# Devblog: Iconic Ships Reimagined - The Minmatar Rupture

**URL:** <https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058>\
**Category:** Dev Blogs\
**Tags:** official, devblog\
**Created:** [June 21, 2017, 3:41pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058 "2017-06-21T15:41:55Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![CCP\_Falcon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_falcon/32/143229_2.png) [@CCP\_Falcon](https://forums.eveonline.com/u/CCP_Falcon)\
**Post date:** [June 21, 2017, 4:27pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/22 "2017-06-21T16:27:55Z")

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![image](https://global.discourse-cdn.com/eveonline/original/2X/5/5a55d5a0589b12eab92fea0e38925650b539bf51.gif)

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**Author:** ![Quince\_Ozuwara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quince_ozuwara/32/15862_2.png) [@Quince\_Ozuwara](https://forums.eveonline.com/u/Quince_Ozuwara)\
**Post date:** [June 21, 2017, 4:29pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/23 "2017-06-21T16:29:12Z")

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Redesign looks nice, digging the new animations.  
Looks less like a nailgun, but not too divergent from the original.

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**Author:** ![Kaela\_Kualen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kaela_kualen/32/169668_2.png) [@Kaela\_Kualen](https://forums.eveonline.com/u/Kaela_Kualen)\
**Post date:** [June 21, 2017, 4:32pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/24 "2017-06-21T16:32:05Z")

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I’m so happy that I only fly Minmatar 😸

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**Author:** ![Akrasjel\_Lanate](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akrasjel_lanate/32/389758_2.png) [@Akrasjel\_Lanate](https://forums.eveonline.com/u/Akrasjel_Lanate)\
**Post date:** [June 21, 2017, 4:35pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/25 "2017-06-21T16:35:20Z")

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One word: Celestis

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**Author:** ![Xuixien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuixien/32/416896_2.png) [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Post date:** [June 21, 2017, 4:37pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/26 "2017-06-21T16:37:40Z")

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Now it just needs a big fat armor tank to match how it looks.

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**Author:** ![Kristin\_Sabrioski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kristin_sabrioski/32/200964_2.png) [@Kristin\_Sabrioski](https://forums.eveonline.com/u/Kristin_Sabrioski)\
**Post date:** [June 21, 2017, 4:41pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/27 "2017-06-21T16:41:23Z")

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It looks pretty nice! (old model was kinda weird though, so anything would be an improvement…)

What you should do is create a poll of which ships are people most dissatisfied with, and then prioritize remaking those ships first.

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**Author:** ![Macumba\_Oxossi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/macumba_oxossi/32/431898_2.png) [@Macumba\_Oxossi](https://forums.eveonline.com/u/Macumba_Oxossi)\
**Post date:** [June 21, 2017, 4:41pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/28 "2017-06-21T16:41:36Z")

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Still needs a Jolly Roger painted on the upper deck.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [June 21, 2017, 4:45pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/29 "2017-06-21T16:45:12Z")

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What ship CCP should redesign next?

_Poll ([view on site](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/29))_

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**Author:** ![Insidious](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/insidious/32/171848_2.png) [@Insidious](https://forums.eveonline.com/u/Insidious)\
**Post date:** [June 21, 2017, 4:46pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/30 "2017-06-21T16:46:38Z")

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I really miss the iconic classic eve ships namely the originals of megathon, scorp, raven, harpy, crow hell even the original titans, in all their low res goodness. Understandably through iteration some things get lost in the builds and milestones. Even though the builds im sure are all backed up from the beta days. Im aware of various 3rd party efforts to backup these ships in the cloud to be viewable in web form.

A question for the devs, historians, nerds, and artists, in the grand scheme of things is it possible to bring these ships to a viewable webgl format?

Yours truly

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**Author:** ![Align\_Planet1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/align_planet1/32/1109_2.png) [@Align\_Planet1](https://forums.eveonline.com/u/Align_Planet1)\
**Post date:** [June 21, 2017, 4:48pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/31 "2017-06-21T16:48:55Z")

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I can’t think of another space game that has the level of visual distinctiveness between types that Eve has. Really good work.

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**Author:** ![Rocinantae](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocinantae/32/382006_2.png) [@Rocinantae](https://forums.eveonline.com/u/Rocinantae)\
**Post date:** [June 21, 2017, 4:53pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/32 "2017-06-21T16:53:11Z")

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Just going to disagree with the direction ccp has taken the Caldari. I picked them because they were asymmetrical. Function over form. It was so different from real world asthetics. Don’t get me wrong. The new designs are in themselves are good. But I think you guys should pay more attention to the racial culture when doing redesigns.

