# Devblog: Skills On Demand - Changes Coming To The Skill System!

**URL:** <https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 26, 2019, 1:31pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588 "2019-02-26T13:31:02Z")\
**Posts on this page:** 20\
**Page:** 27

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:07am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/544 "2019-02-27T00:07:54Z")

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Yes and while the courier can be shot. The instant skill injecting magic cant. And theres a huge difference.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:10am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/545 "2019-02-27T00:10:05Z")

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Not really. Travel ceptors make the risk negligible.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:11am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/546 "2019-02-27T00:11:59Z")

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Travel ceptors can still be shot. Smartbombed. They can make mistakes. Space magic is space magic. There no room for error in it. This alone takes away a great deal of gameplay.

You can jsut sit in ur ship and do missions while injecting the next skill without the need to move anywhere. Removing you from any risk in the process. And it denies content for anyone who would try to hunt you for venturing into their playground.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:13am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/547 "2019-02-27T00:13:57Z")

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> [@Cpt\_WhiteEye](#):
>
> Travel ceptors can still be shot. Smartbombed. They can make mistakes. Space magic is space magic. There no room for error in it. This alone takes away a great deal of gameplay.
> 
> You can jsut sit in ur ship and do missions while injecting the next skill without the need to move anywhere. Removing you from any risk in the process. And it denies content for anyone who would try to hunt you for venturing into their playground.

Travel ceptors can’t be shot, they can only be smart bombed or bosoned. It’s a chore, moving around and finding stuff, and it’s not meaningful gameplay at all to run around picking up skillbooks. It’s the EVE equivalent or being forced to go to the store for milk.

This isn’t going to have a meaningful impact on gameplay, it just reduces the number of boring chores in the game by one.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 12:18am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/548 "2019-02-27T00:18:13Z")

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> [@Menacing\_J\_Pervert](#):
>
> I can buy a catalytic converter, a space heater, and a TV and have all of them delivered to my house for free, but in the glorious future of digital death machines, I have to fly all the way to ■■■■■■■ Jita to get a shield booster at a good price?!?!

Nope. Talk to ITL or one of the Frogs.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:21am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/549 "2019-02-27T00:21:44Z")

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> [@Brisc\_Rubal](#):
>
> > Travel ceptors can still be shot. Smartbombed. They can make mistakes. Space magic is space magic. There no room for error in it. This alone takes away a great deal of gameplay.
> > 
> > You can jsut sit in ur ship and do missions while injecting the next skill without the need to move anywhere. Removing you from any risk in the process. And it denies content for anyone who would try to hunt you for venturing into their playground.
> 
> Travel ceptors can’t be shot, they can only be smart bombed or bosoned. It’s a chore, moving around and finding stuff, and it’s not meaningful gameplay at all to run around picking up skillbooks. It’s the EVE equivalent or being forced to go to the store for milk.
> 
> This isn’t going to have a meaningful impact on gameplay, it just reduces the number of boring chores in the game by one.

You forget the fact that human error exists. And you base ur opinion of what is fun or not for you. I had a great deal of fun going after my skills in my early days. Im sure a lot of other players had fun searching for the skill they needed. This is not “helping” new players. It just makes is less interactive for them to find out how this game works. We used to ask questions when we didnt know something. And there were always players willing to help. No one is lost in this game. And if you mean to tell me a button to instantly get the needed skills is what was holding back new players from getting more into this game. Then i dont know what else to say. This change is abolutely unecessary. It wont make more players stay. But it will greatly change how 0.0 and WH space gets their skills. Not to talk about how you ruing a group of ppls income whos been selling theese skillbooks. “But the price will increase a bit” no one actually cares if the prices goes from 1m to 1,5m for instant acess.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 12:26am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/550 "2019-02-27T00:26:33Z")

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> [@Cpt\_WhiteEye](#):
>
> I had a great deal of fun going after my skills in my early days.

Which you can still do…

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:27am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/551 "2019-02-27T00:27:22Z")

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> [@Cpt\_WhiteEye](#):
>
> You forget the fact that human error exists. And you base ur opinion of what is fun or not for you. I had a great deal of fun going after my skills in my early days. Im sure a lot of other players had fun searching for the skill they needed. This is not “helping” new players. It just makes is less interactive for them to find out how this game works. We used to ask questions when we didnt know something. And there were always players willing to help. No one is lost in this game. And if you mean to tell me a button to instantly get the needed skills is what was holding back new players from getting more into this game. Then i dont know what else to say. This change is abolutely unecessary. It wont make more players stay. But it will greatly change how 0.0 and WH space gets their skills. Not to talk about how you ruing a group of ppls income whos been selling theese skillbooks. “But the price will increase a bit” no one actually cares if the prices goes from 1m to 1,5m for instant acess.

Yes, when we started you had to walk barefoot in the snow, both ways, to get to a university station to get your skill books. And it was fun, because we were still flying around in frigates because battleships were too expensive and hard to come by.

