# Dev blog: Preparing For The Future – Retirement of EVE Voice

**URL:** <https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [February 20, 2018, 11:33am UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460 "2018-02-20T11:33:03Z")\
**Posts on this page:** 20\
**Page:** 8

<div class="post-metadata">

**Author:** ![Mirage\_221](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirage_221/32/50848_2.png) [@Mirage\_221](https://forums.eveonline.com/u/Mirage_221)\
**Post date:** [February 21, 2018, 6:49pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/142 "2018-02-21T18:49:46Z")

</div>

In old times, Eve online was rather more colorefull and full of options with prognose to even expand the variety of options. Now it looks like a downfall. Its a quite shame that low budget productions would be haveing much more to ofer than this software.

---

<div class="post-metadata">

**Author:** ![Anabella\_Rella](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anabella_rella/32/515671_2.png) [@Anabella\_Rella](https://forums.eveonline.com/u/Anabella_Rella)\
**Post date:** [February 21, 2018, 7:20pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/143 "2018-02-21T19:20:06Z")

</div>

The mythical “64-bit client” has been used to justify killing several features recently. I just hope in the end that what we’re losing will be worth what we’re supposed to get.

By the way, what’s the timetable on such a client? I’m guessing Soon ™.

---

<div class="post-metadata">

**Author:** ![Mirage\_221](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirage_221/32/50848_2.png) [@Mirage\_221](https://forums.eveonline.com/u/Mirage_221)\
**Post date:** [February 21, 2018, 8:06pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/144 "2018-02-21T20:06:59Z")

</div>

64 bit client ? I See that Eve online want to sacrifice nearly everything to be up to date with Hardware evolution. Despite 64 bit, many software even New still roamingu on 34. Its maybe older, but better developed.

---

<div class="post-metadata">

**Author:** ![CCP\_Explorer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_explorer/32/385081_2.png) [@CCP\_Explorer](https://forums.eveonline.com/u/CCP_Explorer)\
**Post date:** [February 21, 2018, 8:19pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/145 "2018-02-21T20:19:04Z")

</div>

> [@Mirage\_221](#):
>
> 64 bit client ? I See that Eve online want to sacrifice nearly everything to be up to date with Hardware evolution. Despite 64 bit, many software even New still roamingu on 34. Its maybe older, but better developed.

There isn’t a lot of regular consumer software that needs large amounts of memory, but EVE greatly benefits from more memory.

---

<div class="post-metadata">

**Author:** ![Steve\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steve_ronuken/32/373894_2.png) [@Steve\_Ronuken](https://forums.eveonline.com/u/Steve_Ronuken)\
**Post date:** [February 21, 2018, 8:26pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/146 "2018-02-21T20:26:08Z")

</div>

Just like Excel! 😃

(please don’t hate me.)

---

<div class="post-metadata">

**Author:** ![Mirage\_221](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirage_221/32/50848_2.png) [@Mirage\_221](https://forums.eveonline.com/u/Mirage_221)\
**Post date:** [February 21, 2018, 9:04pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/147 "2018-02-21T21:04:32Z")

</div>

Maybe so. Developers choice. Still, better graphics wont replace functionality.

---

<div class="post-metadata">

**Author:** ![Chingy\_Chonga](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chingy_chonga/32/373856_2.png) [@Chingy\_Chonga](https://forums.eveonline.com/u/Chingy_Chonga)\
**Post date:** [February 22, 2018, 1:17am UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/148 "2018-02-22T01:17:15Z")

</div>

Not true, most things are moving away from 32 bit. The huge performance improvements in Windows 10 are from them ripping out huge chunks of win32 apis out. Even apple is making all applications required 64 bit in the near future…

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 12:55pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/149 "2018-02-22T12:55:24Z")

</div>

> [@NightmareX](#):
>
> will there still be this dumb character limit on it like we have now?

Idiots clearing chat with a stream of newlines is not enough of an issue for you? (Not that that could not be solved…)  
You want to dump entire Enciclopedia Britannica into one message?

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 12:58pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/150 "2018-02-22T12:58:15Z")

</div>

> [@Mirage\_221](#):
>
> cause Graphic of this gamę is not So great to use ony 11.

Chicken and egg. The very use of Dx9 preventing them from implementing more cool features of, say, Dx11.

---

<div class="post-metadata">

**Author:** ![Mirage\_221](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirage_221/32/50848_2.png) [@Mirage\_221](https://forums.eveonline.com/u/Mirage_221)\
**Post date:** [February 22, 2018, 1:08pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/151 "2018-02-22T13:08:02Z")

</div>

Maybe so. Still, other productions like Entropia Universe or other Virtuals use DX9 and got much more features than DX11. What i mean is going to DX11 and 64 bit vlient will of course give better graphics, but with the cost of functionality and options that we can take. This we see now, where bmany of options are beeing kicked out and scraped cause canot be merged to 64 client.

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 1:10pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/152 "2018-02-22T13:10:36Z")

</div>

> [@Borroed\_Thyme](#):
>
> people in my null sec fleet have had problems in the past when trying to get the overlay (myself included) to work on some of these third party voice programs

Overlay has nothing to do with voice comms, it’s not even an important feature, barely standing as quality improvement. Considering the fact many people play EVE windowed, it hardly adds much, when a TS channel window is open right next to the game.