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**Author:** ![Akrasjel\_Lanate](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akrasjel_lanate/32/389758_2.png) [@Akrasjel\_Lanate](https://forums.eveonline.com/u/Akrasjel_Lanate)\
**Post date:** [June 21, 2017, 4:55pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/33 "2017-06-21T16:55:32Z")

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> [@Nana\_Skalski](#):
>
> What ship CCP should redesign next?

Old concept art

 ![image](https://global.discourse-cdn.com/eveonline/original/2X/9/9afbb90150af82675224a97bdd365a7ab7e64263.jpg)

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**Author:** ![Catherine\_Solenne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/catherine_solenne/32/206827_2.png) [@Catherine\_Solenne](https://forums.eveonline.com/u/Catherine_Solenne)\
**Post date:** [June 21, 2017, 4:56pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/34 "2017-06-21T16:56:02Z")

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The thing with asymmetric ships is that they really make very little sense unless your goal is a spinning top in space. All of thosr old caldari designs have the thrust vector nowhere near the CoM

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**Author:** ![Bienator\_II](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bienator_ii/32/12287_2.png) [@Bienator\_II](https://forums.eveonline.com/u/Bienator_II)\
**Post date:** [June 21, 2017, 4:57pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/35 "2017-06-21T16:57:27Z")

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amazing work. Makes me want to fly minmatar - must resist.

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**Author:** ![Steve\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steve_ronuken/32/373894_2.png) [@Steve\_Ronuken](https://forums.eveonline.com/u/Steve_Ronuken)\
**Post date:** [June 21, 2017, 5:07pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/36 "2017-06-21T17:07:55Z")

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Not that they work like that 😉

The ‘engines’ are just exhaust ports. they don’t drive the ship. That’s a reactionless drive that’s embedded in the ship.

See max’s presentation for details.

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**Author:** ![stoicfaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stoicfaux/32/341574_2.png) [@stoicfaux](https://forums.eveonline.com/u/stoicfaux)\
**Post date:** [June 21, 2017, 5:11pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/37 "2017-06-21T17:11:47Z")

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Reminds me of an Arc Thrower from X-Com2 Long War.

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**Author:** ![Catherine\_Solenne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/catherine_solenne/32/206827_2.png) [@Catherine\_Solenne](https://forums.eveonline.com/u/Catherine_Solenne)\
**Post date:** [June 21, 2017, 5:15pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/38 "2017-06-21T17:15:55Z")

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…damn. Got the book sitting at home _and_ saw the presentation. Still forgot.

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**Author:** ![CCP\_Pointy\_Bits](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_pointy_bits/32/1787_2.png) [@CCP\_Pointy\_Bits](https://forums.eveonline.com/u/CCP_Pointy_Bits)\
**Post date:** [June 21, 2017, 5:22pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/39 "2017-06-21T17:22:04Z")

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> [@Chance\_Ravinne](#):
>
> One thing I think would be really nice to touch on is how you choose a ship to remodel. For instance, why the Rupture, right now? Are you trying to establish over-arching design direction using certain types of archetypes? Do you pick ships that are more popular, since more people will use them, or less popular, in the hopes they get used more if they look cool?
> 
> Also:  
> WHEN IS THE CELESTIS GOING TO GET REMODELED?!? It is BY FAR the ugliest Ship in EVE Online. It needs a JENNY JONES MAKEOVER pronto!

We generally only get time to do a certain number of redesigns per year as supporting other features is a higher priority than asset renovation, so we have a very large list of designs slated for needing renovation/redesign, and artists will go through that and pick when we have a bit of down time and have a shot at coming up with a new design. If we feel like we’ve got a strong design and direction to go with a redesign, then we go through the process of validating if we should take it into production based on metrics like ship usage, if there’s a feature coming up (like the concord ship release) that would bring that old design into the forefront, or if the old hull doesn’t offer much room to project skins onto.

As for why now, i mentioned in the blog i did the base design we went with just under 2 years ago, we all really liked it so it’s just been a case of finding a gap between features where we could actually take it into full production.

The Celestis is on the short list for redesigns though, we just really don’t know what we want to do with that hull.

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**Author:** ![Steve\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steve_ronuken/32/373894_2.png) [@Steve\_Ronuken](https://forums.eveonline.com/u/Steve_Ronuken)\
**Post date:** [June 21, 2017, 5:24pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/40 "2017-06-21T17:24:02Z")

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> [@CCP\_Pointy\_Bits](#):
>
> we just really don’t know what we want to do with that hull.

I recommend C4

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**Author:** ![Silas\_Sanyasi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/silas_sanyasi/32/52985_2.png) [@Silas\_Sanyasi](https://forums.eveonline.com/u/Silas_Sanyasi)\
**Post date:** [June 21, 2017, 5:24pm UTC](https://forums.eveonline.com/t/devblog-iconic-ships-reimagined-the-minmatar-rupture/5058/41 "2017-06-21T17:24:29Z")

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Pretty much nailed it imo

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