# Drone Damage Amps

**URL:** <https://forums.eveonline.com/t/drone-damage-amps/214060>\
**Category:** General Discussion\
**Created:** [January 27, 2020, 7:54pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060 "2020-01-27T19:54:18Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Gavin\_Genisis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gavin_genisis/32/385408_2.png) [@Gavin\_Genisis](https://forums.eveonline.com/u/Gavin_Genisis)\
**Post date:** [January 27, 2020, 7:54pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/1 "2020-01-27T19:54:19Z")

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CCP should make drone damage amps overheat-able. Drones are a weapon system why not be able to overheat them?

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [January 27, 2020, 8:17pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/2 "2020-01-27T20:17:32Z")

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Active mods over heat, like the weapons themselves or tracking computers but not damage mods.

It’s not like drones need the extra help either. They do more than fine as they are as drone related ships are popular for nerfing.

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**Author:** ![Dragos\_Highwind](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dragos_highwind/32/170517_2.png) [@Dragos\_Highwind](https://forums.eveonline.com/u/Dragos_Highwind)\
**Post date:** [January 27, 2020, 8:25pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/3 "2020-01-27T20:25:14Z")

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^ this. They are passive mods therefore can’t overheat. Becareful what you wish for, CCP could make them active and require cap.

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**Author:** ![Anastasia\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anastasia_vemane/32/152565_2.png) [@Anastasia\_Vemane](https://forums.eveonline.com/u/Anastasia_Vemane)\
**Post date:** [January 27, 2020, 8:26pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/4 "2020-01-27T20:26:42Z")

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Maybe not overheatable, but we should have drone damage mutaplasmids.

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**Author:** ![Gavin\_Genisis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gavin_genisis/32/385408_2.png) [@Gavin\_Genisis](https://forums.eveonline.com/u/Gavin_Genisis)\
**Post date:** [January 27, 2020, 8:27pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/5 "2020-01-27T20:27:36Z")

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didn’t think about that part requiring cap

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [April 26, 2020, 8:42pm UTC](https://forums.eveonline.com/t/drone-damage-amps/214060/6 "2020-04-26T20:42:51Z")

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Closed on April 26, 2020, 8:42pm UTC

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