# Devblog: Updates to Sales Taxes & Brokers Fees

**URL:** <https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876>\
**Category:** Dev Blogs\
**Tags:** feedback, official, devblog\
**Created:** [July 29, 2019, 4:28pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876 "2019-07-29T16:28:30Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [July 29, 2019, 7:31pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/187 "2019-07-29T19:31:36Z")

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> [@Ruthless\_War\_Child](#):
>
> Another issue I have with this tax is that it is going to kill market trading. Even with max skills people are going to need 20% padding to be able to make a profit. I think this change is going to have strong negative effects on PLEX sales and subscriptions and further deter new players from getting involved in a game with an already extremely low new player retention rate.

Exactly, I agree 100%

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**Author:** ![Shekni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shekni/32/151520_2.png) [@Shekni](https://forums.eveonline.com/u/Shekni)\
**Post date:** [July 29, 2019, 7:31pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/188 "2019-07-29T19:31:48Z")

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> [@Anderson\_Geten](#):
>
> if you want to remove isk form the game. Just add a tax on modification of an order based on the order’s new value. like 1%.

That would be really good to get rid of those annoying 0.01 isk traders.

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**Author:** ![Willpower](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/willpower/32/249985_2.png) [@Willpower](https://forums.eveonline.com/u/Willpower)\
**Post date:** [July 29, 2019, 7:32pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/189 "2019-07-29T19:32:39Z")

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Why? The Universe is changing. The existence should change too.

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**Author:** ![Tex\_Steele](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tex_steele/32/288965_2.png) [@Tex\_Steele](https://forums.eveonline.com/u/Tex_Steele)\
**Post date:** [July 29, 2019, 7:33pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/190 "2019-07-29T19:33:12Z")

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Why is this change being made?

I want to know the reason behind it.

Please explain what the GOAL is for this change.

Devs must have some REASON for making a change, otherwise why do it?

So enlighten us, please.

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**Author:** ![Sindrakin\_Gorion](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindrakin_gorion/32/254940_2.png) [@Sindrakin\_Gorion](https://forums.eveonline.com/u/Sindrakin_Gorion)\
**Post date:** [July 29, 2019, 7:34pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/191 "2019-07-29T19:34:07Z")

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Someone please explain what this is supposed to be good for o.O

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**Author:** ![Roland\_AdventPrime](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/roland_adventprime/32/146595_2.png) [@Roland\_AdventPrime](https://forums.eveonline.com/u/Roland_AdventPrime)\
**Post date:** [July 29, 2019, 7:34pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/192 "2019-07-29T19:34:40Z")

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> [@Malcolm\_Arzadar](#):
>
> None of that matters because isk doesn’t leave the game when a ship is destroyed, in fact isk is added to the game via insurance pay outs. That’s what an isk faucet is

you pay (let round for the quick of it)

40mil isk for vessel and fit and then when said vessel is destroyed and 20 mill drops and 20 mil is destroyed and the 300k is insurance is paid out how is the 300k replacing the unrecovered 20mil isk?

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**Author:** ![Izraelis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/izraelis/32/273490_2.png) [@Izraelis](https://forums.eveonline.com/u/Izraelis)\
**Post date:** [July 29, 2019, 7:35pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/193 "2019-07-29T19:35:00Z")

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Well to make it safer. Concord ships run on fumes. Drifter menace etc. etc.

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**Author:** ![Hussain](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hussain/32/149475_2.png) [@Hussain](https://forums.eveonline.com/u/Hussain)\
**Post date:** [July 29, 2019, 7:35pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/194 "2019-07-29T19:35:01Z")

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So CCP just invented another way of selling more PLEX, and the good news here is that more seem to be comming. There will be a time when my ISK wallet will be empty and that will be when I unsub.  
Great move CCP !

