# Did CCP secretly nerf Emerging Conduit as of today?

**URL:** <https://forums.eveonline.com/t/did-ccp-secretly-nerf-emerging-conduit-as-of-today/213209>\
**Category:** General Discussion\
**Created:** [January 23, 2020, 11:47am UTC](https://forums.eveonline.com/t/did-ccp-secretly-nerf-emerging-conduit-as-of-today/213209 "2020-01-23T11:47:55Z")\
**Posts on this page:** 1\
**Showing post:** 404

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 29, 2020, 9:38pm UTC](https://forums.eveonline.com/t/did-ccp-secretly-nerf-emerging-conduit-as-of-today/213209/404 "2020-01-29T21:38:13Z")

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> [@Anderson\_Geten](#):
>
> not than escalation in HS besides the ded5.  
> not than level 4s.  
> and even harder than the missions in the minmatar epic arc.

Level 4 missions like assault do 1300dps. The epic arcs do more. I haven’t experienced anything like that in emergent conduits. And the solo fits posted by other players wouldn’t survive missions in the gallente epic arc.

> [@Emerging Conduit (triglavian) solo fit?](https://forums.eveonline.com/t/emerging-conduit-triglavian-solo-fit/192786):
>
> I’m having fun soloing emerging conduits but find that I need to warp out 1-2 times on the last wave to build my shield buffer back up. I’m a fan of passive tanks (which might be my problem), but wonder what other fits or other ships folks are using to solo these sites effectively. Below is my fit I’m using so far. [Gila] Rapid Light Missile Launcher II, Inferno Fury Light Missile Rapid Light Missile Launcher II, Inferno Fury Light Missile Rapid Light Missile Launcher II, Inferno Fury Light …

[https://www.eveworkbench.com/fitting/praxis/2dfa772f-154f-4cfb-45f4-08d736de2ed1](https://www.eveworkbench.com/fitting/praxis/2dfa772f-154f-4cfb-45f4-08d736de2ed1)

How much dps do they actually do?

> [@Anderson\_Geten](#):
>
> It’s not ROUGH number, it’s exact number

Quick example:

> PLUS since I made 3 scarlets and 3 zazz in this hour, that’s 3 \* (8+20) = +84 M to +(3 \* 9+22 =)93M in an hour. if the zazz can’t be sold that high I just skip it.

Rough numbers. Not actual market value achieved less taxes.

> Then there is the lp reward… I usually make 100k LP for 100M raw isk so I made something like 84k LP (actually it’s a bit more). If you sell it directly you can make 2150 isk/lp right now, that is +182M isk . if you sell long term you can do (the actual average value on the previous day) 3100 isk/lp so +266M  
> total is between 354M and 447 M isk for a _real_ hour of gameplay.

These are also rough numbers. Not actual value sold for less taxes. No travel time or anything.

There’s nothing exact or real about the numbers here. And that’s the problem with people talking about how much isk/hour they make. It’s guestimates based on ‘_meh roughly this much for that. Roughly this much for those_’.

> [@Anderson\_Geten](#):
>
> Then that’s your issue.

Surely you’re the one taking issue here.

I didn’t start talking to you…

> [@Anderson\_Geten](#):
>
> lol.
> 
> Please, try them. Before you talk.

I use 60mil per hour as a bench mark because I’ve pretty much seen the breakdown of it happening. Not just numbers typed into a post.

> [@Niques\_Leutre](#):
>
> and as a result, accidentally managed to keep a decent record of the changes to ECs through out various patches.

Any chance to initial drops in rewards were due to loot losing value as supply increased?

> [@Bodezalpha](#):
>
> Every change since the beginning of 2019 hasn’t been aimed and rebalancing the game. It was a plan orchestrated by ccp to limit players ability to earn isk.

There was a good reason for that though.

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