# Dev blog: Abyssal Deadspace - What Lies Beyond The Filament

**URL:** <https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [May 17, 2018, 5:24pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890 "2018-05-17T17:24:45Z")\
**Posts on this page:** 20\
**Page:** 4

<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 5:48pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/62 "2018-05-18T17:48:22Z")

</div>

I totally wasn’t going to do that I swear ^^

BUT I have another one even more funny and frustrating which I won’t disclose

---

<div class="post-metadata">

**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 18, 2018, 5:52pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/63 "2018-05-18T17:52:19Z")

</div>

> [@Dark\_Engraver](#):
>
> BUT I have another one even more funny and frustrating which I won’t disclose

If you think it is broken and want it to be fixed, now is the time to disclose it. If you want to use it, suit yourself.

---

<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 5:52pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/64 "2018-05-18T17:52:43Z")

</div>

Ofc I wanna use it

---

<div class="post-metadata">

**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 18, 2018, 6:07pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/65 "2018-05-18T18:07:17Z")

</div>

Understandable, but if it is something that circumvents the intended possibility to force people into PVP after leaving the site, it will quickly enrage players against CCP. I think this update has already gotten enough rage (some unfounded, some arguably not wrong as shown). CCP will fix it anyway once it becomes known and hopefully quickly, before it damages the reputation of this expansion.

---

<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 18, 2018, 6:25pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/66 "2018-05-18T18:25:53Z")

</div>

> [@zluq\_zabaa](#):
>
> Edit: bubbles may possibly stop this, so maybe only Lowsec is fked

OK, then CCP probably will not care.

---

<div class="post-metadata">

**Author:** ![LonelyKnight](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lonelyknight/32/212839_2.png) [@LonelyKnight](https://forums.eveonline.com/u/LonelyKnight)\
**Post date:** [May 18, 2018, 6:47pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/67 "2018-05-18T18:47:55Z")

</div>

Useless update for most players.  
Every time you fly into the dungeon at the exit you will be waiting for the camp. and will only be played by players who have their own system.

---

<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 6:54pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/68 "2018-05-18T18:54:25Z")

</div>

You can do 1 2 and 3 under the cover of concord in hs what do you want more ,a pillow?

---

<div class="post-metadata">

**Author:** ![Titti\_Sabezan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/titti_sabezan/32/480641_2.png) [@Titti\_Sabezan](https://forums.eveonline.com/u/Titti_Sabezan)\
**Post date:** [May 18, 2018, 7:28pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/69 "2018-05-18T19:28:57Z")

</div>

> [@Spc\_One](#):
>
> There is already a new “drone faction” on SISI, which means players will have standings to drones. Maybe CCP will bring us Drone LP store and special missions for “drone faction”. 🕶

Like the idea of working for rouge drones.  
Not so keen on the purple ones

---

<div class="post-metadata">

**Author:** ![Titti\_Sabezan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/titti_sabezan/32/480641_2.png) [@Titti\_Sabezan](https://forums.eveonline.com/u/Titti_Sabezan)\
**Post date:** [May 18, 2018, 7:36pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/70 "2018-05-18T19:36:52Z")

</div>

> [@Dark\_Engraver](#):
>
> You can do 1 2 and 3 under the cover of concord in hs what do you want more ,a pillow?

But surely, since you have taken part in aggressive action in the instance, you will be coming out red-flagged as criminal, and therefore be open to attack. In any case gankers will salivate at the idea of only having to hit a (probably wounded) cruiser tank, and possibly earing an instance-full of loot woitjhotu doing more thsan blowing someone away. Easy enough to die to Concord and have your inductrial alt tracter the loot in and bog off with it, while you reload your gankshop in a station, ready to go again.

---

<div class="post-metadata">

**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 18, 2018, 7:48pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/71 "2018-05-18T19:48:28Z")

</div>

If you had tested some sites you’d know high tier abysal fits are tanked to the extreme even mounting plates or shield extenders also tier 1 2 3 doesn’t give you suspect  
This is not normal pve if you expect a soft target coming out you’ll find a brick to chew on also hacs have access to their adcu 1 pulse and a small gank fleet will die to concord for nothing

---

<div class="post-metadata">

**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [May 18, 2018, 9:38pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/72 "2018-05-18T21:38:54Z")

</div>

> [@Tipa\_Riot](#):
>
> - RNG based death
> - No “fair” PvP risk

Exactly. And introduction of more “gatecamping”, which noob PvPers will argue against improving because it’s basically even easier and less risky than PvE.

