# Dev blog: Abyssal Deadspace - What Lies Beyond The Filament

**URL:** <https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [May 17, 2018, 5:24pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890 "2018-05-17T17:24:45Z")\
**Posts on this page:** 1\
**Showing post:** 373

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 29, 2018, 4:03pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/373 "2018-05-29T16:03:47Z")

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For any issues it is probably better to reply to the official Feedback thread.

> [@EVE Online: Into The Abyss - General Feedback](https://forums.eveonline.com/t/eve-online-into-the-abyss-general-feedback/79025/15):
>
> PI issues: Add a compact mode, it takes up half the screen FFS. The colour of a factory waiting for resource is almost identical to a working one. Its really hard to see the difference. It zooms in too far when initially loading. You have messed with the way you zoom in. Now, it does not zoom directly onto a structure, it seems to zoom in a weird 3D way, which is really ferking annoying When moving the PI screen, make it stop when you release the mouse. Continuing to move for a second m…

That being said, I have yet to see one person who gave productive feedback to the topic over the last months until today and who didn’t rage or whine at some point.

And we haven’t even had proper “my ship died in tier2” threads

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