# Devblog: Changes Coming To The Neocom In February

**URL:** <https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 6, 2019, 3:28pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177 "2019-02-06T15:28:58Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Iskra\_X](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iskra_x/32/119093_2.png) [@Iskra\_X](https://forums.eveonline.com/u/Iskra_X)\
**Post date:** [February 6, 2019, 5:19pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/21 "2019-02-06T17:19:07Z")

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> After looking at usage metrics, it became apparent that there was a need to establish a clearer set of folders relevant to activities in EVE, as well as reducing the number of unanchored icons (icons that are outside any folder).

> To do this, we took a few factors into consideration, including the most commonly used windows in the client and the most popular activities in New Eden.

In what world are players using the PLEX Vault or NES Store windows more than the Wallet or Regional Market windows?

I’ll answer this for you, they aren’t.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 6, 2019, 5:21pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/22 "2019-02-06T17:21:48Z")

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> [@Buoytender\_Bob](#):
>
> CCP takes a look at the player usage metrics and decides that changes in the UI are a priortity verses using those type of metrics to combat the bot problem

**Different. Teams.**

Seriously, what is so hard to get about this? Every damned thing that happens, someone bitches about something else entirely.

**CCP:** “Our EMTs have completed an overhaul of our equipment and procedures which should see an improvement in saving lives.”  
**Players:** “How dare your EMTs work on improving medical response when they should be streamlining the tax code?!?!?”

Different people within CCP have different jobs. Even the people who are all lumped together into ‘developers’, just like not all ‘public servants’ are legislators.

> [@Buoytender\_Bob](#):
>
> …and what is the apparent problem with the new players that they aren’t able to figure out the current UI like the decade’s worth of older players were able to do over the past years? Don’t sell them short!

 ![cliff](https://global.discourse-cdn.com/eveonline/original/3X/e/1/e1d9f75a58b1e94f1dbf1ac5118e099fda7df549.jpeg)

This is not a thing you should _want_ new players to have to suffer through. Just because _we_ were masochistic enough to do it doesn’t mean they need to be. The more scaleable that cliff is, the more people who try the game are likely to _stay_ with the game.

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**Author:** ![Sage\_Mo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sage_mo/32/427309_2.png) [@Sage\_Mo](https://forums.eveonline.com/u/Sage_Mo)\
**Post date:** [February 6, 2019, 5:26pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/23 "2019-02-06T17:26:11Z")

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Seems like an _okay_ set of changes (minus the top-level PLEX Vault - really?) that no one was asking for, just like the launcher changes. Really wish CCP’s _“usage metrics”_ were being used for capital ship changes instead of Neocom changes. Weird to have non-sense changes when we haven’t gotten a follow up to their busted chat client and their statement that they’re taking a “serious look” at capital ship balance.

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**Author:** ![Soldier\_Forrester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/soldier_forrester/32/404576_2.png) [@Soldier\_Forrester](https://forums.eveonline.com/u/Soldier_Forrester)\
**Post date:** [February 6, 2019, 5:26pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/24 "2019-02-06T17:26:17Z")

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It’d be great if you’d consider bringing back different colors for the icons so they can be identified at glance, there are just too many simmilar looking rectangle or circle icons.

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**Author:** ![Sharcy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sharcy/32/412462_2.png) [@Sharcy](https://forums.eveonline.com/u/Sharcy)\
**Post date:** [February 6, 2019, 5:29pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/25 "2019-02-06T17:29:51Z")

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Makes more sense this way, so that’s good.

With regard to coloring: the old icons looked… dated and messy. But I agree that some subtle coloring of the different categories would be welcome.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [February 6, 2019, 5:33pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/26 "2019-02-06T17:33:30Z")

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Will we ever get actual customization for the menu? I do not need that useless Agency window in the main tray. I need that rubbish hidden below as many layers of lead as possible. I want other things, more useful things in the main tray that are currently hidden below said lead.

Fix that already.

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**Author:** ![JuuR\_Zibaoo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/juur_zibaoo/32/375053_2.png) [@JuuR\_Zibaoo](https://forums.eveonline.com/u/JuuR_Zibaoo)\
**Post date:** [February 6, 2019, 5:34pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/27 "2019-02-06T17:34:53Z")

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@CCP_Falcon

since the Activity Tracker and the Map is in windowmode  
would it be possible to get a windowsmode for the Ship Tree & the New Eden Store?  
would be really cool

thx

JuuR

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**Author:** ![capulis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/capulis/32/480630_2.png) [@capulis](https://forums.eveonline.com/u/capulis)\
**Post date:** [February 6, 2019, 5:50pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/28 "2019-02-06T17:50:02Z")

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Structure management requires both the Access list and Structure Browser why are the in different folders?

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**Author:** ![Dave-C\_Patrouette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dave-c_patrouette/32/387277_2.png) [@Dave-C\_Patrouette](https://forums.eveonline.com/u/Dave-C_Patrouette)\
**Post date:** [February 6, 2019, 5:57pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/29 "2019-02-06T17:57:08Z")

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Please colorize those icons they look bland and atrocious

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**Author:** ![Iskra\_X](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iskra_x/32/119093_2.png) [@Iskra\_X](https://forums.eveonline.com/u/Iskra_X)\
**Post date:** [February 6, 2019, 5:57pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/30 "2019-02-06T17:57:37Z")

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Their priority was to put the PLEX Vault and NES on the top level of the UI, the images they’ve provided so far are proof of that.

