# Discussion about "Into the Abyss" update

**URL:** <https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843>\
**Category:** General Discussion\
**Created:** [April 15, 2018, 12:09pm UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843 "2018-04-15T12:09:59Z")\
**Posts on this page:** 1\
**Showing post:** 690

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**Author:** ![Loki\_Orkund](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/loki_orkund/32/146159_2.png) [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Post date:** [May 13, 2018, 3:27am UTC](https://forums.eveonline.com/t/discussion-about-into-the-abyss-update/69843/690 "2018-05-13T03:27:56Z")

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> [@zluq\_zabaa](#):
>
> p.s. I’m not against implementing mechanics in which it will be possible to follow the krab into the pocket, if you are also in a cruiser. would be fun.

I designed a way to do it here. It’s a bit clunky but anything is better than the glorified gatecamping they have in mind.

> [@The Trigs are coming!](https://forums.eveonline.com/t/the-trigs-are-coming/69296/269):
>
> I thought of a better PvP solution. It’s convoluted but gameplay is more important than dumb mechanics. Heck, we live in a world where no-one’s invented a way to warp without aligning, or to align faster than a few seconds. Bear in mind that we’re comparing this to sitting at a beacon in K-space for 20 mins – which is the same lame gatecamping we should be removing from Eve. So, first thing – the beacon will need to be hacked. This alerts the explorer. They get 20s or so to prepare. The e…

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