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 1:14pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/153 "2018-02-22T13:14:43Z")

</div>

> [@Mirage\_221](#):
>
> Still, other productions

I’ve long since decided to not comment on “other products” when discussing possibility or feasibility of features in comparison. You’d have to know both products VERY well, and usually this is not the case.  
May be they are supporting ONLY Dx9, that’s also the possibility for a business model. Concentrating on a single market, they could afford more time invested in polishing their features. But it is also a road to the dead end. Once that API gets deprecated, their time will also die.

---

<div class="post-metadata">

**Author:** ![Mirage\_221](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirage_221/32/50848_2.png) [@Mirage\_221](https://forums.eveonline.com/u/Mirage_221)\
**Post date:** [February 22, 2018, 1:23pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/154 "2018-02-22T13:23:23Z")

</div>

Maybe so. Still lack of many many options will be present during a long time. Functionality will also downgrade. Now there is a 33 thousand of players on server when in 2016 there where much more present. Market decided what is the best course of action. And belive me, looking at the falling count of players online this is nit the best course of action.

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 2:27pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/155 "2018-02-22T14:27:29Z")

</div>

> [@NightmareX](#):
>
> And why are spelling correction a bad thing in communication?

/Automatic/ spelling correction bad.  
Because, for example, an often seen “spelling correction” in Russian is changing “cellphone” to “grave(tomb)”.  
I’m sure you could easily find equally amusing corrections in any language.

---

<div class="post-metadata">

**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [February 22, 2018, 2:29pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/156 "2018-02-22T14:29:18Z")

</div>

Speaking of missing features, I’m lacking normal map behavior.  
I wonder when they are going to make new map actually usable.

---

<div class="post-metadata">

**Author:** ![Zircon\_Dasher](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zircon_dasher/32/36736_2.png) [@Zircon\_Dasher](https://forums.eveonline.com/u/Zircon_Dasher)\
**Post date:** [February 22, 2018, 3:52pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/157 "2018-02-22T15:52:35Z")

</div>

> [@mkint](#):
>
> it’s about ideas. Consider, you post something in chat, I start writing up a response to it, and then you completely erase what you originally said and change the meaning of the statement I’m responding to. Now I have half a post written, now what do I do? Did the asshole really pretend he never said what he actually said, and now I have to go along with his lie? Do I say “screw you, I’m responding to what you originally said, and if you don’t like it you can bite me”?

If you care about ideas, then you are happy that your interlocutor decided to communicate more effectively.

If you care about ego and status, then you get bent out of shape that your totally awesome reply is no longer relevant (meaning no internet points for u!).

Funny how the latter, rather than former, leads to whining about editing. 😍

---

<div class="post-metadata">

**Author:** ![Zircon\_Dasher](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zircon_dasher/32/36736_2.png) [@Zircon\_Dasher](https://forums.eveonline.com/u/Zircon_Dasher)\
**Post date:** [February 22, 2018, 3:59pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/158 "2018-02-22T15:59:31Z")

</div>

> [@Steve\_Ronuken](#):
>
> Moving the forums to Discourse reduced the management workload (by making it discourse’s problem.)

Was the workload to maintain forum functionality (as opposed to moderation) particularly high? Or was the effort to keep the forum “modern” (feature-wise) the biggest time sink?

---

<div class="post-metadata">

**Author:** ![NightmareX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nightmarex/32/490555_2.png) [@NightmareX](https://forums.eveonline.com/u/NightmareX)\
**Post date:** [February 22, 2018, 4:20pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/159 "2018-02-22T16:20:13Z")

</div>

EVE Online is an advanced chat client as you probably are aware of. Ofc you are supposed to be able to write, and write alot without having to worry about a way to small character limit system with that.

Just look at how many peoples actually hates the Twitter character limitation to figure out that such a small limit is bad.

---

<div class="post-metadata">

**Author:** ![Steve\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steve_ronuken/32/373894_2.png) [@Steve\_Ronuken](https://forums.eveonline.com/u/Steve_Ronuken)\
**Post date:** [February 22, 2018, 4:52pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/160 "2018-02-22T16:52:51Z")

</div>

The forums breaking was becoming more and more common as time passed.

Scaling is always an issue, as more data enters. Bits of it were getting huge.

---

<div class="post-metadata">

**Author:** ![Zircon\_Dasher](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zircon_dasher/32/36736_2.png) [@Zircon\_Dasher](https://forums.eveonline.com/u/Zircon_Dasher)\
**Post date:** [February 22, 2018, 5:09pm UTC](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460/161 "2018-02-22T17:09:06Z")

</div>

OK. I vaguely remember something about scaling issues --especially wrt to certain threads-- but for some reason I keep recalling something about modernizing design and functionality being a big talking point.

Doesn’t matter for this thread, so I will drop it. Thanks for the clarification though.

[Previous page](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460.md?page=7)

[Next page](https://forums.eveonline.com/t/dev-blog-preparing-for-the-future-retirement-of-eve-voice/58460.md?page=9)