Aside form that; it’s unfortunate but CCP are not really in touch with the playerbase anymore, as they don’t play the game.

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**Author:** ![Alex\_Covsh](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alex_covsh/32/154280_2.png) [@Alex\_Covsh](https://forums.eveonline.com/u/Alex_Covsh)\
**Post date:** [February 6, 2019, 6:03pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/31 "2019-02-06T18:03:50Z")

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And where did the “Cargo ship” button go? Add it to the ship section, I need it on the neokom panel!😭

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**Author:** ![ZumZoom](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zumzoom/32/71735_2.png) [@ZumZoom](https://forums.eveonline.com/u/ZumZoom)\
**Post date:** [February 6, 2019, 6:04pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/32 "2019-02-06T18:04:34Z")

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Alright, I logged in just to join the crowd that wants colored icons back!  
Seriously, whose stupid decision was to make everything so bland looking?

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**Author:** ![Dread\_Saboteur](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dread_saboteur/32/270709_2.png) [@Dread\_Saboteur](https://forums.eveonline.com/u/Dread_Saboteur)\
**Post date:** [February 6, 2019, 6:21pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/33 "2019-02-06T18:21:29Z")

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Look,more useless stuff!

Could’ve had the decency and put colored icons back but,Noooo

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**Author:** ![xxxTRUSTxxx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xxxtrustxxx/32/285949_2.png) [@xxxTRUSTxxx](https://forums.eveonline.com/u/xxxTRUSTxxx)\
**Post date:** [February 6, 2019, 6:22pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/34 "2019-02-06T18:22:51Z")

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seen this on sisi, thought to myself, new pilots are gonna have fun finding their ship hanger, for the love of Bob, the most important hanger in the game and it doesn’t have it’s own section, i mean look at it like this, new guy joins game, new guy hits neocom, follows down to ships and can’t understand why the ship hanger is not with the section for ships.

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**Author:** ![Le\_Mittani](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/le_mittani/32/20483_2.png) [@Le\_Mittani](https://forums.eveonline.com/u/Le_Mittani)\
**Post date:** [February 6, 2019, 6:25pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/35 "2019-02-06T18:25:15Z")

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What a joke. Who uses the NES and Plex wallet more than the market and their own wallet? Can’t wait till you guys miss your income targets and lose half the purchase price.

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**Author:** ![Matterall](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matterall/32/513199_2.png) [@Matterall](https://forums.eveonline.com/u/Matterall)\
**Post date:** [February 6, 2019, 6:34pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/36 "2019-02-06T18:34:41Z")

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These are great changes. Thanks CCP for cleaning stuff up.

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**Author:** ![Xaar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xaar/32/475490_2.png) [@Xaar](https://forums.eveonline.com/u/Xaar)\
**Post date:** [February 6, 2019, 6:42pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/37 "2019-02-06T18:42:49Z")

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Please add the **_video billboard submissions_** this time to the February release and bring back coloured icons.

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**Author:** ![Beetle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beetle/32/356567_2.png) [@Beetle](https://forums.eveonline.com/u/Beetle)\
**Post date:** [February 6, 2019, 6:50pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/38 "2019-02-06T18:50:00Z")

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Hey, people bitching without even reading the blog. Here’s some relevant quotes:

> Don’t be alarmed however, this should not change your current state. It will only affect newly created characters!

> While these changes will affect the folder system within the Neocom, they will have minimal effect on the Quick Access Bar itself.

> As we go forward, we’ll be looking into more holistic solutions as to how pilots can pin windows to their Neocom Quick Access Bar.

Moreover maybe some people confuse Neocom with Quick Access Bar. CCP it may not be a bad idea to add **a screenshot straight from SISI** like this to the dev blog. **Click on it to expand it** :

 ![11%20PM](https://global.discourse-cdn.com/eveonline/original/3X/8/e/8ef7de90677084a5956a23d6950c661d4aaf830c.png)

…as some people seem to never have gone past picture books and you can talk to them only with screenshots. Why people come to ■■■■■ without even reading what the changes are?

And God forbid I don’t mean something legit like colored buttons.  
Or Ship section still having a button for bays.  
**I even have my own suggestion CCP** - when this goes live, please give easy access to how changes look for the new players because some people like me who like to help them will have possibly hard way to tell new players what is where in Neocom, as Neocom will be different for old and new players.  
While I’m all for making ways for newbies to learn easier, the sheer amount of stuff means there is always gonna be someone somewhere who needs things pointed out, hopefully only at 1st.

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**Author:** ![nomadd79](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nomadd79/32/318737_2.png) [@nomadd79](https://forums.eveonline.com/u/nomadd79)\
**Post date:** [February 6, 2019, 6:59pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/39 "2019-02-06T18:59:04Z")

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How about making it so we can create our own folders on the neocom?

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**Author:** ![Tia\_Beteran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tia_beteran/32/117142_2.png) [@Tia\_Beteran](https://forums.eveonline.com/u/Tia_Beteran)\
**Post date:** [February 6, 2019, 7:01pm UTC](https://forums.eveonline.com/t/devblog-changes-coming-to-the-neocom-in-february/138177/40 "2019-02-06T19:01:56Z")

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For a second, when they mentioned folders, I though we might get an actual folder type asset system, my bad

/me Goes back to her coffee and shooting s\*it

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