# Devblog: Skills On Demand - Changes Coming To The Skill System!

**URL:** <https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 26, 2019, 1:31pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588 "2019-02-26T13:31:02Z")\
**Posts on this page:** 20\
**Page:** 29

<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 27, 2019, 1:33am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/584 "2019-02-27T01:33:15Z")

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> [@Cpt\_WhiteEye](#):
>
> For SP you need the extractor.  
> For Skills you need the Books.

These are not equivalent statements.  
To get SP onto your character you require these steps.

Someone trains the SP.  
Someone buys an extractor  
Someone extracts skills  
you buy the injector  
you inject the SP.

To get a skill requires these steps

You buy the skill book  
You inject the Skill.

See the difference?

Also. Arrendis did a lovely explanation as well.

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 1:39am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/585 "2019-02-27T01:39:28Z")

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You forget the part of how thoose books get to 0.0 or WH space or anywhere else other than where they are being seeded.

You dont just buy the book and inject it. They are not seeded in a wormhole. They are not seeded in 0.0. Players work to get them there to make profit on them.

This eliminates all the work that makes you to just do 2 steps which in reality is a lot more.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [February 27, 2019, 1:44am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/586 "2019-02-27T01:44:04Z")

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> [@Cpt\_WhiteEye](#):
>
> Players work to get them there to make profit on them.

And assuming CCP leave you more than a 1% margin, players can still make work to get them out there.  
And if you are claiming that you should be allowed to make a 10000% profit on skill books, why are you thinking you should be allowed to abuse new players to make a profit?  
So… Yeah… Still not seeing an issue since CCP are leaving room for traders according to the Dev blog.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 27, 2019, 1:47am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/587 "2019-02-27T01:47:56Z")

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@CCP_Falcon

Well this Dev Blog is definitely one of the worst ones that I’ve read in a long time. WTF is the matter with you guys at CCP, have you completely lost touch with the game?

Nowhere in my life as a member of this community have I seen any complaint threads posted about having to travel a few jumps in order to buy skillbooks. Man, talk about ‘Making Mountains Out Of Molehills’.

Seems to me in order to justify their jobs, the Dev’s keep messing around with content that works just fine instead of actually working on content that needs to be fixed.

* * *

> [@Jerry\_Falcone](#):
>
> It’s not ALL skills that are being done like this. Just core skills

**I’d like to see a list of what CCP considers ‘Core Skills’.**

Because quite frankly in that Dev Blog they show Battlecruiser skillbook and that my friend is not a core skill. When I think of core skills, I think of skills that are needed to properly fit ships:

_Core Fitting Skills_

> **Summary**
>
> Listed in alphabetical order only
> 
> Acceleration Control - To maximize Afterburner & MWD speed.  
> Advanced Weapon Upgrades - To reduce turrets and launchers powergrid need.  
> Afterburner - To reduce Afterburner duration & capacitor need.  
> Capacitor Management - To maximize Capacitor.  
> Capacitor Systems Operation - To maximize capacitor recharge rate.  
> CPU Management - To maximize CPU.  
> Electronics Upgrades - To reduce sensors & co-processors CPU requirements.  
> Energy Grid Upgrades - To reduce power modules CPU requirements.  
> Evasive Maneuvering - To increase acceleration & agility.  
> Fuel Conservation - To reduce Afterburner capacitor need.  
> High Speed Maneuvering - To reduce MWD capacitor need.  
> Hull Upgrades - To maximize armor.  
> Mechanics - To maximize structure.  
> Navigation - To increase ship velocity.  
> Power Grid Management - To maximize powergrid.  
> Repair Systems - To operate best armor/hull repair modules.  
> Shield Management - To maximize shield.  
> Shield Operation - To maximize shield recharge rate.  
> Shield Upgrades - To reduce shield upgrades powergrid need.  
> Spaceship Command - To increase ship agility.  
> Warp Drive Operation - To reduce capacitor need for warp.  
> Weapon Upgrades - To reduce turrets and launchers CPU need.

* * *

> [@Steve\_Ronuken](#):
>
> Any time that CCP change something, it’s market manipulation.
> 
> Do I think it’s good? Yes, Because it’s hardly engaging game play to have to go buy a skill book.

Sorry brother but it is Market Manipulation and it’s cutting out player control on the market, just like what the NES / MT crap did when added in 2011.

Having to travel to get a specific skill book is a big part of New Eden life, other than learning the basics of how to access the market, players also learn basic trade skill, such as how to find the best price available. Not to mention they also learn basic navigation by having to set course there and back to their original location.

## This game is suppose to be a Sci-Fy Virtual Reality and as in real life, it’s not fun going to the store to buy essential items that you need.

* * *

> [@Xalasur](#):
>
> All in all you just favour the lazy player, that complains about to travel 3-4 jumps. Will you also generate or move other content, so the lazy player don’t need to leave his starting system? May be you can also ad an option to rat or mine remotly so that lazy guy don’t need to leave the station.
> 
> Don’t get me wrong, personaly as a longer playing person, I would love that new system (because I’m lazy, and i have learned to travel and to read the marked), but i would also love to get tons of ISK without doing anything. -\> not everything a player likes to have, makes sense.

