# Discussion about "Into the Abyss" update

**URL:** <https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843>\
**Category:** General Discussion\
**Created:** [April 15, 2018, 12:09pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843 "2018-04-15T12:09:59Z")\
**Posts on this page:** 20\
**Page:** 30

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 9, 2018, 8:10pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/610 "2018-05-09T20:10:43Z")

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I live deep in the assend of nowhere in null ^^

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 9, 2018, 8:12pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/611 "2018-05-09T20:12:45Z")

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That’s where I hope to make the kills. 😉

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**Author:** ![ISD\_Buldath](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isd_buldath/32/381437_2.png) [@ISD\_Buldath](https://forums.eveonline.com/u/ISD_Buldath)\
**Post date:** [May 9, 2018, 8:35pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/612 "2018-05-09T20:35:01Z")

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17 Posts deleted since last posting. Reason: Off topic and Pety infighting between several players.

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 9, 2018, 8:49pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/613 "2018-05-09T20:49:44Z")

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> [@Bouh\_Revetoile](#):
>
> It looks like a weapon tailored for kiting or to engage ennemies of superior size. Which is potentialy interesting considering that would be a mix of missiles and blasters.

with the range limits of the disintigrators (43km with a medium disintigrator on a vedmak with a tracking comp and optimal range script with max skills and lowest damage longest range t1 ammo) it is arguably not as much a kiter as a brawler/scramkiter weaponry.

14km range of close range ammo on medium disintegrator.

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**Author:** ![Dark\_Engraver](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dark_engraver/32/45178_2.png) [@Dark\_Engraver](https://forums.eveonline.com/u/Dark_Engraver)\
**Post date:** [May 9, 2018, 8:54pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/614 "2018-05-09T20:54:05Z")

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It’s kind of similar to scorch m on a zealot heavy pulses

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**Author:** ![Loreline\_Farcloud](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loreline_farcloud/32/69487_2.png) [@Loreline\_Farcloud](https://forums.eveonline.com/u/Loreline_Farcloud)\
**Post date:** [May 9, 2018, 8:54pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/615 "2018-05-09T20:54:58Z")

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> [@zluq\_zabaa](#):
>
> hell maybe even remote tracking computer chains. These ships could essentially have tracking, cap and repair chains at the same time. Hard to fly, but that could really be one of the strongest small gang cores.

a nice idea. may try fitting that on singularity!

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**Author:** ![Alincer\_Trossereides](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alincer_trossereides/32/14449_2.png) [@Alincer\_Trossereides](https://forums.eveonline.com/u/Alincer_Trossereides)\
**Post date:** [May 9, 2018, 9:59pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/616 "2018-05-09T21:59:35Z")

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> [@Dom\_Arkaral](#):
>
> Rng is RANDOM
> 
> It’s in the name lol
> 
> You can’t predict something random even if you tried

I’ve met you. Many times. At many, many different poker tables. Thanks for the money.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 10, 2018, 4:57am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/618 "2018-05-10T04:57:48Z")

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> [@zluq\_zabaa](#):
>
> (not Salvas, I don’t want your answer) see Abyssal Deadspace as a quicky?

15mins is quick, especially for EVE standards.  
Angel 5/10 takes me ~40mins in a well fit/skilled Sleipnir.  
You also dont need to travel, search, wait, or probe.

All you need is a stack of filaments.  
Its “content on demand”.

> [@Bouh\_Revetoile](#):
>
> Hum, maybe a squadron of those could be selected to kill fleet commander or to pass through the tank and rep in large fleet fights though. That could potentialy be a revolution in fleet warfare.

I doubt they will be used in solo/small scale much, nor except for niche purposes in fleet warfare. Fleets will identify the Trig ship detachment’s targets, and if the target cant break range, will abandon repairs on it, as its futile since the dps just keeps stacking, and will just drain logi.

Mostly they will be used for structure bashing.

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**Author:** ![Kal\_Mir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kal_mir/32/272328_2.png) [@Kal\_Mir](https://forums.eveonline.com/u/Kal_Mir)\
**Post date:** [May 10, 2018, 8:04am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/619 "2018-05-10T08:04:56Z")

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Adding Mutaplasmids will ruin Eve ☹ Pvp will never be the same.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 10, 2018, 8:15am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/620 "2018-05-10T08:15:09Z")

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I dunno about ruining EVE, but yes, PvP will not be the same.  
That much is a concrete fact.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [May 10, 2018, 9:52am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/621 "2018-05-10T09:52:21Z")

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> [@zluq\_zabaa](#):
>
> How exactly do you @Nicolai_Serkanner (not Salvas, I don’t want your answer) see Abyssal Deadspace as a quicky? Or in that regard, how would it be more a quicky than running belts once and logging off, logging in for PI only, etc? Maybe I’m not seeing something here. Also, since you don’t have a guaranteed success or item drop and - for those who live in Highsec - higher than normal chance of getting PVP out of it, it’s not a “login 15 minutes to win” kind of mechanic. In the overall politics of EVE, one person, doing one kind of PVE for 15 minutes, has no effect. The long game and the short game do not mutually exclude each other here.

Because you are safe inside the pocket. That is unheard of in EvE and should not be implemented. These pockets can be safely farmed, especially in null ( I know I will!) without having to be afraid to get dropped on at all!. You don’t even need to bot to become filthy rich from these sites. Bad call by CCP.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [May 10, 2018, 9:53am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/622 "2018-05-10T09:53:07Z")

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> [@Kal\_Mir](#):
>
> Adding Mutaplasmids will ruin Eve

I agree. Worst change in EvE ever.

