# Dev blog: Moon mining revamped - There’s Ore in Them Thar Moons

**URL:** <https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [July 19, 2017, 1:19pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954 "2017-07-19T13:19:32Z")\
**Posts on this page:** 20\
**Page:** 25

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [July 25, 2017, 2:59pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/482 "2017-07-25T14:59:49Z")

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> [@Osa\_Engawa](#):
>
> Everybody knew a moon rebalance has been coming for years. I barely play this game and never touched a moon and I knew it.

Eh, we knew changes to moon mining were coming. The shuffle specifically was a coin flip on whether or not it was happening. I was actually expecting it not to happen, but I didn’t anticipate them adding T1 ores to moons. Needing to add ore to moons pretty much necessitates a shuffle.

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**Author:** ![Sylvia\_Kildare](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sylvia_kildare/32/416948_2.png) [@Sylvia\_Kildare](https://forums.eveonline.com/u/Sylvia_Kildare)\
**Post date:** [July 25, 2017, 3:48pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/483 "2017-07-25T15:48:26Z")

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> [@CCP\_Lebowski](#):
>
> As I said before, this feature in some form making it to highsec and wormhole space isn’t something we’re against, that’s all we’re happy to say at this time.

That would be great. Different flavors of moon crust strip mining in all 4 areas of space would be so much fun and make the refineries in HS and WH more than just… refineries!

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**Author:** ![Rowells](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rowells/32/141343_2.png) [@Rowells](https://forums.eveonline.com/u/Rowells)\
**Post date:** [July 25, 2017, 3:54pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/484 "2017-07-25T15:54:15Z")

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Will the ore restrictions for sec status apply to the moons as well? Like no arkonor in lowsec moons and such?

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**Author:** ![Frostys\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/frostys_virpio/32/12703_2.png) [@Frostys\_Virpio](https://forums.eveonline.com/u/Frostys_Virpio)\
**Post date:** [July 25, 2017, 4:13pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/485 "2017-07-25T16:13:41Z")

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The pic in the dev blog shows crockite on a moon in a 0.3 system. It could be different at release but it looks like at least some of the limitation would be gone.

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**Author:** ![zieg\_miner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zieg_miner/32/9027_2.png) [@zieg\_miner](https://forums.eveonline.com/u/zieg_miner)\
**Post date:** [July 25, 2017, 5:35pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/486 "2017-07-25T17:35:30Z")

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> [@Penance\_Toralen](#):
>
> Well since it is on the table of discussion at your instance. We can talk about the elephant. The Jump Freighter 90% was always intended to be a temporary measure. We’ve long since past the Expire Date when then this should be re-visited and scaled back. There has been plenty of time for Null/Low to implement measures for the eventual removal of the training wheels. Thanks for bringing it up, over to CCP for an answer.

If you want to empty Null sec yes . Right now JF are Rorquals are the only reason deep nullsec is viable . The fatigue reduction enables logistics

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**Author:** ![Nou\_Mene](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nou_mene/32/430666_2.png) [@Nou\_Mene](https://forums.eveonline.com/u/Nou_Mene)\
**Post date:** [July 25, 2017, 6:57pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/487 "2017-07-25T18:57:36Z")

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Ok, so what have been said implies the owner of the structure knows when the moon-part gets mineable.  
So you dont need 24/7 presence.  
Small parties could affect those mining ops. It also been said that you could visually estimate how long is left to be mineable.

I hope content is created not only around refineries itself, but around mining ops.  
I dont know how much static defenses has been stated for the refineries, I hope you need an actual defensive fleet.  
I’d hope minig rates for moons gets higher (keeping whole value similar). So it decreases the chore, but at the same time increases the value of ninja mining, or simply attacking it.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [July 25, 2017, 6:59pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/488 "2017-07-25T18:59:00Z")

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> [@Nou\_Mene](#):
>
> Ok, so what have been said implies the owner of the structure knows when the moon-part gets mineable.  
> So you dont need 24/7 presence.

This chain of terrible "what if"s was predicated on a fantasy where players would somehow be able to mine out the moongoo before it reached the refinery to explode. It doesn’t represent the actual design.

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**Author:** ![Nou\_Mene](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nou_mene/32/430666_2.png) [@Nou\_Mene](https://forums.eveonline.com/u/Nou_Mene)\
**Post date:** [July 25, 2017, 7:07pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/489 "2017-07-25T19:07:18Z")

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Ok, so renting would be again a big deal.  
For lowsec groups that dont want to mine, rent the moon, to some industrialist in highsec, done.  
I, anyway, would hope that you could mine faster. Decreasing the grind for the owners, and making ninja/attacking ops more cost/time efficient. The total moon goo available depends on the drilling timer not on the miners.  
I hope, refineries have no defenses, or at least cant defend the moon-chunk.

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**Author:** ![Nou\_Mene](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nou_mene/32/430666_2.png) [@Nou\_Mene](https://forums.eveonline.com/u/Nou_Mene)\
**Post date:** [July 25, 2017, 7:09pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/490 "2017-07-25T19:09:35Z")

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" The owners will then setup the fracking operation, with larger chunks taking longer time to be drilled from the moon.  
The moon drilling module begins blasting a chunk of the moon away from its surface and dragging it towards the structure. This process takes between one and several weeks depending on the choices made by the structure owner. Observers can watch the chunk move through space as a way of estimating when it will reach the Refinery.  
Once the chunk of moon rock has completed its journey into space, the Refinery can use its drill module to detonate the chunk into a minable asteroid field. The exact time of the detonation is controlled by the owners of the Refinery within limits. If the chunk is left unattended long enough it will disintegrate into the asteroid field on its own."

From the devblog, so timers ARE in control of the owner, which I think is right.

