# Devblog: Skills On Demand - Changes Coming To The Skill System!

**URL:** <https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 26, 2019, 1:31pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588 "2019-02-26T13:31:02Z")\
**Posts on this page:** 20\
**Page:** 19

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**Author:** ![iosif\_Uitra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iosif_uitra/32/122277_2.png) [@iosif\_Uitra](https://forums.eveonline.com/u/iosif_Uitra)\
**Post date:** [February 26, 2019, 6:07pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/376 "2019-02-26T18:07:01Z")

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maybe to limit to the alpha skills or just to a maximum of 2,5 mil sp?

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**Author:** ![Mevatla\_Vekraspek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mevatla_vekraspek/32/377519_2.png) [@Mevatla\_Vekraspek](https://forums.eveonline.com/u/Mevatla_Vekraspek)\
**Post date:** [February 26, 2019, 6:07pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/377 "2019-02-26T18:07:46Z")

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Remove the hard-core, remains the boring.

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**Author:** ![Weaselior](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/weaselior/32/246847_2.png) [@Weaselior](https://forums.eveonline.com/u/Weaselior)\
**Post date:** [February 26, 2019, 6:07pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/378 "2019-02-26T18:07:57Z")

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> [@Mr\_Zeppo](#):
>
> Wish i had submitted this idea in time for this skills update…
> 
> Make Autopilot a trainable Skill.
> 
> Each level reduces slow-boat and alignment times while autopiloting a route through known space.

autopilot uses your own speed and alignment time. the only difference between autopilot and manual piloting is warping at 15km instead of 0.

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**Author:** ![cal\_dasiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cal_dasiri/32/109681_2.png) [@cal\_dasiri](https://forums.eveonline.com/u/cal_dasiri)\
**Post date:** [February 26, 2019, 6:09pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/379 "2019-02-26T18:09:23Z")

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This Devs have no idea how much of gameplay and game experience they will take out of this game by making this skillsystem like online-shopping.

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**Author:** ![Mr\_Zeppo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_zeppo/32/267042_2.png) [@Mr\_Zeppo](https://forums.eveonline.com/u/Mr_Zeppo)\
**Post date:** [February 26, 2019, 6:11pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/380 "2019-02-26T18:11:38Z")

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Oh… So in effect there already is a way to train that slow boating time down to some kind of minimum?

Hadn’t realized. I will admit am new and there is a lot of detail and nuance to the mechanics. Just had the thought when i read the headline about updates to the skill system- wouldn’t it be neat if there was an Autopilot skill that could shorten this slow crawl to each gate after warping across a system.

I’ll look into this more…

Thanks!

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 26, 2019, 6:11pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/381 "2019-02-26T18:11:56Z")

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> [@Forum\_Posting\_Alt](#):
>
> Its still direct market manipulation - did the CSM think this was good?

I think it’s great.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [February 26, 2019, 6:14pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/384 "2019-02-26T18:14:59Z")

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> [@Guttripper](#):
>
> Basically, if you wanted to advance, you had to “work” for it.
> 
> Yes, a strange concept in today’s gaming market.
> 
> But it was fun, at least for me.
> 
> Too long and didn’t read? Old Eve kicked you in the ass and told you to go and make your future. New Eve holds your hand and shields you from everything.
> 
> Oh well.

Bit by bit that game is being destroyed. Skill book chasing is a kind of a puzzle. It takes you to different parts of the map… sometimes the cheapest copy the book you need is in low sec which I found a very scary place to go to as a new player. All these little puzzles helped getting to know the game and all the different places you could go to.

But now another puzzle will be removed and what people qualify here as a quality of life improvement is a simplification which helps nobody to have “more fun” in the game. They better should just give new characters all the core skills and get it over with.

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**Author:** ![Archinquisitor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archinquisitor/32/85338_2.png) [@Archinquisitor](https://forums.eveonline.com/u/Archinquisitor)\
**Post date:** [February 26, 2019, 6:15pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/385 "2019-02-26T18:15:22Z")

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CCP, while you are revamping the skill sheet …

**… please give us the option to remove unwanted skills.**

(Read: skills that are at level zero with zero SP trained should be able to be removed for good, so they would have to be re-injected if you wanted to train them again later).

No refunds. Neither ISK not skill books. Just a tidy skill sheet for those of us with OCD. Thank you good sir.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [February 26, 2019, 6:15pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/386 "2019-02-26T18:15:58Z")

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Ok, instead of traveling 6 jumps to Jita to buy a skill book and back 6 jumps, I can just buy it from the character sheet, and get back to running L1’s while training to get better weapons (from a newb standpoint)

So yea its not gonna take gameplay out, instead of traveling 12 jumps to get something, they can continue doing what they were doing, like mining or running L1 missions etc.