@CCP_Falcon I designed a way to put real PvP in trig space itself:

> [@The Trigs are coming!](https://forums.eveonline.com/t/the-trigs-are-coming/69296/269):
>
> I thought of a better PvP solution. It’s convoluted but gameplay is more important than dumb mechanics. Heck, we live in a world where no-one’s invented a way to warp without aligning, or to align faster than a few seconds. Bear in mind that we’re comparing this to sitting at a beacon in K-space for 20 mins – which is the same lame gatecamping we should be removing from Eve. So, first thing – the beacon will need to be hacked. This alerts the explorer. They get 20s or so to prepare. The e…

---

<div class="post-metadata">

**Author:** ![Ember\_Fireheart](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ember_fireheart/32/278556_2.png) [@Ember\_Fireheart](https://forums.eveonline.com/u/Ember_Fireheart)\
**Post date:** [May 18, 2018, 9:55pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/73 "2018-05-18T21:55:39Z")

</div>

Gate camping? You mean lining up the fresh meat for a real gang. 🙂

---

<div class="post-metadata">

**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [May 18, 2018, 9:59pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/74 "2018-05-18T21:59:30Z")

</div>

No, I mean gatecamping. But I think you made my point nicely.

---

<div class="post-metadata">

**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 18, 2018, 10:14pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/75 "2018-05-18T22:14:56Z")

</div>

Even shitty gatecamping is not possible, see my post above.  
Hacking the node for PVP opportunity would be interesting though!

---

<div class="post-metadata">

**Author:** ![Ildrara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ildrara/32/56659_2.png) [@Ildrara](https://forums.eveonline.com/u/Ildrara)\
**Post date:** [May 18, 2018, 10:36pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/76 "2018-05-18T22:36:07Z")

</div>

> [@Tipa\_Riot](#):
>
> complete safety

Criminal on exit doesn’t sound like complete safety. How many Jita scammers have you killed in total. I am sure it is less than the number of available targets that will be leaving the abyss.

---

<div class="post-metadata">

**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [May 18, 2018, 10:37pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/77 "2018-05-18T22:37:37Z")

</div>

I just noticed that mutated modules list their creator’s name!

---

<div class="post-metadata">

**Author:** ![HiddenPorpoise](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hiddenporpoise/32/423622_2.png) [@HiddenPorpoise](https://forums.eveonline.com/u/HiddenPorpoise)\
**Post date:** [May 19, 2018, 12:10am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/78 "2018-05-19T00:10:35Z")

</div>

You only now noticed because they only now added it, along with checking what the mut did by hovering in inventory.

---

<div class="post-metadata">

**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [May 19, 2018, 12:12am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/79 "2018-05-19T00:12:55Z")

</div>

I can imagine that crushing the Pod due to the environment is going to lead to new mission types as well as possibly new effects for Wormhole space.

---

<div class="post-metadata">

**Author:** ![Stas\_Shonia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stas_shonia/32/48850_2.png) [@Stas\_Shonia](https://forums.eveonline.com/u/Stas_Shonia)\
**Post date:** [May 19, 2018, 1:00am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/80 "2018-05-19T01:00:51Z")

</div>

I think that abyss must provide more PVP and less PVE risks. it means - forbid tier’s 1-3 (without suspect on exit from abyss) in hi-sec space, and make Leshak’s spawn less ultimative (not more than 5 of them!). Some cloude bonuses inside the abyss have bad description, and abysstype bonuses are dumb (scan resolution bonus - seriosly?)

CCP need to make an skill based difficulty, not gear. A couple of EWAR in grid is good option. But 2-3 of each type, not 8 energy neutralizing ships in your face or so.

And one more thing. Dissalowing escape possibility - bad idea. I think losing ship is acceptable punishment. it must be some “emergency-exit” possibility - when you wish (causes your ship to explode) or when you lose your ship (timer or wrecking by NPC).

---

<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 19, 2018, 3:34am UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/81 "2018-05-19T03:34:47Z")

</div>

Criminal on exit? Lol, this would be indeed funny, as it means death at the spot in highsec to Concord.

What you mean is a suspect flag, and you only get it when running a 4-5 tier. As 99% of the few people running this content will run 1-3, and maybe another 20% from the 1% will make it out alive from a 4-5, how many systems you have to travel and scan, warp every remnant to catch that one player coming out alive and suspect?

Assuming CCP bothers to fix the exploit how to evade any attack.

[Previous page](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890.md?page=3)

[Next page](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890.md?page=5)
