# Dev blog: Abyssal Deadspace - What Lies Beyond The Filament

**URL:** <https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [May 17, 2018, 5:24pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890 "2018-05-17T17:24:45Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Cartheron\_Crust](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cartheron_crust/32/372053_2.png) [@Cartheron\_Crust](https://forums.eveonline.com/u/Cartheron_Crust)\
**Post date:** [May 17, 2018, 10:13pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/21 "2018-05-17T22:13:55Z")

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Fraction turrents!

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**Author:** ![Advenat\_Bedala](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/advenat_bedala/32/222076_2.png) [@Advenat\_Bedala](https://forums.eveonline.com/u/Advenat_Bedala)\
**Post date:** [May 17, 2018, 11:44pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/22 "2018-05-17T23:44:31Z")

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I’ll say but you’ll not listen. You didn’t last time.

> [@](#):
>
> On top of filaments and Triglavian gear and blueprints, what everyone is after in the Abyss are Mutaplasmids. Mutaplasmids allow for attribute manipulation of player made modules, this has the potential of creating some of the most powerful modules in EVE or to turn your faction modules into complete garbage.

Mutaplasmids will ruin any balance you ever did

Trash this idea  
Create something more predictable

PS abussal space is a great idea. Random is what PvE in EVE really needs. Cannot say this for fitting.

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**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [May 17, 2018, 11:45pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/23 "2018-05-17T23:45:57Z")

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Well after the Roman and Greek names for things, maybe it’s time for Gaul?

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**Author:** ![Grey\_Solaris](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grey_solaris/32/233329_2.png) [@Grey\_Solaris](https://forums.eveonline.com/u/Grey_Solaris)\
**Post date:** [May 18, 2018, 12:37am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/24 "2018-05-18T00:37:46Z")

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Honestly, tier 5 just feels like a literal nightmare. My HACs just get shredded regardless of whatever fitting I run. Just give the Drifter Battleships mini doomsday already and put me out of my misery please…

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**Author:** ![Nocobo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nocobo/32/260409_2.png) [@Nocobo](https://forums.eveonline.com/u/Nocobo)\
**Post date:** [May 18, 2018, 4:22am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/25 "2018-05-18T04:22:30Z")

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abyssal deadspace for solo player.  
many single players live in the high sector. going into tier 4 and 5 Abyssal sites and if their thread will find it 100% drain at the exit without a chance of salvation. Is that right?  
A group of t1 destroers can wait for the tier 1-3 Abyssal sites at the output…  
Never search defenseless goals was not so simple for the pirates.

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**Author:** ![Joell](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joell/32/25323_2.png) [@Joell](https://forums.eveonline.com/u/Joell)\
**Post date:** [May 18, 2018, 6:53am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/26 "2018-05-18T06:53:24Z")

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@CCP_Falcon The dev blog mentions that the filaments will be found in sites across New Eden, could we get some clarification on what type of sites?

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 18, 2018, 7:17am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/27 "2018-05-18T07:17:40Z")

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There are still some rather large issues with Abyssal Deadspace @CCP_Falcon

1. Perma-farming is possible  
The intent of allowing for _short play sessions_ is understandable.  
For up to 20 minutes people can do their thing unhindered, ok.  
However those who want to farm sites, can endlessly repeat activating filaments.  
In the same solar system. After waiting a few seconds for the Abyssal Trace to despawn.  
WITHOUT A REACTIVATION TIMER PEOPLE CAN FARM THIS!  
This creates literally a parallel universe without Player 2 Player interaction.  
At least introduce a proper timer or make people jump systems before activating another filament.

2. You are uncatchable  
While people can scan down your Abyssal Trace, there is a way to basically  
be uncatchable. A way that is no exploit, just a use of Abyssal Deadspace mechanics.  
**THIS NEEDS TO BE FIXED BEFORE RELEASE!**

3. Droprates don’t fit risk vs reward  
Last I checked the droprate for Filaments was too high, for Mutaplasmids way too low and for Triglavian Ship/Module Loot it seemed too high for lower Tier sites.  
THERE IS NOT A CLEAR ENOUGH LOOT-DISTINCTION BETWEEN THE TIERS  
(why run Tier5 in Lowsec, if you can safely run Tier3 in Highsec all day long for similar loot))

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**Author:** ![HiddenPorpoise](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiddenporpoise/32/423622_2.png) [@HiddenPorpoise](https://forums.eveonline.com/u/HiddenPorpoise)\
**Post date:** [May 18, 2018, 7:38am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/28 "2018-05-18T07:38:50Z")

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I think people are coming to this stuff with the mindset of all the other PvE in EvE where they ought be doing the hardest option because it’s there. For those of you that haven’t run the sites in the last two days (when semi final numbers were put in place) these things are meatgrinders. A specialty fit ship can usually manage everything in a tier 3 but will sometimes just get unlucky. And a tier 5 is plain suicide.

