# Dev blog: New Chat Backend Coming With The March Release

**URL:** <https://forums.eveonline.com/t/dev-blog-new-chat-backend-coming-with-the-march-release/58715>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [February 21, 2018, 11:11am UTC](https://forums.eveonline.com/t/dev-blog-new-chat-backend-coming-with-the-march-release/58715 "2018-02-21T11:11:13Z")\
**Posts on this page:** 1\
**Showing post:** 24

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**Author:** ![CCP\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_explorer/32/385081_2.png) [@CCP\_Explorer](https://forums.eveonline.com/u/CCP_Explorer)\
**Post date:** [February 21, 2018, 1:28pm UTC](https://forums.eveonline.com/t/dev-blog-new-chat-backend-coming-with-the-march-release/58715/24 "2018-02-21T13:28:17Z")

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> [@Killerhound](#):
>
> Since you are using XMPP Integration, how do you manage Local? Will a player auto-join the current local channel on the server?

The simulation cluster, Tranquility, sets the access control lists on the chat channels on the chat server, since it is authoritative on where you are located, in what corporation you are, etc. When you move from one solarsystem A to another B, it will delete your access to local A (and the chat server will then kick you out of that channel) and grant you access to local B and your client will then join local B.

To ensure everyone is updated then the simulation cluster further announces your departure from local A and announces your arrival to local B. The other clients in those locations therefore don’t depend on the chat channel membership list for your presence but rather have that information as well directly from the simulation cluster.

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