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**Author:** ![Coralas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/coralas/32/11762_2.png) [@Coralas](https://forums.eveonline.com/u/Coralas)\
**Post date:** [July 26, 2017, 2:42am UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/491 "2017-07-26T02:42:22Z")

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> [@Frostys\_Virpio](#):
>
> > [@Osa\_Engawa](#):
> >
> > Edit: looks like Querns has confirmed this while I was typing. I’m going to assume he knows more about the state of other null alliances than I do. I’m now very curious what those alliances intend to do to support their operations.
> 
> My guess is raising renting prices but nobody know yet how high the market for systems will go.

Rental alliances kinda rely on broken corps to maximize the rent, so requiring efficiency from them via higher rents would probably cause a few of them to coalesce into larger, less broken more rent efficient entities that collectively rent less systems.

They’ll have to be a bit more inventive if they want to keep income constant.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [July 26, 2017, 11:42pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/492 "2017-07-26T23:42:53Z")

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Hey CCP, I have an idea: why not make any and all ISK/income passive, so we can focus on fighting each other and attacking/defending the structures or whatever that generate stuff for us. I’m the Captain of a Starship with a load of crew members. I’m okay with sending the most useless of them to mine in their little ships, while I go and fight.

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**Author:** ![Osa\_Engawa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/osa_engawa/32/212880_2.png) [@Osa\_Engawa](https://forums.eveonline.com/u/Osa_Engawa)\
**Post date:** [July 27, 2017, 3:13am UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/493 "2017-07-27T03:13:22Z")

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I can’t tell if you’re serious or not so just in case you are, there are a lot of people who enjoy aspects of this game besides playing space shooty mans.

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [July 27, 2017, 11:49am UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/494 "2017-07-27T11:49:00Z")

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> [@zluq\_zabaa](#):
>
> Hey CCP, I have an idea: why not make any and all ISK/income passive, so we can focus on fighting each other and attacking/defending the structures or whatever that generate stuff for us. I’m the Captain of a Starship with a load of crew members. I’m okay with sending the most useless of them to mine in their little ships, while I go and fight.

Wow, why don’t you tell us how you really feel about real humans who enjoy mining.

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**Author:** ![Hilti\_Enaka](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hilti_enaka/32/175955_2.png) [@Hilti\_Enaka](https://forums.eveonline.com/u/Hilti_Enaka)\
**Post date:** [July 27, 2017, 12:10pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/495 "2017-07-27T12:10:51Z")

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This is such a stupid idea for something so core to the game. Lets make dull content, requiring more manual work than you believe, even duller.

Seriously, is this the best CCP could come up with regarding something no one was really complaining about? The many suggestions on how to make this more interesting would have produced far more engaging content that this piece of ■■■■.

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**Author:** ![Bado\_Sten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bado_sten/32/484410_2.png) [@Bado\_Sten](https://forums.eveonline.com/u/Bado_Sten)\
**Post date:** [July 27, 2017, 12:45pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/496 "2017-07-27T12:45:44Z")

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> [@Azmya\_Nakamura](#):
>
> For the ore refining bonus ? You get it aswell in an engineering complex… and frankly, for the quantity we can mine (having a belt spawning every 2 weeks), it does not matter.

EC’s does not give bonus to reprocessing. Neither does citadels unless you fit a rig for it.

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**Author:** ![Zetakya](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zetakya/32/169095_2.png) [@Zetakya](https://forums.eveonline.com/u/Zetakya)\
**Post date:** [July 27, 2017, 2:45pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/497 "2017-07-27T14:45:57Z")

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CCP have indicated that the effects of Rigs and Structures will be rebalanced when Refineries are released, so that Refineries have the level of Reprocessing efficiency that is currently available on Citadels, and Citadels have less. This is also why they are refunding Reprocessing Rigs with the patch.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [July 27, 2017, 4:19pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/498 "2017-07-27T16:19:37Z")

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> [@Osa\_Engawa](#):
>
> I can’t tell if you’re serious or not so just in case you are, there are a lot of people who enjoy aspects of this game besides playing space shooty mans.

Good for them, I didn’t say let’s get rid of this kind of content. Why, if it is fun for them, should they profit with ISK/ressources from it though? Doesn’t need to be bound.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [July 27, 2017, 4:21pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/499 "2017-07-27T16:21:35Z")

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> [@Querns](#):
>
> Wow, why don’t you tell us how you really feel about real humans who enjoy mining.

I feel it is not my place to judge what is fun for them. If they enjoy it, they should do it. Same for PVP. Doesn’t mean any income needs to be active. Whoever likes to nudge on rocks can still do that, whenever they want, for however long they want.

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**Author:** ![Zetakya](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zetakya/32/169095_2.png) [@Zetakya](https://forums.eveonline.com/u/Zetakya)\
**Post date:** [July 27, 2017, 4:55pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/500 "2017-07-27T16:55:46Z")

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Some people enjoy the process of building and creating things in a game.

If all you enjoy is shooting things, fair play to you - but you’d complain if rat bounties were removed, even though by your logic you don’t need rat bounties if you enjoy shooting rats.

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**Author:** ![Osa\_Engawa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/osa_engawa/32/212880_2.png) [@Osa\_Engawa](https://forums.eveonline.com/u/Osa_Engawa)\
**Post date:** [July 27, 2017, 4:57pm UTC](https://forums.eveonline.com/t/dev-blog-moon-mining-revamped-there-s-ore-in-them-thar-moons/10954/501 "2017-07-27T16:57:18Z")

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You’re really not looking at the game in any depth if you’re not seeing how these things are interrelated. Here’s an idea, if you don’t want to nudge space rocks but want space rock money, interact with other humans in a non-shooty way to work out an arrangement.

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