# Dev blog: Balance Changes Coming In The March Release

**URL:** <https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [February 19, 2018, 2:40pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209 "2018-02-19T14:40:59Z")\
**Posts on this page:** 20\
**Page:** 18

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**Author:** ![Stitch\_Kaneland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stitch_kaneland/32/380745_2.png) [@Stitch\_Kaneland](https://forums.eveonline.com/u/Stitch_Kaneland)\
**Post date:** [March 2, 2018, 12:00am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/352 "2018-03-02T00:00:40Z")

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The svipul and ishtar werent balanced overnight either. Baby steps. Youre still losing a mag stab or a rig slot for fitting.

Id rather they make minor changes, rather than heavy handed ones like TE (med ac), HML nerfs and in the process break more than what the nerf was focused on.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [March 2, 2018, 12:05am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/353 "2018-03-02T00:05:27Z")

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> [@Sarmatiko](#):
>
> issue with outdated marauders tractor bonus.

Hey, I like my 48 km t2 tractors on my Vargurs! Good for both mishing and incursioning.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [March 2, 2018, 12:07am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/354 "2018-03-02T00:07:01Z")

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> [@MJ\_Maverick](#):
>
> No guns for FC’s?
> 
> Surely give them maybe 3 turret hardpoints with no damage bonus just for killmails. Would be nice as an FC to have a tonne of killmarks down the side of the ship if only a fun pride game to play with ones self.

Better that along with MWD/AB/MJD, the midslots can fit a single unbonused target painter.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [March 2, 2018, 12:11am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/355 "2018-03-02T00:11:31Z")

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Nah. Losing a sig amp. And boosts compensate just fine. Meanwhile, instead of the RCU people are using because they’re not thinking, you take one of the LSE IIs to an Azeotropic, reducing your signature, and use a PDS to get back the missing shield amount (and more), get the PG you need, and get more cap life. In exchange for the last 20km of lock range that you weren’t using anyway. DPS doesn’t drop at all.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 2, 2018, 12:49am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/356 "2018-03-02T00:49:47Z")

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> [@Arrendis](#):
>
> In exchange for the last 20km of lock range

Which can be overcome with an information link.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [March 2, 2018, 12:50am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/357 "2018-03-02T00:50:43Z")

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> [@Havis\_911](#):
>
> As an incurion runner I see the mach -1 low slot +1 mid slot as a death nail for machariel as armor sniper in Incursion fleets and a huge boost for shield fleets without proper replacement for armor.

Huh? VG/AS Shield Mach just removes TE and adds TC. Can script for more tracking than it had before (but falloff nerf + slightly less optimal and falloff from TE removal)… or range script to make up for falloff nerf and one less TE.

And I would assume it’d be the same for HQ, but not sure. The new midslot is not going to be used for tank in VG/AS shield fleets, tho, the tank is a deadspace invuln and that only takes one slot. (with anti-em rig/DC for influence/AS).

> [@Corraidhin\_Farsaidh](#):
>
> They’ll be popular with WH rattle pilots for a start…

They (the hunter DDA/BCS combos) will be popular with ALL rattlesnake pilots. 😉 And gilas… and a few others.

Wondering if this means we’re getting combo magstab/DDA, combo heatsink/DDA, combo gyro/DDA someday…

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**Author:** ![Kiddoomer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kiddoomer/32/260329_2.png) [@Kiddoomer](https://forums.eveonline.com/u/Kiddoomer)\
**Post date:** [March 3, 2018, 10:45am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/358 "2018-03-03T10:45:29Z")

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The MMJD for attack battlecruisers is really awesome, I like a lot these ships, will use them way more often with that.

And the added cargo space will make mining with my Rokh more enjoyable (I’m serious).

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**Author:** ![Hunter\_Anubis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hunter_anubis/32/106437_2.png) [@Hunter\_Anubis](https://forums.eveonline.com/u/Hunter_Anubis)\
**Post date:** [March 3, 2018, 1:23pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/359 "2018-03-03T13:23:52Z")

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The FC ship or flag ship needs to have at least 1 gun to get on kills. As someone who occasionaly FCed in the past wanted to get kill mails or get on the kill mails as well.  
If FC will be left out of the kill mail.

Sure for ppl with more accounts and in massive battles it will be used with secondary account perhaps but still

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**Author:** ![Stitch\_Kaneland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stitch_kaneland/32/380745_2.png) [@Stitch\_Kaneland](https://forums.eveonline.com/u/Stitch_Kaneland)\
**Post date:** [March 3, 2018, 4:40pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/360 "2018-03-03T16:40:13Z")

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They added a whoring target painter (check updates in thread for the monitor).

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 5, 2018, 9:31am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/361 "2018-03-05T09:31:18Z")

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"Looking forward:

Along with the changes above, we had also hoped to ‘fix’ 500mn Heavy Interdictors in this patch. We decided to hold off until we can also ship a new module to replace the mass control for wormholers."

That sounds disturbing. The best ship to close wormholes that are critical is the Phobos and that one doesn’t need a battleship mwd, since a battleship afterburner adds the same mass as a micro warp drive does.  
The other hictors can do it too but the Phobos is very bad or the worst at pinning capitals and nobody ever complained that the Phobos was dominating dullsec and killing sooper doopers all day.