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**Author:** ![Roland\_AdventPrime](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/roland_adventprime/32/146595_2.png) [@Roland\_AdventPrime](https://forums.eveonline.com/u/Roland_AdventPrime)\
**Post date:** [July 29, 2019, 7:37pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/195 "2019-07-29T19:37:28Z")

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> [@DeMichael\_Crimson](#):
>
> Another issue I have with this tax is that it is going to kill market trading. Even with max skills people are going to need 20% padding to be able to make a profit. I think this change is going to have strong negative effects on PLEX sales and subscriptions and further deter new players from getting involved in a game with an already extremely low new player retention rate.

> [@DeMichael\_Crimson](#):
>
> Exactly, I agree 100%

I couldn’t agree more with this

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**Author:** ![Ash\_Beldrulf](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ash_beldrulf/32/473706_2.png) [@Ash\_Beldrulf](https://forums.eveonline.com/u/Ash_Beldrulf)\
**Post date:** [July 29, 2019, 7:37pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/196 "2019-07-29T19:37:57Z")

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CCP is screwing over industrial players yet again! 75%-85% of the items/modules built by players are already not covering mineral cost to build the items/modules and what does CCP do? Screw over the indistrial players even more by increasing the taxes!

CCP is making it very clear with this tax increases and with the enbalance in the game that CCP does not want industrial players here any more. These changes are just making it very clear that is time to find another game to play.

Since most items/modules I build/list have a very narrow profit margin (5%-12%) these changes are going to require increased price but that won’t happen because stupid players figuring their minerals are free. CCP has really kill my play style today and made it very clear they don’t want me here any more.

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**Author:** ![utplayer01\_unreal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/utplayer01_unreal/32/434005_2.png) [@utplayer01\_unreal](https://forums.eveonline.com/u/utplayer01_unreal)\
**Post date:** [July 29, 2019, 7:38pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/197 "2019-07-29T19:38:31Z")

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Increase taxes are very big crap… why should i pay more tax ? Only to make CCP more rich… BAD MOVE GUYS

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**Author:** ![Malcolm\_Arzadar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/malcolm_arzadar/32/139122_2.png) [@Malcolm\_Arzadar](https://forums.eveonline.com/u/Malcolm_Arzadar)\
**Post date:** [July 29, 2019, 7:38pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/198 "2019-07-29T19:38:42Z")

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When we talk about faucets and sinks we’re referring to the total isk pool in the game. When you buy a ship and fit, your isk leaves your wallet and goes to someone else’s, minus a small tax which is an isk sink (less total isk pool). When your ship is destroyed, no isk leaves the total isk pool. Insurance pay outs increase the total isk pool in eve, thus they are an isk faucet.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [July 29, 2019, 7:38pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/199 "2019-07-29T19:38:48Z")

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> [@Youcango\_Poundsand](#):
>
> Less ISK for purchased plex = Less Plex purchased for cash. Unless you exempt Plex from the new taxes.  
> More tax = Less trade and inflated prices.
> 
> I think you got things backwards if you want the game to thrive. You want real money to flow into CCP because you are moving more towards an Activision model of screw the player at every turn. All you are doing is making sure that those of us that enjoy playing wil just sub and grind isk.
> 
> For those that laugh at you and come up with new bots every 5 minutes it wont bother them.
> 
> For those that are just trying the game you make it even less welcoming and make the idea of working to a goal even more of a grind.
> 
> I was happy grinding plus buying a couple of plex packs a month on top of subbing multiple accounts. Now it will be consolidated to 2 accounts that will only be subbed with no extra plex purchases. I probably sit in your larger demographic of regular player with some spare money for plex. I feel you are pushing players in my demographic to just sub and grind. Fine by me. But i dont think your accountants are going to like it if the rest of the regular player base feels the same.
> 
> You are losing touch with your player base.

Agree 100%

👍

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**Author:** ![Youcango\_Poundsand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/youcango_poundsand/32/151467_2.png) [@Youcango\_Poundsand](https://forums.eveonline.com/u/Youcango_Poundsand)\
**Post date:** [July 29, 2019, 7:39pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/200 "2019-07-29T19:39:00Z")

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> [@Tex\_Steele](#):
>
> Devs must have some REASON for making a change, otherwise why do it?

