# Do Concord Police Ships drop Officer Mods?

**URL:** <https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980>\
**Category:** General Discussion\
**Tags:** pvp, high-sec\
**Created:** [August 15, 2019, 10:23pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980 "2019-08-15T22:23:56Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 15, 2019, 10:23pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/1 "2019-08-15T22:23:57Z")

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Today while out on patrol, it occurred to me that Concord Police Ships would drop shiny Officer Mods that we can loot.

Do they call for backup when we attack them?

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**Author:** ![Rocket\_Hellfire](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rocket_hellfire/32/396905_2.png) [@Rocket\_Hellfire](https://forums.eveonline.com/u/Rocket_Hellfire)\
**Post date:** [August 15, 2019, 10:29pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/2 "2019-08-15T22:29:08Z")

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target and fire on one… find out for yourself. Return and report.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 15, 2019, 10:31pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/3 "2019-08-15T22:31:23Z")

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Has anyone tried to see? I sort of trying to work out how many ships are required to take them on.

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [August 16, 2019, 12:31am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/4 "2019-08-16T00:31:25Z")

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More than you’ll be able to bring, and they will shoot back, and no they don’t drop any loot at all assuming you mean standard concord, mission concord are different but those are only in missions given by pirate agents

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**Author:** ![Khergit\_Deserters](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khergit_deserters/32/319315_2.png) [@Khergit\_Deserters](https://forums.eveonline.com/u/Khergit_Deserters)\
**Post date:** [August 16, 2019, 12:54am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/5 "2019-08-16T00:54:24Z")

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A long time ago I saw it mentioned in forums that some devs took on CONCORD in some system and won. But it took devs fitting ultra-maxed out monster ships, which they can do for 0 isk, of course. That’s what kind of DPS and EHP it took. True story or not, don’t know.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 16, 2019, 12:57am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/6 "2019-08-16T00:57:12Z")

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Look, it is not just me who comes up with these questions.

![](https://global.discourse-cdn.com/eveonline/original/3X/c/9/c9e4be0b7afc1d4edd305282351561e37d848712.jpeg)

There are all sorts of questions popping up in local.

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**Author:** ![Lumukanda\_Theleraese](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lumukanda_theleraese/32/432858_2.png) [@Lumukanda\_Theleraese](https://forums.eveonline.com/u/Lumukanda_Theleraese)\
**Post date:** [August 16, 2019, 12:59am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/7 "2019-08-16T00:59:10Z")

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Think the Yulai incident is when Concord got a buff, could be wrong though.

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**Author:** ![Xuxe\_Xu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xuxe_xu/32/464660_2.png) [@Xuxe\_Xu](https://forums.eveonline.com/u/Xuxe_Xu)\
**Post date:** [August 16, 2019, 1:50am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/8 "2019-08-16T01:50:36Z")

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They drop good stuff, but getting it is tricky. Only if you’re smart and fast will you get the _piles_ of isk possible to get out of CONCORD. Especially smart. If it was easy more people would be doing it.

And you need a partner to fly the “decoy/spawn trigger” disposable ship.

One guy flies a throwaway cheap ship.  
You fly the “ambush” ship which should be the best you can make it - every little edge you can get will increase your chance of success, so use all the bling you can fit.

The ambush ship sets up about 30km from the throwaway ship which should be about 5km from a gate.

The throwaway ship shoots a random coming to the gate (remember, a ship doesn’t jump through a gate until it gets to 2500 meters from it). CONCORD cops respond and the throaway ship _will_ get blown up.

At this point the ambush ship springs into action. Target one (and only one, you won’t have time for more…that time…) cop ship and blow it up fast (more dps the better on ambush ship). Then VERY quickly target the wreck and loot it, don’t even try to choose out only the valuable badges and/or ultra-blingy-to-good-blingy modules right then just click the “loot all” button and take it all. You have to be fast! Two targeting speed rigs on ambush ship!

Immediately warp into a station and wait out the 15-minute criminal timer. Look at your loot and see what you got. About 1/3 of the time ( _shrug_ RNG…) you’ll have gotten a CONCORD Badge that can be sold to pirate npc agents in lowsec for around a billion isk and/or a blingy module

Again you have to be fast and you need to pump out as much dps as you can from the ambush ship.  
Show those space cops they’re not so powerful after all (and profit too)

go get 'em!

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 16, 2019, 1:57am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/9 "2019-08-16T01:57:10Z")

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My Rattlesnake does over 1k dps and I would really like to get a couple neat Officer Mods for my Phoenix.

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**Author:** ![Herzog\_Wolfhammer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/herzog_wolfhammer/32/452132_2.png) [@Herzog\_Wolfhammer](https://forums.eveonline.com/u/Herzog_Wolfhammer)\
**Post date:** [August 16, 2019, 3:00am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/10 "2019-08-16T03:00:21Z")

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That’s a bold strategy.

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**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [August 16, 2019, 5:48am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/11 "2019-08-16T05:48:50Z")

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Then shoot concord. Stop asking questions that no one can answer and just shoot them. Be brave, be bold, be the one that answers the question.

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**Author:** ![Agondray](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/agondray/32/414989_2.png) [@Agondray](https://forums.eveonline.com/u/Agondray)\
**Post date:** [August 16, 2019, 5:50am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/12 "2019-08-16T05:50:20Z")

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it wasnt devs, it was a powerful many many years ago that decided to lock down a system and kill everyone in it including concord that kept spawning until CCP hit the ban button.

shortly after the changes, someone managed to kill a concord frigate, i think with smartbombs. there wasnt any mention of loot.

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [August 16, 2019, 8:34am UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/13 "2019-08-16T08:34:16Z")

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UUHHGHGGHHG

Whats the best ship plx

Where can i buy anaconda for 100 credits

Who would win, Batmite or Krypto

These and a million other frequently asked asinine questions available now on one record for this low low price

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [August 16, 2019, 11:57pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/14 "2019-08-16T23:57:55Z")

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Yeah, that happened in March of 2004. Got plenty of results from google searching ‘Killing Concord’ to ‘Yulai Massacre’. This one is a pretty good account of what happened, written as in-character RP.

> **[The Yulai Incident, when Zombies defied Concord](http://aurora-arcology.blogspot.com/2014/09/the-yulai-incident-when-zombies-defied.html)**
>
> The Yulai Siege In YC 106, a group of capsuleers united under the Zombie Inc corporation laid a successful siege on one of the Yulai gate...

Anyway, ever since then the only time Concord can be destroyed and drop loot is in Security Agent Missions.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [November 14, 2019, 11:57pm UTC](https://forums.eveonline.com/t/do-concord-police-ships-drop-officer-mods/182980/15 "2019-11-14T23:57:59Z")

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