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**Author:** ![Wander\_Prian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wander_prian/32/394208_2.png) [@Wander\_Prian](https://forums.eveonline.com/u/Wander_Prian)\
**Post date:** [March 5, 2018, 10:51am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/362 "2018-03-05T10:51:57Z")

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Reading between the lines, CCP may be looking to remove the mass-decrease from bubbles, hence they are not changing it until they have found a way to keep the mechanic somehow for wormhole-operations.

Also, most people use any HIC for closing wormholes, not just the Phobos.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [March 5, 2018, 11:52am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/363 "2018-03-05T11:52:46Z")

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You can run 7000 m/s in OS HIC. With perfect agility. Meaning you can orbit a cap @2km @7000m/s. And you can even outrun a siren and warpout.

CCP wants to correct that. But if only removing the mass from the bubble, then there is an issue with people not being able to close wh easily anymore.  
So ccp postponed the patch that correct the OS MWD HIC in order to not screw all the wormholer in the ear.

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 5, 2018, 12:03pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/364 "2018-03-05T12:03:44Z")

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Oh yes I saw that. And I knew about it since the Fiend was seeded on SiSi after that tournament.  
The problem is the large mwd, the afterburner not so much.

Anyhow, I found another issue with the Drake Navy Issue:

The powergrid on the Drake Navy Issue does not allow a t2 burst without further gimping the fit.  
For a boat that is supposed to have these, I propose a powergrid increase of 2 points to the base of 950 to 952 powergrid.

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**Author:** ![Kaabii](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaabii/32/199405_2.png) [@Kaabii](https://forums.eveonline.com/u/Kaabii)\
**Post date:** [March 5, 2018, 4:43pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/365 "2018-03-05T16:43:10Z")

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while everyone is discussing about the changes where i love some changes (for example for my RNI getting finally the range which she has with cruise missiles to lock on) and some which i hate (like for the DNI loosing the shield resistance … and … i tested it already on singularity, it is extremely noticeable that the resistance is gone =w=) when comes this on one side nice and on the other side devestating patch out?

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**Author:** ![Stitch\_Kaneland](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stitch_kaneland/32/380745_2.png) [@Stitch\_Kaneland](https://forums.eveonline.com/u/Stitch_Kaneland)\
**Post date:** [March 5, 2018, 5:04pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/366 "2018-03-05T17:04:18Z")

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DNI losing shield but gaining buttloads of damage is polarizing to some im sure. Truth is the DNI was inferior to a t1 drake in almost all ways except being a brick tank.

This change slots the DNI into a new role. HML platform that has a high volley that actually applies well without tons of mods. It also opens up a utility high.

Losing resists isnt a big deal, the ferox used to have a resist bonus, but they took it away (added a mid) and its still very strong. DNI has the same # of mids, good application/range, so you can easily compensate with invulns.

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**Author:** ![Gerrik\_Aldent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerrik_aldent/32/156290_2.png) [@Gerrik\_Aldent](https://forums.eveonline.com/u/Gerrik_Aldent)\
**Post date:** [March 5, 2018, 5:08pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/367 "2018-03-05T17:08:21Z")

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Can we get a Domi Navy Issue that makes since to fly… like ever?

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**Author:** ![elitatwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elitatwo/32/373473_2.png) [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Post date:** [March 5, 2018, 5:50pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/368 "2018-03-05T17:50:31Z")

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> [@Kaabii](#):
>
> it is extremely noticeable that the resistance is gone

You can fit a shield link and have a fleet mate fit a shield link with the other charges. Use shield extension and harmonizing charges and the tank is about the same as before.

And with a third fleer mate you can have one information link with the range extension and you dont need to fit a sensor booster ezpz.

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**Author:** ![Master\_Prodigy\_Prod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/master_prodigy_prod/32/58312_2.png) [@Master\_Prodigy\_Prod](https://forums.eveonline.com/u/Master_Prodigy_Prod)\
**Post date:** [March 6, 2018, 8:35pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/369 "2018-03-06T20:35:43Z")

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T2 Battleship would been nice there so unfun to fly I’m ok with there being mission ships but they could also do a little more so unfun to fly

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**Author:** ![Vulvona\_Ride-in](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vulvona_ride-in/32/13191_2.png) [@Vulvona\_Ride-in](https://forums.eveonline.com/u/Vulvona_Ride-in)\
**Post date:** [March 6, 2018, 10:04pm UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/370 "2018-03-06T22:04:35Z")

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> [@Arrendis](#):
>
> So it’s actually only 10,000%. But yes, it’s 100x the cost. So if the Venture pays for itself in 5 hours, the Apoc pays for itself in 250 hrs. Thing is… if someone’s actually looking to get anywhere mining in EVE? That 250 hrs is maybe 2 weeks. As an alpha. With ratting bounties the Venture really can’t get, because it’s got all of 2 drones and (esp in the hands of an alpha) no resists to speak of. So at a month, the Venture’s made enough for Apoc. The Apoc’s made enough for 2. Both have paid for a replacement Apoc… and now the Apoc’s pulling ahead in the no-life of a miner.

To be more precise, according to the number you are giving, a venture will gather in the first 477h of mining approximatively 235M ISK while the Battleship will mine the exact same amout.

477h means you play 4 months 30h per week (5h a day).

So, if you have much more EHP than recquire to ensure surviving 4 months, then the minng BS is a go. 😉

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [March 7, 2018, 7:38am UTC](https://forums.eveonline.com/t/dev-blog-balance-changes-coming-in-the-march-release/58209/371 "2018-03-07T07:38:28Z")

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Don’t tell him that the venture could pay for itself in 2-3 minutes with alpha skills xD

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