# Devblog: Preparing For The Future – Retirement Of Captain’s Quarters & Twitch Integration

**URL:** <https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940>\
**Category:** Dev Blogs\
**Created:** [July 12, 2017, 1:56pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940 "2017-07-12T13:56:26Z")\
**Posts on this page:** 1\
**Showing post:** 61

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**Author:** ![Mike\_Azariah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_azariah/32/512626_2.png) [@Mike\_Azariah](https://forums.eveonline.com/u/Mike_Azariah)\
**Post date:** [July 12, 2017, 3:53pm UTC](https://forums.eveonline.com/t/devblog-preparing-for-the-future-retirement-of-captain-s-quarters-twitch-integration/9940/61 "2017-07-12T15:53:37Z")

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I get it, well expained and all that. But it also saddens me to see the game diminish. Potential growth trimmed . Ah well. Truth be told I have not purposely been in CQ in over a year so I should not whine about parts of the game I do not play, right?

Only that logic can be hyperextended. I also have not been in wormholes in quite a while. Have never done faction warfare. If those start to show sub 10% play should the be trimmed? hmmmm

gotta love slippery slopes

m

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