# \[Devblog\] The Future of Force Projection Feedback Thread

**URL:** <https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [July 17, 2026, 12:44pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961 "2026-07-17T12:44:56Z")\
**Posts on this page:** 20\
**Page:** 22

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**Author:** ![Hatch\_Nasty](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hatch_nasty/32/512820_2.png) [@Hatch\_Nasty](https://forums.eveonline.com/u/Hatch_Nasty)\
**Post date:** [July 24, 2026, 11:21pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/426 "2026-07-24T23:21:06Z")

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> [@Meyono\_Kruhosa](#):
>
> The offical writings not contain any of this restrictions or i missed it.

I expect not every detail of this forthcoming change has been released yet. There will probably be more to come and decisions made based on the feedback here and elsewhere.

> [@Meyono\_Kruhosa](#):
>
> if CCP/FC add this type of limit it has negative side effects on new players who join a alliance. and not wish to abuse this loop hole This new player need wait x time before make use full of the null sov structures.

Not necessarily. Such a timer might only apply to changing alliances, not joining an alliance for the first time. It could be a simple flag on the character, one that gets added upon changing alliances and gets cleared at downtime. Even if you match the Ansi ACL, you still can’t jump if you have that flag. Done this way, it wouldn’t impact legitimately new players at all.

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**Author:** ![Blaze\_Moritz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blaze_moritz/32/500357_2.png) [@Blaze\_Moritz](https://forums.eveonline.com/u/Blaze_Moritz)\
**Post date:** [July 25, 2026, 1:42am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/427 "2026-07-25T01:42:26Z")

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Leave stuff alone. if this thread is any indication.. the answer from your player base is a resounding NO

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [July 25, 2026, 1:56am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/428 "2026-07-25T01:56:18Z")

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thats why this thread isn’t the voices to listen to…

eve discord has a whole opposite opinion on these changes.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [July 25, 2026, 4:57am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/429 "2026-07-25T04:57:18Z")

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> [@Geo\_Eclipse\_Oksaras](#):
>
> eve discord has a whole opposite opinion on these changes.

And Reddit seems strangely mixed on the subject…

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 25, 2026, 11:46am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/430 "2026-07-25T11:46:37Z")

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I think youre mistaking a handful of nullsec krabs as the entirety of the player base.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 25, 2026, 11:57am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/431 "2026-07-25T11:57:20Z")

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No one is changing alliance to use a gate temporarily and tbh if they are, good luck to them 'cus that would be a pain.  
I believe the reason for limiting to alliance use only is because it would theoretically make the alliances stage and defend their own systems more instead of relying on a coalition fleet that will now not be viable for all ansiblex jumps. This would technically limit the scale of defence fleet reactions from 200+ from over 3 regions away getting to area within 6 or 7 jumps… to a more reasonable size and reaction speed. For timers ansi doesnt mean much, sure it helps but theres a timer you can preplan for.  
In essence huge fleets are currently used to counter small gangs at the frontier of a coalitions control with relative ease and exceedingly fast times; in force. This limits a lot of gameplay and deters many from even roaming or living on the fringes of their space but limiting this capability will mean they will have to react themselves to any threats with what they have rather than a distant large fleet able to come within ten minutes. And yes, 3 regions away is often 30+ jumps; currently reduced to 6 or 7. Even without the capacitor changes this needs changing.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 25, 2026, 12:07pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/432 "2026-07-25T12:07:20Z")

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Can i link an eve related video here or is that a no?

[![](https://global.discourse-cdn.com/eveonline/original/4X/a/1/6/a1689e8977ded622dcde967048fd7b7e32e399c2.jpeg "EVE ONLINE WILL BE CHANGED FOREVER #eveonline #fleet #gaming #twitch") ](https://www.youtube.com/watch?v=6kzIUdycYvs)

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [July 25, 2026, 1:17pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/433 "2026-07-25T13:17:12Z")

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I don’t see why not - let’s see it!

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**Author:** ![Blaze\_Moritz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/blaze_moritz/32/500357_2.png) [@Blaze\_Moritz](https://forums.eveonline.com/u/Blaze_Moritz)\
**Post date:** [July 25, 2026, 6:09pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/434 "2026-07-25T18:09:05Z")

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So the people it effects say no. the people who are in HS, or WH space. who dont really have a stake in the discussion say “sure go for it” After reading more about it, i realize the majority of the thread has a misconception about whats actually happening. it seems to me there will simply be a delay on large fleets moving through space due to capacitor limitations. this could actually work in favor of a strategically minded FC. as in hit who you’re fighting from two sides.. Im not sure where the “alliance use only” idea came from. if you have the link to that, shoot it. but so far i haven’t found anything regarding that subject. A capacitor on an ansi though… really depends how much it actually effects fleets ability to move through space.