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**Author:** ![Maria\_Lindsay](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maria_lindsay/32/117404_2.png) [@Maria\_Lindsay](https://forums.eveonline.com/u/Maria_Lindsay)\
**Post date:** [February 26, 2019, 6:16pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/387 "2019-02-26T18:16:13Z")

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Why even go to null when you can buy this skill in Heimatar, from NPC ? 24M too 😁

[https://www.evemarkethelper.net/Market/25544-gas-cloud-harvesting](https://www.evemarkethelper.net/Market/25544-gas-cloud-harvesting)

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [February 26, 2019, 6:19pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/389 "2019-02-26T18:19:32Z")

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> [@Geo\_Eclipse\_Oksaras](#):
>
> So yea its not gonna take gameplay out, instead of traveling 12 jumps to get something

That is literally game-play. Travelling to get something.  
Has been part of the game-play for everyone since forever.

Rocket science, apparently …

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**Author:** ![Litvar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litvar/32/273504_2.png) [@Litvar](https://forums.eveonline.com/u/Litvar)\
**Post date:** [February 26, 2019, 6:20pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/390 "2019-02-26T18:20:58Z")

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> [@Forum\_Posting\_Alt](#):
>
> Its still direct market manipulation - did the CSM think this was good?

GSM\* 😉

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [February 26, 2019, 6:26pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/393 "2019-02-26T18:26:42Z")

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What’s really weird is how the goons are brigading this thread, yet they - according to other goons - actually don’t benefit from this at all.

Yet here they are, trying making it look like everyone loves this.

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**Author:** ![Litvar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/litvar/32/273504_2.png) [@Litvar](https://forums.eveonline.com/u/Litvar)\
**Post date:** [February 26, 2019, 6:27pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/394 "2019-02-26T18:27:21Z")

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Gotta unite under the GSM banner

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**Author:** ![Mr\_Zeppo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_zeppo/32/267042_2.png) [@Mr\_Zeppo](https://forums.eveonline.com/u/Mr_Zeppo)\
**Post date:** [February 26, 2019, 6:28pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/395 "2019-02-26T18:28:11Z")

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I think he just means that it doesn’t kill travel in the long run as an important aspect of the game, it just allows newer players to focus on getting through the starter phase with a little more focus on establishing lvl 1 of the core skills.

All new players will still have to get used to long tracks across dozens of systems soon enough. They just get the satisfaction of "achieving " some core skills with a little less travel, which can be a bit confusing and overwhelming in the first few days.

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**Author:** ![Kubrik\_Renalard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kubrik_renalard/32/231916_2.png) [@Kubrik\_Renalard](https://forums.eveonline.com/u/Kubrik_Renalard)\
**Post date:** [February 26, 2019, 6:28pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/396 "2019-02-26T18:28:20Z")

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TL; DR version for all:  
Guys are overreacting over a little change in skills. “This is the end of Eve Online”, someone scream and everybody blame to the koreans.

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**Author:** ![Samuel\_Sachs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/samuel_sachs/32/175438_2.png) [@Samuel\_Sachs](https://forums.eveonline.com/u/Samuel_Sachs)\
**Post date:** [February 26, 2019, 6:28pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/397 "2019-02-26T18:28:28Z")

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Honestly, theese things are unimportant, fix all the crap thats actual existing first before working on this kind of things.

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**Author:** ![Rich\_Darine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rich_darine/32/438327_2.png) [@Rich\_Darine](https://forums.eveonline.com/u/Rich_Darine)\
**Post date:** [February 26, 2019, 6:30pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/399 "2019-02-26T18:30:22Z")

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Good change imo. Hate running around finding the more focused books

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 26, 2019, 6:30pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/400 "2019-02-26T18:30:51Z")

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Yeah, it’s so _weird_ that a bunch of players from a group whose cultural roots are ‘shiptoasting on internet forums about crap that nobody really cares about but people are gonna whine anyway because they can’t accept change’ would, you know, be _posting on an internet forum about crap that nobody really cares about but you’re gonna whine anyway because you can’t accept change_.

**Shocking**. In other news: Air still less dense than rocks, water wet, fire burns, and the interwebz remain a series of tubes.

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<div class="post-metadata">

**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [February 26, 2019, 6:33pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/401 "2019-02-26T18:33:23Z")

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Nothing anyone says changes the fact that this is a feature for the instant-gratification crowd, just like all the tiny features people believed are fine and needed and will help raising retention … and failed horribly.

Anyone seriously believing that this is going to help anything is mistaken. What it definitely does, though, is driving away more mature players who are disgusted by yet another pussification feature of the game, as small and tiny as it may look.

In the end, what it does, is keeping people from travelling around and potentially interacting with others. You know, something that is a part of the game, but apparently that’s too hard now. Too complicated. Too overwhelming. Yet, dozens of tens of thousands managed.

All they need to do is clicking a button.  
Press button, receive bacon.  
What a great game.

A degenerated game for degenerated people.

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