# Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration

**URL:** <https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940>\
**Category:** Dev Blogs\
**Created:** [July 12, 2017, 1:56pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940 "2017-07-12T13:56:26Z")\
**Posts on this page:** 1\
**Showing post:** 1065

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**Author:** ![Yiole\_Gionglao](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yiole_gionglao/32/374866_2.png) [@Yiole\_Gionglao](https://forums.eveonline.com/u/Yiole_Gionglao)\
**Post date:** [October 3, 2018, 1:11pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940/1065 "2018-10-03T13:11:44Z")

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> [@CCP\_Darwin](#):
>
> > [@Yiole\_Gionglao](#):
> >
> > Then I hoped CCP would take PvE seriously -they didn’t.  
> > Then I hoped they would get right wht little PvE they added -they didn’t.
> 
> This is a bit off-topic for the thread, but I gather from this comment that you either haven’t tried or didn’t like the Abyssal Deadspace sites. What would you like to have seen done differently there?

My gripe is not about details, but the concept of the content itself.

Abyssal sites, like Burners, like FOBs, like… everything sicne Incarna, are like this:

 ![imagen](https://global.discourse-cdn.com/eveonline/original/3X/e/e/ee6ea8bbcea93b663236e90e347ee7b3d84602ab.jpeg)

1 very difficult task with 1 and only 1 solution.

Whereas what I, and many mission runners love from missions is that they’re like this:

 ![imagen](https://global.discourse-cdn.com/eveonline/original/3X/0/d/0dc910ada1bbc51c69e1b835a3f50c8c112b0ae1.jpeg)

1 moderate difficult task with 1,000 possible solutions.

This is the key. I could rescue the damsel with anything between a T2 frigate and a Marauder. With every weapon system in the stock. Using almost every subcapital skill. And most of the time, it would work. I would be rewarded with another path to victory, instead of being punished for stepping out of the beaten-to-death road to Gila.

This is not about difficulty, but about rewarding diversity instead of specialization. It’s about giving us tools to build a LEGO instead of providing us with a very difificult scale model kit without instructions.

This haves 1 and only 1 solution, is cool but is not very repeatable once figured out:

 ![imagen](https://global.discourse-cdn.com/eveonline/original/3X/8/a/8a0c81c3dd96875c0f26eea0d7cd34ac6fd8989f.jpeg)

This isn’t as perfect, but there’s 1,000 solutions waiting to be figured out, will pay for it:

 ![imagen](https://global.discourse-cdn.com/eveonline/original/3X/b/a/bab27d5b13e32f3b972f590dd20b5e7193838727.jpeg)

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