# Diaspora: Mass Exodus done in Unreal Engine for Steam, First 5 people I'll gift them a million credits

**URL:** <https://forums.eveonline.com/t/diaspora-mass-exodus-done-in-unreal-engine-for-steam-first-5-people-ill-gift-them-a-million-credits/221812>\
**Category:** Out Of Pod Experience\
**Created:** [February 24, 2020, 3:09pm UTC](https://forums.eveonline.com/t/diaspora-mass-exodus-done-in-unreal-engine-for-steam-first-5-people-ill-gift-them-a-million-credits/221812 "2020-02-24T15:09:36Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Mithrandil\_Trucido](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mithrandil_trucido/32/188835_2.png) [@Mithrandil\_Trucido](https://forums.eveonline.com/u/Mithrandil_Trucido)\
**Post date:** [February 24, 2020, 9:45pm UTC](https://forums.eveonline.com/t/diaspora-mass-exodus-done-in-unreal-engine-for-steam-first-5-people-ill-gift-them-a-million-credits/221812/8 "2020-02-24T21:45:43Z")

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It’s not that it’s better, or worse, or even a comparison. EVE is MUCH MUCH MUCH MUCH MUCH larger and more complex. This is just a kick back to the days of the old school 2D MUD/Text Based/Node-point and click, games, updated with amazing graphics, and actually balanced.

So what I’m trying to say is, it’s just an alternative if you get bored of mining, or wtfe you do to make your ISK to pretty much the game that started, or at least gave the idea of, Space Trading/Combat MMOs, as this game was out a good 5 years before EVE even was in its’ infancy - but back then you could multiwindow which gave a lot of players an unfair advantage as they could just make another character and pretty much fly their own fleet around ,

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