# Dev blog: Abyssal Deadspace - What Lies Beyond The Filament

**URL:** <https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [May 17, 2018, 5:24pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890 "2018-05-17T17:24:45Z")\
**Posts on this page:** 1\
**Showing post:** 72

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**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [May 18, 2018, 9:38pm UTC](https://forums.eveonline.com/t/dev-blog-abyssal-deadspace-what-lies-beyond-the-filament/76890/72 "2018-05-18T21:38:54Z")

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> [@Tipa\_Riot](#):
>
> - RNG based death
> - No “fair” PvP risk

Exactly. And introduction of more “gatecamping”, which noob PvPers will argue against improving because it’s basically even easier and less risky than PvE.

@CCP_Falcon I designed a way to put real PvP in trig space itself:

> [@The Trigs are coming!](https://forums.eveonline.com/t/the-trigs-are-coming/69296/269):
>
> I thought of a better PvP solution. It’s convoluted but gameplay is more important than dumb mechanics. Heck, we live in a world where no-one’s invented a way to warp without aligning, or to align faster than a few seconds. Bear in mind that we’re comparing this to sitting at a beacon in K-space for 20 mins – which is the same lame gatecamping we should be removing from Eve. So, first thing – the beacon will need to be hacked. This alerts the explorer. They get 20s or so to prepare. The e…

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