# Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration

**URL:** <https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940>\
**Category:** Dev Blogs\
**Created:** [July 12, 2017, 1:56pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940 "2017-07-12T13:56:26Z")\
**Posts on this page:** 1\
**Showing post:** 28

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [July 12, 2017, 2:54pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940/28 "2017-07-12T14:54:04Z")

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Oh well, I suppose Star Citizen have a lot of opening and closing doors. Who ever wanted to have a doors that lead nowhere in a spaceship game? Best decision to remove everything you cant rebalance and rebalance again everything what can be rebalanced, untill everything is unbalanced again.

:psyccp:

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