.

I have posted a number of times about the value of Pithum A-type medium armour reppers on the vagabond for example where it is uniquely suited due to roll bonuses and limited low slots - alleviating the need for a cap battery while having a very very very good rep-capacitor ratio.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 2:49pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/274 "2018-05-25T14:49:41Z")

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> [@Dark\_Engraver](#):
>
> The mwd bit if any of the devs were watching i’m sure someone said WTF in the office when i killed a 5 vedmak rush without needing to rep;P 2 were neuting vedmaks too.

you really are the dark lord! lol bossed it. shame you dont record your runs. would have liked to have seen that.

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<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 25, 2018, 2:53pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/275 "2018-05-25T14:53:37Z")

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btw i found a metathesis t2 does make the zealot alright as far as tracking not good but can live with it

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<div class="post-metadata">

**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 2:56pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/276 "2018-05-25T14:56:10Z")

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Metathesis reduces weapon cap need right? Would you mind sharing the fit? In game if need be.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 25, 2018, 3:11pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/277 "2018-05-25T15:11:45Z")

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tracking rig unless i got the name wrong

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<div class="post-metadata">

**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 25, 2018, 3:15pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/278 "2018-05-25T15:15:55Z")

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Ahh no your probably right. I can never remember! And am away from computer so can’t check. I don’t use either on my other fits so don’t need to think about it.

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**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 25, 2018, 4:37pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/279 "2018-05-25T16:37:14Z")

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Looking at your kill board I highly doubt your claim’s as these site’s need more pvp skill’s than pve skill’s to win.

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**Author:** ![Khomiwon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khomiwon/32/73824_2.png) [@Khomiwon](https://forums.eveonline.com/u/Khomiwon)\
**Post date:** [May 25, 2018, 5:00pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/280 "2018-05-25T17:00:19Z")

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This buffer tanked beast uses pulses, and is yet to lose in Electrical Storm tier 5s:

[Phantasm, Phantasm1]  
Imperial Navy Heat Sink  
Imperial Navy Heat Sink  
Imperial Navy Heat Sink  
Imperial Navy Heat Sink  
Caldari Navy Power Diagnostic System

Thukker Large Shield Extender  
Pithum A-Type Adaptive Invulnerability Field  
Pithum A-Type Adaptive Invulnerability Field  
Shadow Serpentis Tracking Computer  
Pithum A-Type EM Ward Amplifier  
Corelum A-Type 10MN Afterburner

Heavy Pulse Laser II  
Heavy Pulse Laser II  
Heavy Pulse Laser II  
Drone Link Augmentor II

Medium Energy Locus Coordinator II  
Medium Energy Locus Coordinator II  
Medium Anti-Thermal Screen Reinforcer I

Caldari Navy Hornet x3

Imperial Navy Multifrequency M x10  
Scorch M x18  
Optimal Range Script x1  
Nanite Repair Paste x477  
Tracking Speed Script x1  
Antipharmakon Aeolis x8  
Agency ‘Pyrolancea’ DB7 Dose III x7  
Antipharmakon Iokira x40  
Genolution Core Augmentation CA-1 x1  
Genolution Core Augmentation CA-2 x1  
Genolution Core Augmentation CA-3 x1  
Genolution Core Augmentation CA-4 x1  
Mid-grade Nomad Epsilon x1  
Inherent Implants ‘Squire’ Capacitor Systems Operation EO-605 x1  
Ogdin’s Eye Coordination Enhancer x1  
Inherent Implants ‘Lancer’ Medium Energy Turret ME-806 x1  
Eifyr and Co. ‘Gunslinger’ Surgical Strike SS-906 x1

It’s a bit on the expensive side, but the raw power that overheated Pithum A’s bring in, can absolutely make the difference between life and death against the worst RNG spawns. Note this fit uses no active tank.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 25, 2018, 5:03pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/281 "2018-05-25T17:03:42Z")

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@Khomiwon A “bit” on the expensive side? 🤢  
pyfa estimates that fit tops out at around 3.64-billion ISK plus implants. Not sure how I’d feel running that on TQ… What are you running for implants along with that fit? Genolutions? Snakes?

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