# Devblog: Skills On Demand - Changes Coming To The Skill System!

**URL:** <https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 26, 2019, 1:31pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588 "2019-02-26T13:31:02Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 26, 2019, 3:21pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/234 "2019-02-26T15:21:18Z")

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> [@Soleil\_Fournier](#):
>
> Not only would changing them add those costs, they would eliminate juicy pod kill mails.

If someone has a reason to fly a slave a lose it (instead of a cheaper and more efficient +5), he will still have this reason later on.

and yes, the goal of the proposal as I understand it is to make +x become a recurring cost, as accelerators are now. But I don’t think I took part in that proposal, so people may correct me.  
I also have full ascendencies and would _actually_ benefit from this modification, so maybe there are hidden bad points that I was not able to notice.

Anyhow I’m sorry this is not the topic, maybe ask @Steve_Ronuken where is the debate (assuming it’s not closed because stupid close topic after 3 months)

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**Author:** ![Weaselior](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/weaselior/32/246847_2.png) [@Weaselior](https://forums.eveonline.com/u/Weaselior)\
**Post date:** [February 26, 2019, 3:21pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/235 "2019-02-26T15:21:43Z")

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> [@Cpt\_WhiteEye](#):
>
> Yeah i guess we should just accept whatever they decide to make. And be happy about it just like you can Acess any citadel from the outside and deposit ur cargo just to then asset safety it for completely freee. If thats fine this should be fine as well. ■■■■ skillbook traders anyway. They are too small to matter.

“but the handful of people who made money smoothing out the really irritating parts of the game!!!” is never a reason to not fix the game

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**Author:** ![Tanaka\_Seiko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tanaka_seiko/32/439667_2.png) [@Tanaka\_Seiko](https://forums.eveonline.com/u/Tanaka_Seiko)\
**Post date:** [February 26, 2019, 3:21pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/236 "2019-02-26T15:21:48Z")

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You know, what would really make a better experience especially for vets?

NESTED CONTAINERS

But I guess physics says no 😉

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**Author:** ![Querns](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/querns/32/157529_2.png) [@Querns](https://forums.eveonline.com/u/Querns)\
**Post date:** [February 26, 2019, 3:24pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/237 "2019-02-26T15:24:21Z")

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Guys. GUYS. Fixes must be applied IN ORDER. The order that I dictate. If the changes aren’t applied in the proper order, there will be HELL TO PAY. CATS AND DOGS LIVING TOGETHER. **MADNESS**

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**Author:** ![The\_Mad\_Jester](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_mad_jester/32/422430_2.png) [@The\_Mad\_Jester](https://forums.eveonline.com/u/The_Mad_Jester)\
**Post date:** [February 26, 2019, 3:24pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/238 "2019-02-26T15:24:23Z")

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![image](https://global.discourse-cdn.com/eveonline/original/3X/5/4/54ce33d30f36ef747c700214e831b38a32fcefeb.jpeg)

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**Author:** ![Saint\_Michaels\_Soul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/saint_michaels_soul/32/325183_2.png) [@Saint\_Michaels\_Soul](https://forums.eveonline.com/u/Saint_Michaels_Soul)\
**Post date:** [February 26, 2019, 3:24pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/239 "2019-02-26T15:24:53Z")

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Sorry Steve I disagree. Inexperienced Null or WH pilots having to go and get skillbooks through LS and indeed HS are content for others and are therefore engaging gameplay for someone else. Giving them even more self-sufficiency in their 0.0 bunkers seems like another SOP to the huge big groups.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 26, 2019, 3:24pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/240 "2019-02-26T15:24:57Z")

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Just wait until it will cost ISK to fit modules on ur ship. Because even after this CCP wont have enough sinks to catach up to that faucet.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 26, 2019, 3:25pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/241 "2019-02-26T15:25:21Z")

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> [@Tanaka\_Seiko](#):
>
> But I guess physics says no 😉

😛  
can you put assembled containers in a wrap ? can you open a wrap in a container ?

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**Author:** ![Fynite\_Hita](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fynite_hita/32/185791_2.png) [@Fynite\_Hita](https://forums.eveonline.com/u/Fynite_Hita)\
**Post date:** [February 26, 2019, 3:25pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/242 "2019-02-26T15:25:46Z")

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Wow new player base must be real thicko’s , why not just give them everything and hold their hand through eve…!! sorry its pathetic and if they are struggling now they may as well just quit now and have done with it!!