> [@Mizhara\_Del\_thul](#):
>
> Nah, this is just shitty pandering to nullblocs. Next up, can roll a toon directly in the mining system of choice. Don’t even have set the deathclone after injecting in Jita. Just create toon, undock directly into Rorqual/HIC/DIC/CynoCeptor/Whateverthefuckoftheday.

> [@Dirk\_Kajhone](#):
>
> I guess I’m saying, kudos on trying to do something? But really, fiddling about with minor changes that have as many negatives as positives, while ignoring massive glaring issues with entire game features and events… might not be the best use of programming time.

> [@Sharcy](#):
>
> I think it’s a bad idea. It’s a dumbing down of EVE as far as I’m concerned. Null folks will rejoice for not having to fly or jump to highsec anymore, but some people will lose part of their trading if they supply far away corners with skillbooks. Overall, it takes away from interaction within the game.

> [@Space\_Salesman](#):
>
> Again you are fixing things that are not broken.  
> But perhaps will be.

> [@Lugburz](#):
>
> now this poor devblog, i mean if you wanted to give nubs a boot up just do away with ‘core’ skills.
> 
> Games going downhill fast imo, well; we had a good run.

> [@Solstice\_Projekt](#):
>
> In the end, what it does, is keeping people from travelling around and potentially interacting with others. You know, something that is a part of the game, but apparently that’s too hard now. Too complicated. Too overwhelming. Yet, dozens of tens of thousands managed.

> [@Master\_Rampa](#):
>
> i think the only one who is going to benefit is the company’s wallet. i did not spend almost 10 years of training and 1000’s of dollars to get where i am so you guys can just sell the skill points to any new player this greed of you all is killing the game.

> [@Tau\_Phoenix](#):
>
> Whilst i support new ways to support new players engage with the game, for me, this isn’t going to make that much difference and i don’t see the point. Make a better tutorial, make players travel to get books - isn’t that the point of Eve, to get out there and interact with the markets and player base? Or is this the start of something else you are not telling us about yet?

> [@Stan\_Durden](#):
>
> This seems like a change that is way overkill to handle the problem that you present. It makes me think there are other objectives that this change is moving towards.

> [@ChiefOfficer\_Joe](#):
>
> Why dont you also implement “Ore on demand” so we can have ore without having to mine, and “ammo on demand” so we dont have to go buy that and, “Mission running on demand” so we dont have to go and see an agent and why not “loot on demand” so loot comes to us in the station…… What I am saying…why remove one aspect of the game? I am here to play the game. It takes time, and I like that. That is why I play EVE. Looking for stuff, figuring out how it works, go to the market, endless training… boring and I LOVE IT!!! This change is stupid and pointless.

> [@Black\_Pedro](#):
>
> Whatever, this is not going to do much in my opinion. Finding skillbooks isn’t a major issue for veterans nor new players. Ship it and get onto some real new game play.

Exactly 100%

* * *

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 1:48am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/588 "2019-02-27T01:48:40Z")

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CCP doesnt leave room for the Traders. They might say they do. But you cant beat instant access by anything but zero profit.

Even if a book that costs 1 mill at a trader increases to 1.5m the option to instantly access it instead of buying from a player for 1.2m 10 jumps away is unbeatable.

And making profit in 0.0 on skillbooks is not “Abusing new players” as they shouldnt be in 0.0 at all to begin with. And they will be probably in HS 3 jumps from the closest school if not in the system where they are seeded for the minimal price.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 1:50am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/589 "2019-02-27T01:50:13Z")

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> [@Cpt\_WhiteEye](#):
>
> You forget the part of how thoose books get to 0.0 or WH space or anywhere else other than where they are being seeded.

No, I don’t. Shipping contracts exist. Your j-space corps need to go shopping for other things fairly regularly anyway. If you’re not using your normal supply system, you’re an idiot. If you are, the additional cost of the skill book’s m3 is pennies.

And the people bringing bulk orders in to sell? They can price lower than the markup. If that’s not profitable, then they’ve been running a risky business to begin with, because shipping is _not_ that expensive.

Also, you started off complaining about ‘out of thin air’. Now that you’ve been shown that the system is already ‘out of thin air’, you’re complaining about something else. You’re moving the goal posts.

> [@DeMichael\_Crimson](#):
>
> ## This game is suppose to be a Sci-Fy Virtual Reality and as in real life, it’s not fun going to the store to buy essential items that you need.

**THEN WHY ARE YOU COMPLAINING ABOUT BEING ABLE TO SHOP ONLINE AND NOT HAVING TO GO TO THE STORE ANYMORE?**

Edit: also: holy crap, what the hell is wrong with people today? THERE IS NO ‘Y’ IN ‘SCIENCE FICTION’. Sci-fi. Sci-fy and scyfy are freakin’ _ridiculous_. If you’re gonna abbreviate, don’t be a moron about it.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 27, 2019, 1:55am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/590 "2019-02-27T01:55:22Z")

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> [@Arrendis](#):
>
> THEN WHY ARE YOU COMPLAINING ABOUT BEING ABLE TO SHOP ONLINE AND NOT HAVING TO GO TO THE STORE ANYMORE?

