# Dev blog: Introducing Resource Wars

**URL:** <https://forums.eveonline.com/t/dev-blog-introducing-resource-wars/22455>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [September 6, 2017, 2:11pm UTC](https://forums.eveonline.com/t/dev-blog-introducing-resource-wars/22455 "2017-09-06T14:11:14Z")\
**Posts on this page:** 3\
**Page:** 29

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [January 21, 2018, 9:14am UTC](https://forums.eveonline.com/t/dev-blog-introducing-resource-wars/22455/570 "2018-01-21T09:14:05Z")

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> [@DeMichael\_Crimson](#):
>
> Sooo, after reading this thread I came to this conclusion:
> 
> Good idea, bad implementation, waste of player time.

Exactly. RW are another example of :psyccp:.

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**Author:** ![Scath\_Bererund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scath_bererund/32/27174_2.png) [@Scath\_Bererund](https://forums.eveonline.com/u/Scath_Bererund)\
**Post date:** [January 21, 2018, 1:34pm UTC](https://forums.eveonline.com/t/dev-blog-introducing-resource-wars/22455/571 "2018-01-21T13:34:59Z")

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Ace idea. The worst implimentaton possable

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**Author:** ![CCP\_Phantom](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_phantom/32/11746_2.png) [@CCP\_Phantom](https://forums.eveonline.com/u/CCP_Phantom)\
**Post date:** [April 21, 2018, 1:35pm UTC](https://forums.eveonline.com/t/dev-blog-introducing-resource-wars/22455/572 "2018-04-21T13:35:11Z")

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