# Devblog: Skills On Demand - Changes Coming To The Skill System!

**URL:** <https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588>\
**Category:** Dev Blogs\
**Tags:** release, official, devblog\
**Created:** [February 26, 2019, 1:31pm UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588 "2019-02-26T13:31:02Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 2:49am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/624 "2019-02-27T02:49:05Z")

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You are talking about content not available for new players. Advanced AI is not so forgiving.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 2:50am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/625 "2019-02-27T02:50:37Z")

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Electronic Warfare I  
Propulsion Jamming I

New players _start_ with those. They will never need to buy those skillbooks.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 2:53am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/626 "2019-02-27T02:53:21Z")

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I was refering to them as a group of skills.  
But to be precise its “Electorinc Systems”

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 2:55am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/627 "2019-02-27T02:55:11Z")

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Which is… where those skills are found. They still start with them. They can never be pressured into buying those books. They _already have them_.

And no, ‘energy warfare’ skills are under ‘Engineering’.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 2:56am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/628 "2019-02-27T02:56:35Z")

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Okay point still stays the same if you are so worried about the details. They can talk new players into skills they dont need as new players. And it will be easier than ever.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 3:00am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/629 "2019-02-27T03:00:48Z")

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So now we’ve gone through ‘this conjures skillbooks out of thin air’ through ‘but this means people will have to adapt to the new game mechanics’ all the way to ‘peoples’ friends might talk them into doing something bad easier’… like ‘but I have to go 2 jumps’ wouldn’t be met with ‘dude, shut the hell up and go buy the skillbook’… _and that might screw up someone’s RP_.

You’re really reaching, you know that?

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 3:02am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/630 "2019-02-27T03:02:47Z")

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I was jsut translating for this guy who didnt know how to sound his conserns. I dont RP or do any of that kind of stuff.

Im simply against this change for a bunch of reasons. RP is not one of them.

But this doesnt add anything to the game while it takes away a lot of potential content. Which is never a good thing to implement. Thats all.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 3:04am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/631 "2019-02-27T03:04:11Z")

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What content does it take away? Killing people who are running to buy skillbooks?

I’ll ask you the same thing other people have refused to answer:

Why is it better for players to be in space running to buy skillbooks, than for them to be in space _doing the thing they want the skill **for** _?

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 3:06am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/632 "2019-02-27T03:06:52Z")

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Because sitting in a station to run Industry. Or Research or trading doesnt make you leave the station. Unless you need skillbooks. Ratting in a pocket with only 1 way to enter while magicly injecting skills will make you stay in that system and never ever need to leave. This makes already “stationary” players move even less.

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**Author:** ![Mike\_Azariah](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mike_azariah/32/512626_2.png) [@Mike\_Azariah](https://forums.eveonline.com/u/Mike_Azariah)\
**Post date:** [February 27, 2019, 3:09am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/633 "2019-02-27T03:09:03Z")

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‘yet’

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 3:15am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/634 "2019-02-27T03:15:11Z")

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Industry. Trading. Research.

The alts that use those skills wouldn’t be in space traveling to get these books. If anything, they’d be in space _on their combat alts that undock_ doing things. You don’t keep a station-alt, with their head full of training implants, and then send it out to buy its own books. You use your combat alt. The one who can fly an interceptor that you can’t really catch.

So where are we getting these people caught? Flying through lowsec in an interceptor? Good luck. In nullsec? They’re just getting it delivered via jumpfreighter.

In highsec? We’re really worried about people ganking _frigates_ running 2-3j to a school station? Who does that to an empty frigate? War targets? You can see them in local. And really, let’s be honest: the highsec trading alts? _They’ll buy them on the local market in Jita._ The books are already there. For a markup. ZOMG, they’ll be able to instantly get a book for a markup! HOW HORRIBLE!

So, we’re worried about three categories of skillbooks, on alts that wouldn’t undock anyway?

And if you’re gonna tell me you’re talking about players who _only_ have industry, research, and trading alts… what percentage of the playerbase are we talking about there? Less than 0.1%?

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**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2019, 3:19am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/635 "2019-02-27T03:19:33Z")

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Why is it important to get someone doing research, industry, or trading out of a station if they don’t want to? Especially since they could have those that haul contract goods and such just do the moving for them.

