# Devblog: CSM Winter Summit 2019 Meeting Minutes

**URL:** <https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215>\
**Category:** Dev Blogs\
**Tags:** devblog, csm\
**Created:** [March 19, 2019, 3:28pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215 "2019-03-19T15:28:48Z")\
**Posts on this page:** 12\
**Page:** 20

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [April 4, 2019, 5:18pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/387 "2019-04-04T17:18:15Z")

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So, basically fact that Attributes are obscure and undocumented is not as fatal as people trying to paint. Good to leave it in past.

The fact is that the whole EvE consists of elements which _needs to be learned_ to be used effectively. And many of them will bait you in your ass if you don’t (glaring example: faction standings. I lost my first Myrmidon to Caldari Navy Police because i was running Gallente missions and had no ideas that it hurts standings with Caldari and what it leads to. Note: i did take it as new element of the game and didn’t go to forums asking for removal of standings!). And removing something just because it needs to be learned and used to have benefit off it is not proper way IMO.

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**Author:** ![Erebus\_TheChin\_Sundance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erebus_thechin_sundance/32/375165_2.png) [@Erebus\_TheChin\_Sundance](https://forums.eveonline.com/u/Erebus_TheChin_Sundance)\
**Post date:** [April 4, 2019, 8:41pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/388 "2019-04-04T20:41:21Z")

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> [@March\_rabbit](#):
>
> To this i can only say that it’s the task for CCP to properly document and describe systems they develop and present.

Or remove them.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [April 4, 2019, 9:14pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/389 "2019-04-04T21:14:50Z")

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> [@March\_rabbit](#):
>
> The fact is that the whole EvE consists of elements which _needs to be learned_ to be used effectively.

That doesn’t mean that needlessly complex systems are good. It just means they’re complex.

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**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [April 5, 2019, 1:05am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/390 "2019-04-05T01:05:24Z")

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> [@March\_rabbit](#):
>
> > Do attributes and remapping provide opportunities?
> 
> My guess is they do. Proper using provides for higher SP collected, improper - for lower.

And prior to skill injection I probably (maybe) would of agreed with you, but now you can ‘simply’ inject some SP to make up for any ‘mistakes made’ with regards to attribute mapping, so it seems to me like they’re kind of pointless now.

Regards,  
Cypr3ss.

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [April 5, 2019, 6:44am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/391 "2019-04-05T06:44:28Z")

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> [@Erebus\_TheChin\_Sundance](#):
>
> > To this i can only say that it’s the task for CCP to properly document and describe systems they develop and present.
> 
> Or remove them.

If you remove everything which is badly documented we won’t be able to undock.

> [@Arrendis](#):
>
> That doesn’t mean that needlessly complex systems are good. It just means they’re complex.

Still complexity of Attribute system does not look big compared to other parts of the game.

Anyway, i think this argument going circles already. I’m gonna stop. If removing of undocumented and complex systems (which stands for 100% of game elements) is the way this game should move then i am not the one to approve or disapprove it. I had my fun for like 10 years and now i can just let it go.  
o7

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**Author:** ![Erebus\_TheChin\_Sundance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erebus_thechin_sundance/32/375165_2.png) [@Erebus\_TheChin\_Sundance](https://forums.eveonline.com/u/Erebus_TheChin_Sundance)\
**Post date:** [April 5, 2019, 12:29pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/392 "2019-04-05T12:29:24Z")

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> [@March\_rabbit](#):
>
> If you remove everything which is badly documented we won’t be able to undock.

hehe, yeh an excellent point 😉

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**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [April 5, 2019, 1:15pm UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/393 "2019-04-05T13:15:04Z")

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If you guys seriously start making me worry about having a stupid \*\*\*\*ing accelerator on at all times refreshing it every x days … Just don’t. Leave attributes alone or make training the same rate always with no ridiculous boosters other than the event ones. I don’t want to have to log in “7d 12h 42m” from now to use some pussy booster. I’m omega and I pay so I don’t have to deal with my skill queue.

Also screw that one of the big sellers of low sec and high sec is that you’re way less likely to get podded. How about we let rorquals mine in high sec to compensate? I mean it’s kind of needlessly complex for rorquals to be restricted to security status of a solar system. While we’re at it lets group all the damage and application skills into one skill called “DPS” and then armor shield and structure into “TONK”. We can have another called “SHIP” and it unlocks ships as it levels, titans at level V. I mean it’s kinda needlessly complex to worry about which race I’m specifically training for right?

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**Author:** ![Erebus\_TheChin\_Sundance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erebus_thechin_sundance/32/375165_2.png) [@Erebus\_TheChin\_Sundance](https://forums.eveonline.com/u/Erebus_TheChin_Sundance)\
**Post date:** [April 6, 2019, 8:27am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/394 "2019-04-06T08:27:55Z")

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> [@Sepheir\_Sepheron](#):
>
> If you guys seriously start making me worry about having a stupid \*\*\*\*ing accelerator on at all times refreshing it every x days … Just don’t.

Or?

At pressent, accelerators only come from events dude, we would need weekly events for that outlandish situation to arise or CCP would need to add a permanent ingame source.

What is it with all this over aggression and high drama posturing?

…and further more, what is wrong with -

> [@Sepheir\_Sepheron](#):
>
> some pussy booster

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<div class="post-metadata">

**Author:** ![Sepheir\_Sepheron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sepheir_sepheron/32/279597_2.png) [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Post date:** [April 6, 2019, 9:31am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/395 "2019-04-06T09:31:19Z")

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You know how much ■■■■ is already in eve to deal with in terms of logistics? I want peace of mind, not having to stockpile dumb accelerators or go to a hub that sells them every X days. I’m fine with removing attributes but implants for learning speed need to stay or be removed and not replaced. I doubt a newbie would like having to buy a booster every X days either rather than just plugging in an implant once.

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**Author:** ![Erebus\_TheChin\_Sundance](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erebus_thechin_sundance/32/375165_2.png) [@Erebus\_TheChin\_Sundance](https://forums.eveonline.com/u/Erebus_TheChin_Sundance)\
**Post date:** [April 6, 2019, 10:07am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/396 "2019-04-06T10:07:58Z")

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cool, but where are you getting that notion from? I can’t find any suggestions for that.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [April 10, 2019, 3:53am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/397 "2019-04-10T03:53:38Z")

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> [@Brisc\_Rubal](#):
>
> It’s not being gamed now. It’s working as intended.

Kind of amusing that you said that now isnt it 😛

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [July 9, 2019, 3:53am UTC](https://forums.eveonline.com/t/devblog-csm-winter-summit-2019-meeting-minutes/147215/398 "2019-07-09T03:53:46Z")

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