# \[Devblog\] The Future of Force Projection Feedback Thread

**URL:** <https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961>\
**Category:** Dev Blogs\
**Tags:** devblog\
**Created:** [July 17, 2026, 12:44pm UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961 "2026-07-17T12:44:56Z")\
**Posts on this page:** 1\
**Showing post:** 466

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**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [July 30, 2026, 5:56am UTC](https://forums.eveonline.com/t/devblog-the-future-of-force-projection-feedback-thread/514961/466 "2026-07-30T05:56:10Z")

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As always, you missed the point.

> [@Gerard\_Amatin](#):
>
> This post is hilarious.
> 
> A joke of epic length, but if I have a bit of feedback the delivery could be better.

I attempted feedback on this problem statement:

> [@Joe\_Amiedoule\_Vemane](#):
>
> According to the news post, this is the problem statement:
> 
> > It’s a problem because it means that these powerful groups can respond to activity in a space outside of their operations too quickly, effectively intervening in smaller-scale conflicts and making it nearly impossible for newer groups to get any meaningful foothold in areas of space like nullsec.

I agree with the problem statement, but disagree with their solution. Would be nice of you to offer something constructive for a change. How would you fix this problem statement?

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