You won’t see abyss mods destroying balance on the wider scale because these sites will be killing HACs so often it will be seen as a cost of doing business. For much the same reason you don’t see fleets factioned out, it just wouldn’t be worth sourcing everything.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 18, 2018, 7:55am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/29 "2018-05-18T07:55:42Z")

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> [@zluq\_zabaa](#):
>
> This creates literally a parallel universe without Player 2 Player interaction.

Except _that_ is exactly the premise of the new feature. Create instanced dungeons isolated from the sandbox, to test new things without having to care about balance, performance, and any complexity an EvE developer has to keep in mind usually.

The best thing we can hope for now is, that one can ignore this crap, and that it doesn’t harm the gameplay for us not willing to interact with this parallel universe. The chances are good though with the current RNG based death mechanic.

Also consequently you can’t refer to EvE as single shard game anymore …

At the beginning I was positive about this feature as there were good options to tie this closer to the sandbox and to what players want. But (as usual) all feedback was ignored. To repeat my main critique points:

- RNG based death
- No “fair” PvP risk

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**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [May 18, 2018, 9:00am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/30 "2018-05-18T09:00:21Z")

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> [@Tipa\_Riot](#):
>
> Also consequently you can’t refer to EvE as single shard game anymore …

It takes place on the same server doesn’t it?

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [May 18, 2018, 9:09am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/31 "2018-05-18T09:09:47Z")

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> [@Nana\_Skalski](#):
>
> I want more lore about those rouge drones. WIll there be a chronicle?
> 
> Maybe also some clues to why they became rouge. 🤔

There is already a new “drone faction” on SISI, which means players will have standings to drones. Maybe CCP will bring us Drone LP store and special missions for “drone faction”. 🕶

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**Author:** ![HiddenPorpoise](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiddenporpoise/32/423622_2.png) [@HiddenPorpoise](https://forums.eveonline.com/u/HiddenPorpoise)\
**Post date:** [May 18, 2018, 9:15am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/32 "2018-05-18T09:15:34Z")

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There is a timer that keeps you from being uncatchable already.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 18, 2018, 9:18am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/33 "2018-05-18T09:18:02Z")

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The 20-minute timer serves as a reminder of how much time you have remaining before a **socket closure**. Forget the Triglavians, Drifters or Rogue Drones - CCP’s **network stability** is the real threat.

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [May 18, 2018, 9:55am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/34 "2018-05-18T09:55:00Z")

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What happens if TQ comes under DDoS attack, or there is a sudden TQ cluster shut down due to an error ?  
Do we all that are in A-Space loose ships and pods ? or does timer reset when cluser comes back online ?

🤨

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 9:59am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/35 "2018-05-18T09:59:51Z")

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No you die as does everyone else

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**Author:** ![Zenafar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zenafar/32/121253_2.png) [@Zenafar](https://forums.eveonline.com/u/Zenafar)\
**Post date:** [May 18, 2018, 10:05am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/36 "2018-05-18T10:05:48Z")

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And u won’t get reimburement of modules, that droped - ccp policy 😃

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [May 18, 2018, 10:10am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/37 "2018-05-18T10:10:49Z")

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![X7rhNn7](https://global.discourse-cdn.com/eveonline/original/3X/2/c/2cd8fa94fb8b326d9c983e4631479821e1482fef.png) ![Ghg1x7C](https://global.discourse-cdn.com/eveonline/original/3X/5/1/51d1b651a58af32ea8a07f6d87251f0dc312f278.gif)

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<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 10:14am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/38 "2018-05-18T10:14:25Z")

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![image](https://global.discourse-cdn.com/eveonline/original/3X/1/1/11bc3baf700e153912e129b8354c3568a407b819.jpg)

You’re the guardsman ^^

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 18, 2018, 10:23am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/39 "2018-05-18T10:23:31Z")

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> [@Ildrara](#):
>
> It takes place on the same server doesn’t it?

Yes, but there is no gameplay reason to do it on the same server as there is no interaction with the rest of EvE, except entry and exit.

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**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [May 18, 2018, 10:32am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/40 "2018-05-18T10:32:27Z")

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> [@Tipa\_Riot](#):
>
> as there is no interaction with the rest of EvE,

So chat, contracts, mail, and such suddenly quit working?

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