Last Talking in stations podcast Hilginger basically said " We want chaos" That is pretty much his way of saying screw explaining things to players. They are the Devs. They can and will do anything they want when they want. It is even covered in the EULA.

So good or bad we are out of the loop. Now they just push changes like monkeys pushing buttons and we either adapt or quit. They no longer care about player opinion.

CCP “Eve is a sandbox MMO where you play the game your way”  
Also CCP " You are not playing the game how we want you to "

Make up your minds nerds.

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<div class="post-metadata">

**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [July 29, 2019, 7:41pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/201 "2019-07-29T19:41:00Z")

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> [@Ms\_Steak](#):
>
> > Increased total minimum taxation on NPC structures from 3% to 5.25%.
> 
> ^ 75% increase  
> For alphas: from 4.3% to 8.9% (107% increase).
> 
> Suggestion: giving Alphas access to Accounting Lv2 (from 0) and Broker Relations Lv 3 (from 2) will even things out - minimum tax on NPC structures will be 7.5% (74.4% increase compared to 4.3%). It is still a higher increase in absolute amount of extra ISK they have to pay.
> 
> > Increased total minimum taxation on NPC structures from 3% to 5.25%.
> 
> Suggestion: increase Faction standings affecting broker fees from 0.3% to 0.5% (at 10.0 true standing), owner npc corporation standing from 0.2% to 0.25% (again, at 10.0). That will bring “total minimum taxation on NPC structures” down from 5.25% to 5% (2.25% tax and 2.75% broker’s fee).
> 
> Make standings matter!!!  
> Also 5% is a nice number for OCD people.
> 
> Edit: Added standings to the post.

Excellent, nicely done.

CCP make it so.

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<div class="post-metadata">

**Author:** ![Wuttie\_Saza](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wuttie_saza/32/205366_2.png) [@Wuttie\_Saza](https://forums.eveonline.com/u/Wuttie_Saza)\
**Post date:** [July 29, 2019, 7:41pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/202 "2019-07-29T19:41:34Z")

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Another case of treating systems instead of the cause. If BOTs are flooding the markets, do something directly about BOTS. Null Sec blackout to stop bots is like shotgun to do brain surgery. Raise taxes to hit everyone; hit the BOTS! Why dont you simply have a pop up question every 15 minutes that requires a human to answer. Simple math, what letter is red, who the hell cares what but if you get it wrong your drones or fighters stop fighting. Google a bit programmers: [https://qz.com/745104/easy-questions-that-computers-are-terrible-at-answering/](https://qz.com/745104/easy-questions-that-computers-are-terrible-at-answering/) this isnt rocket science…but perhaps it is at ccp.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [July 29, 2019, 7:42pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/203 "2019-07-29T19:42:13Z")

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It’s an ISK sink. They want to get ISK out of the system in order to stave off ISK devaluation/PLEX inflation.

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<div class="post-metadata">

**Author:** ![Sindrakin\_Gorion](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindrakin_gorion/32/254940_2.png) [@Sindrakin\_Gorion](https://forums.eveonline.com/u/Sindrakin_Gorion)\
**Post date:** [July 29, 2019, 7:43pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/204 "2019-07-29T19:43:35Z")

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So they think making less profit will make me give cheaper prices?  
Not that i’d be surprised at this point…

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [July 29, 2019, 7:44pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/205 "2019-07-29T19:44:04Z")

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> [@Brisc\_Rubal](#):
>
> The minimum tax on player structures increased by more than double as well

Nobody cares about taxes. The important part in trading is the broker fee now (since the last increase). This is going to the cartel.

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**Author:** ![879](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/879/32/257486_2.png) [@879](https://forums.eveonline.com/u/879)\
**Post date:** [July 29, 2019, 7:45pm UTC](https://forums.eveonline.com/t/devblog-updates-to-sales-taxes-brokers-fees/178876/206 "2019-07-29T19:45:17Z")

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Would certainly be a more direct way to reduce liquidity in the market.

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