The game’s moved beyond that point. Today, getting skills for a new character is not fun. It’s a chore. And trying to explain it to a new player who is used to literally every other MMO not requiring things like this or the drudgery to do it is difficult and adds to the unnecessary complexity that turns people off from the game before they even start it.

If your idea of fun is moving skill books around, this change still lets you do that. So go for it. For the rest of us, it’s one less chore getting in the way of doing something actually interesting.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:27am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/552 "2019-02-27T00:27:35Z")

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I cant really. As of now you can inject every skill in the game if you want. And i kind of did pre inject every skill. ^^

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:29am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/553 "2019-02-27T00:29:21Z")

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Like smashing the same mission in HS over and over and over again. And after this you wont even need to leave for skills anymore. Okay.

PS: Majority of MMOS need you to meet a “Trainer” and get ur skills there.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:32am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/554 "2019-02-27T00:32:40Z")

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> [@Cpt\_WhiteEye](#):
>
> Like smashing the same mission in HS over and over and over again. And after this you wont even need to leave for skills anymore. Okay.
> 
> PS: Majority of MMOS need you to meet a “Trainer” and get ur skills there.

If you’re in HS mission running, you’re never that far from a university station. If you’re in null or a WH, it’s a chore.

Most MMOs don’t bother with the trainers anymore. WOW got rid of them 7 years ago, if I recall correctly.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:35am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/555 "2019-02-27T00:35:52Z")

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How are you far from skills if you are in 0.0? Almost every region got its “Tradehub” citadel with skillbooks seeded from players. On which they make profit. Jump Bridges allow you to move faster in 0.0 than you do in HS and JF services that move items on a daily basis. And Wormhole Space is a hars environment without local or Rules. Why would you be able to get skills from space magic in such conditions? How things work as of now they are perfectly fine.

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**Author:** ![Shiva-Rinah\_Hellion](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shiva-rinah_hellion/32/116205_2.png) [@Shiva-Rinah\_Hellion](https://forums.eveonline.com/u/Shiva-Rinah_Hellion)\
**Post date:** [February 27, 2019, 12:39am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/556 "2019-02-27T00:39:19Z")

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I have no idea whats going on except there are a lot of unhappy people and it has something to do with skills. As I understand at - Skills will be for sale, not just skill books anymore? As an example, instead of training Mechanics to level 5, I can buy Mechanics 1, 2, 3, 4 and 5?

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:39am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/557 "2019-02-27T00:39:21Z")

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> [@Cpt\_WhiteEye](#):
>
> How are you far from skills if you are in 0.0? Almost every region got its “Tradehub” citadel with skillbooks seeded from players. On which they make profit. Jump Bridges allow you to move faster in 0.0 than you do in HS and JF services that move items on a daily basis. And Wormhole Space is a hars environment without local or Rules. Why would you be able to get skills from space magic in such conditions? How things work as of now they are perfectly fine.

Let me know where the trade hub is in Omist or Cobalt Edge. Or in a WH.

Like I said before, if I can download a book on my Kindle from the middle of the ocean in 2019, it’s not insane to think I can download one in a WH in 239048230402.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 12:40am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/558 "2019-02-27T00:40:32Z")

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So, you can’t do it because you already did all of them?

Wouldn’t that be true without this change, too? That seems like the thing you’re complaining about has nothing to do with this change.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 27, 2019, 12:41am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/559 "2019-02-27T00:41:59Z")

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No. Skill books will still exist.  
Just if you didn’t have mechanics you could fly somewhere and buy the skill book at say… 1 million. And then inject it once you get to it’s location.  
Or remotely buy it instantly into your skill queue at 2 million.

Either way you will still have to train it.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 12:42am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/560 "2019-02-27T00:42:07Z")

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Yup. LotRO got rid of them about the same time in 2012-2013, and I don’t know any of the newer games that really use them. Maybe DDO, but that hasn’t really gotten any core mechanics shifts in a long time.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 12:42am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/561 "2019-02-27T00:42:46Z")

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Can you download that book in the middle of a magnetic anomaly in the bermuda triangle 6000m under the ocean? Because thats what a wormhole is. Im pretty sure you cant. But you can get ur special submarine to dive down and get it for you.

If you feel like anything is chore for you in this game perhaps its time for you to change. Or man up and buy ur skills.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 12:43am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/562 "2019-02-27T00:43:21Z")

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No, the training mechanics work just the same. The difference will be that instead of going to a place, buying the book, and right-click-\>inject skill… you’ll have the option of ‘pay more to just purchase and inject the skill automatically’. You’ll still train it the same way.

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [February 27, 2019, 12:44am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/563 "2019-02-27T00:44:39Z")

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> [@Cpt\_WhiteEye](#):
>
> If you feel like anything is chore for you in this game perhaps its time for you to change. Or man up and buy ur skills.

There are a large number of things in this game that are chores. Some are more chore like than others. This is one that almost nobody is going to miss.

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