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**Author:** ![Tanaka\_Seiko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tanaka_seiko/32/439667_2.png) [@Tanaka\_Seiko](https://forums.eveonline.com/u/Tanaka_Seiko)\
**Post date:** [February 26, 2019, 3:25pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/243 "2019-02-26T15:25:53Z")

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physics = ccp 😉

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [February 26, 2019, 3:26pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/244 "2019-02-26T15:26:57Z")

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yeah it’s the message that you get when trying to move cans in cans “physics says no”. It’s to avoid having infinite room by using those cans that have more internal room that they weight.

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**Author:** ![Tanaka\_Seiko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tanaka_seiko/32/439667_2.png) [@Tanaka\_Seiko](https://forums.eveonline.com/u/Tanaka_Seiko)\
**Post date:** [February 26, 2019, 3:27pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/245 "2019-02-26T15:27:42Z")

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I would not propose that for containers in ship cargo, just for my messy hangar

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**Author:** ![Weaselior](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/weaselior/32/246847_2.png) [@Weaselior](https://forums.eveonline.com/u/Weaselior)\
**Post date:** [February 26, 2019, 3:28pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/246 "2019-02-26T15:28:53Z")

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the key change to hangar containers that needs to happen is being able to repackage a container in your own personal hangar at any time instead of this nonsense about needing to wait three months or what-have-you

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**Author:** ![Gadget\_Helmsdottir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gadget_helmsdottir/32/374037_2.png) [@Gadget\_Helmsdottir](https://forums.eveonline.com/u/Gadget_Helmsdottir)\
**Post date:** [February 26, 2019, 3:28pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/247 "2019-02-26T15:28:57Z")

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Are they mock-ups or examples?  
Clearly, you must understand that they are two different things…

–Gadget does

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**Author:** ![Pearl\_Abyss\_Diver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pearl_abyss_diver/32/257148_2.png) [@Pearl\_Abyss\_Diver](https://forums.eveonline.com/u/Pearl_Abyss_Diver)\
**Post date:** [February 26, 2019, 3:30pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/248 "2019-02-26T15:30:07Z")

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> [@Suggestions for CCP's idea to offer direct purchase of skillbooks from character sheet](https://forums.eveonline.com/t/suggestions-for-ccps-idea-to-offer-direct-purchase-of-skillbooks-from-character-sheet/132037):
>
> As someone who doesn’t live near a trade hub this lazy option of being able to buy skillbooks directly from the character sheet does feel like a welcome QoL update. It even seems to be sensible move for streamlining the new player experience for skillbook acquisition. However, the ‘instant-buy anywhere’ experience does step on the toes of regional traders. There are several approaches in my mind to maintain a player economy while introducing this purchase feature; Option 1: Introduce an added …

The surcharge delivery on digital skillbook orders is good. +1

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**Author:** ![Steve\_Ronuken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steve_ronuken/32/373894_2.png) [@Steve\_Ronuken](https://forums.eveonline.com/u/Steve_Ronuken)\
**Post date:** [February 26, 2019, 3:32pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/249 "2019-02-26T15:32:35Z")

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Rather than jump cloning. Or having their handy dandy alliance freight services bring in books.

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**Author:** ![Tanaka\_Seiko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tanaka_seiko/32/439667_2.png) [@Tanaka\_Seiko](https://forums.eveonline.com/u/Tanaka_Seiko)\
**Post date:** [February 26, 2019, 3:34pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/250 "2019-02-26T15:34:06Z")

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In the end who cares, let them do it, I do not mind going through low, null or high, no risk no fun…

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**Author:** ![Cory\_Za](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cory_za/32/303423_2.png) [@Cory\_Za](https://forums.eveonline.com/u/Cory_Za)\
**Post date:** [February 26, 2019, 3:34pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/251 "2019-02-26T15:34:13Z")

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CCP Falcon said it all. Posting your comments is pointless, eve is no longer the game of old where we had a respectful relationship with CCP (harden the ■■■■ up-CCP permaband days are gone). Just bend over and play until the game becomes that easy its just like all the others.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 26, 2019, 3:34pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/252 "2019-02-26T15:34:29Z")

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Not everyone have acess to freight services or other means of getting books. This change still doesnt do anything else but help the lazy be more lazy.

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**Author:** ![Jangle\_UK](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jangle_uk/32/387138_2.png) [@Jangle\_UK](https://forums.eveonline.com/u/Jangle_UK)\
**Post date:** [February 26, 2019, 3:34pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/253 "2019-02-26T15:34:36Z")

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There is only one question. Will skills be cheaper? If not, this is a stealth tax, not an aid to players.

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