At best, it gives smaller fleets a fighting chance, as the larger portion of the opposing side has to take the long way. or FC’s could just split the fleet, have half take every other ansi, have the other half go opposite. still a pointless update… #multiplestaging and jumpclones ftw

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [July 25, 2026, 6:13pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/435 "2026-07-25T18:13:06Z")

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I don’t have a dog in this fight, and regardless of what I may think - FC doesn’t really take forum comments into consideration.

I think it should be fuel + capacitor, and make certain types of ships exempt from capacitor (ie: any industrial, capsules).

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 25, 2026, 10:50pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/436 "2026-07-25T22:50:06Z")

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Oddly the video is by a null sec FC so your first sentence is wrong; not worth even bothering to read what you wrote after that as we all know when you say those affected you mean you and no one else.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 26, 2026, 9:45am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/437 "2026-07-26T09:45:15Z")

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> [@Blaze\_Moritz](#):
>
> the people who are in HS, or WH space. who dont really have a stake in the discussion say “sure go for it”

Everyone who loves the game and sees it suffering from stagnation and opressive insta-travel mechanics has a stake in the discussion.

Everyone who would like to use Nullsec for content but is currently kept out because it would mean to either join or bow before the blob and gameplay principles they hate have a stake in the discussion.

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 26, 2026, 2:44pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/438 "2026-07-26T14:44:54Z")

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> [@Blaze\_Moritz](#):
>
> Im not sure where the “alliance use only” idea came from. if you have the link to that, shoot it. but so far i haven’t found anything regarding that subject

Its in the notes…

> **[The Future of Force Projection with FC Okami | EVE Online](https://www.eveonline.com/news/view/the-future-of-force-projection-with-fc-okami)**
>
> Force Projection has been the topic of some debate within the EVE community, and steps are being taken to address those concerns. In this dev blog, game design director FC Okami goes over the past, present, and future of Force Projection.

" **The Question of ACLs**

We will be changing Ansiblex Access Control Lists (ACLs) to be alliance-only. This will give alliances control over which of their members can traverse through Ansiblex Gates but constrain usage to the organizational unit of an alliance."

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**Author:** ![Avril\_Merrde](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avril_merrde/32/474833_2.png) [@Avril\_Merrde](https://forums.eveonline.com/u/Avril_Merrde)\
**Post date:** [July 26, 2026, 2:57pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/439 "2026-07-26T14:57:59Z")

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Maybe strange question, but removing liquide ozone.. why not adding isotope usage just like jump portal generators…

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 26, 2026, 3:24pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/440 "2026-07-26T15:24:45Z")

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maybe they think using Capacitor as “resource” is inconvenient enough ^^.

I _personally_ would bind some kind of fuel requirement to _every_ permanently anchorable structure in space tho, as a core design principle.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 26, 2026, 3:54pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/441 "2026-07-26T15:54:59Z")

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Capacitor doesnt need people to actively fuel it which would be high on the list of pita mechanics and ikely something csm and others have been against?

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 26, 2026, 4:01pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/442 "2026-07-26T16:01:07Z")

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Well, but funnily enough, PITA mechanics are one of the most effective tools to prevent groups from growing without limit.

If you _force_ the leadership to delegate jobs because the amount of PITA work is just too high for a single person or a small clique of selected inviduals who control basically _all structures_ in a many-thousand man alliance, that means it opens up flanks for internal trouble. Betrayal, Chaos, the split or crumble of big empires and resulting wars. All they need to do is to make the permissions always _double edged_, that means anyone who has permission tho _add fuel_ automatically has the permission to _remove fuel_.

The original devs understood that princible, thats why POSes are vulnerable that way. The starbase- or fuel-technician role allows fueling, but also removing (and by that changing timers or shutting down the POS). That was _intentional_. When CCP introduced the Upwell Structures they made the horrible mistake of allowing them to be fueled and defended by basically everyone on an access list but didn’t allow the removal of fuel at the same time. Which leads to the disgusting scenario that a few handful of persons can maintain total and unchallengable control over hundreds of stations that are homes for thousands of players - without having any effort themselves, they reap all the money coming from those stations, be it rent or fees.

And CCP not even realizing that horrible mistake speaks volumes.

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**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 26, 2026, 4:02pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/443 "2026-07-26T16:02:00Z")

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Ye sure but the capacitor has the potential ability to be messed with on grid, fuel doesnt.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 26, 2026, 4:05pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/444 "2026-07-26T16:05:56Z")

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Yeah for active jumping I agree, Capacitor is fine here.

I think for Ansis they have some sort of “fuel requirement” anyway to be anchored anyway, Superionic Ice or something like that?

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<div class="post-metadata">

**Author:** ![Lugburz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugburz/32/486230_2.png) [@Lugburz](https://forums.eveonline.com/u/Lugburz)\
**Post date:** [July 26, 2026, 4:09pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/445 "2026-07-26T16:09:26Z")

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Ozone and 30 fuel blocks an hour if what im reading is correct, the ozone for jumping which will be taken away when the new changes hit; i think it will still need fuel blocks like other upwell structures.

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