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**Author:** ![Cpt\_WhiteEye](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpt_whiteeye/32/473463_2.png) [@Cpt\_WhiteEye](https://forums.eveonline.com/u/Cpt_WhiteEye)\
**Post date:** [February 27, 2019, 3:20am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/636 "2019-02-27T03:20:48Z")

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Wormholes. People who making thoose courier errands. And so on. You dont see the Big picture you pick out a thing and say “Oh just that” “Oh thats it”. No its not it. Its everyone whos involved in picking up a skill. Either for themselvs or for others. The various activities connected to thoose pickups.

For a WH players its scanning a way out of the wormhole to 0.0 LS or HS and then finding his way to the market the books are on. This alone involves multiple parties. Someone might be waiting on the other side of the Wormhole. They might be in war with a HS mercenary corp. There are so many options where skillbooks are involved. But this change is going to remove all theese encounters from the game. As that WH player will no longer have the need to travel back from the WH to get given skills. The player waiting on the WH will not get the action what hes expecting. The wardecer in HS will have 1 less target to hunt. Theese all add up to a lot of missed content. If you only see the small picture and get stuck on small things without realising how much it actually involves. I feel you have no right to argue about this.

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<div class="post-metadata">

**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2019, 3:21am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/637 "2019-02-27T03:21:56Z")

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> [@Cpt\_WhiteEye](#):
>
> As that WH player will no longer have the need to travel back from the WH to get given skills. The player waiting on the WH will not get the action what hes expecting. The wardecer in HS will have 1 less target to hunt. Theese all add up to a lot of missed content.

So… jump clones?

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**Author:** ![Vollhov\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vollhov_jr/32/510418_2.png) [@Vollhov\_Jr](https://forums.eveonline.com/u/Vollhov_Jr)\
**Post date:** [February 27, 2019, 3:27am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/638 "2019-02-27T03:27:29Z")

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Damn right!  
Can it really make a button that will move your ship to anywhere in New Eden ?  
Imagine how much time you can save.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 3:28am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/639 "2019-02-27T03:28:09Z")

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> [@Cpt\_WhiteEye](#):
>
> People who making thoose courier errands.

People running courier contracts suddenly won’t be in space because _skill books_? Do you know how what a tiny % of freight those are?

> [@Cpt\_WhiteEye](#):
>
> For a WH players

Lived there for two years. I know all about scanning the way out. They have to do that regularly _anyway_ to move material in and out. Generally, they don’t tend to make special trips for skillbooks. They get skillbooks in when they’re doing their regular-ish supply runs. Those supply runs will _still be happening_.

No, I’m not picking out a single thing. I’m letting _you_ pick out things and swatting them down because yeah, I’ve already looked at the big picture. And the big picture is: this change is more or less negligible in terms of cost, and makes life easier for inexperienced players.

As Merkelchen said: getting new players to _stay_ with EVE is like getting someone through a ‘death by 1000 papercuts’ session without bleeding to death. Big picture, _player retention_ is a far larger issue than anything this change will cost in terms of ‘chance encounters where people in tiny, fast, bubble-immune insta-warping ships somehow get caught’.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [February 27, 2019, 3:28am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/640 "2019-02-27T03:28:26Z")

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> [@Taloris\_Aldercain](#):
>
> So… jump clones?

Can’t jumpclone into a WH.

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<div class="post-metadata">

**Author:** ![Taloris\_Aldercain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/taloris_aldercain/32/317529_2.png) [@Taloris\_Aldercain](https://forums.eveonline.com/u/Taloris_Aldercain)\
**Post date:** [February 27, 2019, 3:28am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/641 "2019-02-27T03:28:56Z")

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Learn something new every day.

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<div class="post-metadata">

**Author:** ![Vollhov\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vollhov_jr/32/510418_2.png) [@Vollhov\_Jr](https://forums.eveonline.com/u/Vollhov_Jr)\
**Post date:** [February 27, 2019, 3:31am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/642 "2019-02-27T03:31:14Z")

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I completely agree.

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**Author:** ![cpu939](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpu939/32/250881_2.png) [@cpu939](https://forums.eveonline.com/u/cpu939)\
**Post date:** [February 27, 2019, 3:49am UTC](https://forums.eveonline.com/t/devblog-skills-on-demand-changes-coming-to-the-skill-system/142588/643 "2019-02-27T03:49:06Z")

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TBH I’m shocked this didn’t happen before almost at the start of eve, skills on demand to me equals eve brain kindle

sure you can get a hard copy or you can get a digital copy

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