# Devblog: War, War Sometimes Changes

**URL:** <https://forums.eveonline.com/t/devblog-war-war-sometimes-changes/142879>\
**Category:** Dev Blogs\
**Tags:** release, devblog, official\
**Created:** [February 27, 2019, 4:20pm UTC](https://forums.eveonline.com/t/devblog-war-war-sometimes-changes/142879 "2019-02-27T16:20:53Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![CCP\_Lebowski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_lebowski/32/191402_2.png) [@CCP\_Lebowski](https://forums.eveonline.com/u/CCP_Lebowski)\
**Post date:** [February 27, 2019, 5:25pm UTC](https://forums.eveonline.com/t/devblog-war-war-sometimes-changes/142879/32 "2019-02-27T17:25:15Z")

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> [@Nikolai\_Mazinkov](#):
>
> Has there been any discussion of allowing logi or remote assistance if you are in 2 Alliances at war with each other OR at war with the same target corp/alliance?

This is something we have discussed, but ultimately would prove much too complicated to track and convey correctly. From April onward you’ll need to be in the same corp or alliance to provide remote assistance in a war.

> [@ArmyOfMe](#):
>
> a) Small high sec corp war decs goons to try and kill of their logistics, mission runners or whatever.  
> Goons form for them a tiny fleet, kills the war hq with a fleet 30x the size of agressors corp corp  
> numbers and destroy war hq. Result, war lasted two days or something and agressors cant restart for  
> two weeks

The war would always last as long as the reinforcement cycle of a high sec Upwell Structure so significantly longer than 2 days, but you are mostly correct, this change allows corporations and alliances an avenue for ending a war as a defender, and generally speaking, larger groups are going to find this an easier challenge than smaller ones.

> [@ArmyOfMe](#):
>
> b) Small/medium sized pirate corp has some alliance move in close by, but they are tired of having to  
> deal with sentrys for every engagement and declares war. Problem is that pirate corps cant go to high  
> sec to defend their war hq. War lost due to not being able to defend it.

Mercenaries would be an option in this case. generally the high sec restriction is there to prevent destroying the HQ from becoming a nigh on insurmountable challenge for a high sec group.

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