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**Author:** ![Dantelion\_Shinoni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dantelion_shinoni/32/383315_2.png) [@Dantelion\_Shinoni](https://forums.eveonline.com/u/Dantelion_Shinoni)\
**Post date:** [May 10, 2018, 10:19am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/623 "2018-05-10T10:19:26Z")

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And this is why limiting the access to L1 filaments to High-sec (or any other regions) would have given those regions some bargaining power and avoided that power grab by Null-sec you fear so much. Proposition that you spent hundred of spam worth being against.

To be quite honest, @Salvos_Rhoska, I pretty much came to the conclusion that whatever you are in favor of must be disastrous for the game, and whatever you are against must be a pretty good idea for the game.

I’m gonna throw you a bone here, you are right, there are players who are waiting for this to be become a T2 sink, I am one of those players (I doubt posting it here will have that much of an effect on _my_ market), _because I think the constant availability of T2 modules is not good for the game_, so I am more than happy to see T2 rise in scarcity and price, this will give more weight to T1 production and more ease to less experienced players.

I don’t care if Salvos like it or not, _but for anyone else reading is that a bad thing for this thing to become a T2 sink?_ Outside of Salvos’ paranoia I have not seen a single detriment to it.

Also, don’t bother answering this Salvos, I won’t bother with it, or at least I won’t bother with until you learn how to properly participate in a conversation and actually foster one instead of being the walking hindrance and source of confusion you are.

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [May 10, 2018, 11:22am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/625 "2018-05-10T11:22:38Z")

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Basically the whole idea was great at first but now with all the backpedaling and last minute changes by CCP, this new content is pretty much on the Highway To Hell.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 10, 2018, 6:31pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/627 "2018-05-10T18:31:53Z")

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> [@Nicolai\_Serkanner](#):
>
> Because you are safe inside the pocket. That is unheard of in EvE and should not be implemented. These pockets can be safely farmed, especially in null ( I know I will!) without having to be afraid to get dropped on at all!. You don’t even need to bot to become filthy rich from these sites. Bad call by CCP.

Thanks for your reply. I think you have missed some information, about how these sites work. A rundown:

1. You enter in a T1/Faction/T2 Cruiser. No refitting inside.
2. As soon as you enter, a scannable beacon will appear. This was your point of entry and it will be your point of exit.
3. You finish 3 rooms in 20(15) minutes. If you are too slow, you lose ship + pod. If you logout, you die. You can’t warp out.
4. You exit at the beacon. If someone is waiting there for you, they can drop you, kill you, whatever.

Compare that to existing sites. In Anoms the ratters can stay perma-aligned and warp off as soon as anyone enters local. More or less the same in DED sites, but you can’t drop people in there and they’ll see you on d-scan unless you are in a Recon.

No matter which are of space: people who scan you down, get a guaranteed fight out of it unless you decide to lose ship + pod to rats. You have to actively defend yourself against it, call your friends or come up with something else.

You are much less safe in these sites than in other PVE sites.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 10, 2018, 6:34pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/628 "2018-05-10T18:34:08Z")

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> [@Nicolai\_Serkanner](#):
>
> I agree. Worst change in EvE ever.

I think we might very well see nothing at all happening. Because of the early hate campaign against this content, the realistically possible mutations are mostly uninteresting. They will be interesting for top tier PVPers who can make use of them, but for average joe it doesn’t mean ■■■■ if a web is 10 or 11km, 60 or 63% strong.

The nerfs already made these a playtool for only the most dedicated. The sites will most likely be run for the Triglavian BPCs and materials. After realizing how low the chance and how extremely underwhelming a good roll (slight improvements, no major drawback) on most of the modules is, and how insanely expensive a perfect roll (interesting improvements) is going to be, no one will give a cats ass for Mutaplasmids anymore.

Okay, there are two exceptions looking at the current stats. But even those will only be interesting for a small number of people

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 10, 2018, 6:45pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/629 "2018-05-10T18:45:39Z")

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> [@zluq\_zabaa](#):
>
> If you logout, you die.

Am I safe to assume if one gets disconnected for whatever reason it will result in the same as CCP can’t tell the difference between accidental and deliberate DC?

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 10, 2018, 6:50pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/630 "2018-05-10T18:50:02Z")

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> [@Uriel\_the\_Flame](#):
>
> Am I safe to assume if one gets disconnected for whatever reason it will result in the same as CCP can’t tell the difference between accidental and deliberate DC?

If you rip out your ethernet cable / router, they have no way of telling wether you did that or something went wrong. However, they probably have ways to tell if it was a program error of sorts. I guess they read your ticket and if they know you are telling them a bs story, they won’t reimburse.

However, if you get a disconnect and reconnect again, you’ll land inside the pocket. So you are not immediately dead. The problem is, that during warp-in you’ll lose a lot of HP - the higher tier the site, the more. Outside of a certain radius you have the “abyssal depths” which hits you every second or so for a good amount of damage.

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [May 10, 2018, 6:53pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/631 "2018-05-10T18:53:11Z")

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Ah so emergency warp still works even if limited by the “death field”. Well that is at least some hope for people who only face a sudden connection error, for the rest it will be a risk nevertheless.

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**Author:** ![zluq\_zabaa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zluq_zabaa/32/19011_2.png) [@zluq\_zabaa](https://forums.eveonline.com/u/zluq_zabaa)\
**Post date:** [May 10, 2018, 7:09pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/632 "2018-05-10T19:09:17Z")

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Kind of. The damage is pretty high though. I’m running some tests now if there is a way to break out of that damaging area.

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