There is no comparison. When you shop on-line, you have to wait for the items to be shipped which takes anywhere from 3 days to 3 weeks whereas you immediately get the items when you actually travel to the store.

EDIT: The only moron here is you, constantly bringing up how it’s more convenient to purchase items from Amazon then to actually leave your basement and go to the corner market.

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 1:57am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/591 "2019-02-27T01:57:05Z")

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> [@Arrendis](#):
>
> Also, you started off complaining about ‘out of thin air’. Now that you’ve been shown that the system is already ‘out of thin air’, you’re complaining about something else. You’re moving the goal posts.

Seeded on specific stations is not really out of thin air. As they are schools providing books.  
Magic that needs you nothing but ISK to have a skill is out of thin air.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 1:57am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/592 "2019-02-27T01:57:16Z")

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> [@DeMichael\_Crimson](#):
>
> There is no comparison. When you shop on-line, you have to wait for the items to be shipped which takes anywhere from 3 days to 3 weeks

Really? These skillbooks are pure information.

When you buy music from iTunes, does it take 3 days to 3 weeks to get to you?

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 1:57am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/593 "2019-02-27T01:57:46Z")

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> [@Cpt\_WhiteEye](#):
>
> Seeded on specific stations is not really out of thin air. As they are schools providing books.  
> Magic that needs you nothing but ISK to have a skill is out of thin air.

Ok, so now you’re going to the schools’ websites and downloading a copy of the pdf to your brain.

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 1:58am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/594 "2019-02-27T01:58:15Z")

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And i tought we are playing EVE online and not Real life with spaceships.

Stop comparing the game to real life please.

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<div class="post-metadata">

**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2019, 2:00am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/595 "2019-02-27T02:00:44Z")

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> [@Cpt\_WhiteEye](#):
>
> as they shouldnt be in 0.0 at all to begin with

Try telling that to the people that continue to try and usher them into null to profit from them.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 2:00am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/596 "2019-02-27T02:00:47Z")

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Right, we’re playing a game set in literally 23,357 A.D.. Can we maybe stop shopping like we’re using the 1985 Sears catalog?

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 2:01am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/597 "2019-02-27T02:01:39Z")

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But we can do it. We can compare.

Do you think bookstore owners are happy about the fact that you can download books online and just read the pdf?  
Do you think retailers are happy about the fact that Ebay sells everything online?  
Do you think a music store with hard copies are happy about Itunes?

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 27, 2019, 2:02am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/598 "2019-02-27T02:02:04Z")

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> [@Arrendis](#):
>
> holy crap, what the hell is wrong with people today? THERE IS NO ‘Y’ IN ‘SCIENCE FICTION’. Sci-fi. Sci-fy and scyfy are freakin’ _ridiculous_ . If you’re gonna abbreviate, don’t be a moron about it.

Actually it’s now been abbreviated to Sy-Fy. And in the future please refrain from posting demeaning sarcastic insults towards others.

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<div class="post-metadata">

**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2019, 2:03am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/599 "2019-02-27T02:03:33Z")

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Businesses need to adapt or they die out to competition due to convenience.

They can not like it all they want, but they will ultimately be phased out where not needed.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 2:04am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/600 "2019-02-27T02:04:06Z")

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Do you think stablemasters and grooms were happy about cars? Been to a record store lately?

Your argument has literally fallen to ‘BUT I DON’T LIKE THINGS CHANGING AND GETTING BETTER!!’

> [@DeMichael\_Crimson](#):
>
> Actually it’s now been abbreviated to Sy-Fy.

Actually that’s a ridiculous corruption of the abbreviation because the Syfy channel (originally the Sci-Fi channel) wanted to change their name and trademark it. Congratulations on being sheeple.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [February 27, 2019, 2:06am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/601 "2019-02-27T02:06:09Z")

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> [@Arrendis](#):
>
> Congratulations on being sheeple.

You have no room to talk, especially since you’re 100% in agreement with the changes in this Dev Blog.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 2:07am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/602 "2019-02-27T02:07:41Z")

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I’m in agreement with the changes in this devblog because actually looking at the pros and cons of the issue have led me to make up my own mind. What particular merits of inserting 'y’s into an abbreviation of 2 words with no 'y’s in them did you see when you carefully examined the issue?

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<div class="post-metadata">

**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 2:07am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/603 "2019-02-27T02:07:46Z")

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So you are just going to phase out a group of the player base that decided they will deal with Skillbooks.  
We are playing a Game set in the future. Its a simulation. It doesnt have to be “Real life like” Thats the point of games.

> [@Taloris\_Aldercain](#):
>
> Businesses need to adapt or they die out to competition due to convenience.

A Business that been overtaken by competiton is not the same as no competition instant magic.  
Its still 2 businnes fighting for the market. This change removes any “competition” between players fro mthe market as there will be no market for it. but instant magic.

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