# Drone guard/assist no longer works

**URL:** <https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586>\
**Category:** General Discussion\
**Created:** [December 9, 2020, 8:53pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586 "2020-12-09T20:53:49Z")\
**Posts on this page:** 18\
**Page:** 2

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**Author:** ![Khlaa\_Sor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khlaa_sor/32/434528_2.png) [@Khlaa\_Sor](https://forums.eveonline.com/u/Khlaa_Sor)\
**Post date:** [December 10, 2020, 5:07pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/21 "2020-12-10T17:07:42Z")

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Different number of high slots to fit damage dealing modules. This is exactly why they are called turret ships / missile ships / drone boats. Different speed and agility, too. Now one particular type of primary weapon is rendered much less usable while the related drawbacks remain. Managing destructible drones is not same as pressing the (indestructible unless overheated) turret / launcher fire button. Or at least they could now add direct attack / recall buttons for drones, too, to keep the things balanced.

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**Author:** ![Tharvus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tharvus/32/246994_2.png) [@Tharvus](https://forums.eveonline.com/u/Tharvus)\
**Post date:** [December 10, 2020, 5:09pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/22 "2020-12-10T17:09:32Z")

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You typed all that and didn’t actually replied to the question. For obvious reasons, of course.

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**Author:** ![Khlaa\_Sor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khlaa_sor/32/434528_2.png) [@Khlaa\_Sor](https://forums.eveonline.com/u/Khlaa_Sor)\
**Post date:** [December 10, 2020, 5:16pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/23 "2020-12-10T17:16:59Z")

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I tried to reason why IMHO there was no exception, and now there is disadvantage. Everyone is free to agree or disagree with that reasoning, of course.

(Skilling up for drones vs. turrets/missiles is yet another factor to consider)

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**Author:** ![Dravick\_Afterthought](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dravick_afterthought/32/282017_2.png) [@Dravick\_Afterthought](https://forums.eveonline.com/u/Dravick_Afterthought)\
**Post date:** [December 10, 2020, 5:50pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/24 "2020-12-10T17:50:00Z")

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> [@Avatar\_Sky-on](#):
>
> It’s actually an easy fix for consistency… make folks have to hit F for NPC and PC alike 😉

Follow it through - make drones stay attached to the ships and shoot stuff at opponents, like guns do - _ **that’s** _ consistency…

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [December 10, 2020, 8:06pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/25 "2020-12-10T20:06:44Z")

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> [@Khlaa\_Sor](#):
>
> The current behavior change made doing combat sites/missions (when need to fight overwhelming numbers of NPC enemies) significantly more difficult for no reason having anything to do with afk playing

Just appreciate that you’re saying ‘pressing F is significantly more difficult’

🙄

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**Author:** ![Khlaa\_Sor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khlaa_sor/32/434528_2.png) [@Khlaa\_Sor](https://forums.eveonline.com/u/Khlaa_Sor)\
**Post date:** [December 10, 2020, 9:41pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/26 "2020-12-10T21:41:22Z")

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_Formally_, you are right, admit it.

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**Author:** ![Mkikaden\_Tiragen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkikaden_tiragen/32/243913_2.png) [@Mkikaden\_Tiragen](https://forums.eveonline.com/u/Mkikaden_Tiragen)\
**Post date:** [December 10, 2020, 9:51pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/27 "2020-12-10T21:51:39Z")

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[This is being fixed](https://forums.eveonline.com/t/upcoming-changes-to-drone-aggression/281713/2197) per CCP Paradox; the Assist impacts were not as intended and they are rolling back the entire drone aggression change at least temporarily (which is to say: if they can find a fix they may make further changes to drone behavior in the future - there are no guarantees of how long drones will behave in a specific fashion or that CCP won’t take away aggression again via a revised implementation later).

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**Author:** ![TekMek](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tekmek/32/245711_2.png) [@TekMek](https://forums.eveonline.com/u/TekMek)\
**Post date:** [December 11, 2020, 6:59am UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/28 "2020-12-11T06:59:28Z")

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Yes I believe too that this must be a bug - though I cannot find any reason why the menus offer your drones to assist or guard your partnership and then doing nothing.

So if guard and assist is intended to be thrown out of the game there would be no reason why the menue entries would still be lasting there 😉 or are we testing how many clicks they get … attention per click ? Kind regards Tekmek

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [December 11, 2020, 5:35pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/29 "2020-12-11T17:35:54Z")

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> [@Gerard\_Amatin](#):
>
> At least there needs to be a good explanation why the game functions one way in situation A, and a completely different way in situation B.

Wait wait, I know I know!!!

Because Situation A is different than Situation B?? 😜

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**Author:** ![Avatar\_Sky-on](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/avatar_sky-on/32/244417_2.png) [@Avatar\_Sky-on](https://forums.eveonline.com/u/Avatar_Sky-on)\
**Post date:** [December 11, 2020, 5:49pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/30 "2020-12-11T17:49:22Z")

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EVA and a pick axe.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [December 11, 2020, 6:05pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/31 "2020-12-11T18:05:06Z")

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> [@Salt\_Foambreaker](#):
>
> Wait wait, I know I know!!!
> 
> Because Situation A is different than Situation B??

Indeed it is!

But why? Why should a drone, when told to guard a friendly ship against enemy ships, guard only when the enemy ships are piloted by capsuleers and not when piloted by NPCs?

I would expect the ‘guard’ function to at least be renamed to ‘guard against capsuleers’, because there is no in-game reason (yet) why drones would regard one ship differently than another.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [December 11, 2020, 6:50pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/32 "2020-12-11T18:50:00Z")

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It likes to kill players more?

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<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [December 11, 2020, 11:22pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/33 "2020-12-11T23:22:00Z")

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Of course those bloodthirsty drones prefer killing players, but why do they say no to blowing up some non-capsuleer vessels when they get the chance?

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [December 11, 2020, 11:29pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/34 "2020-12-11T23:29:26Z")

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They are secretly normy krabs

Youve seen Mining Drones, right?

Filthy kulaks

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<div class="post-metadata">

**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [December 12, 2020, 2:29am UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/35 "2020-12-12T02:29:22Z")

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They are Union Drones? 😉

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**Author:** ![Gunas\_Takeva](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gunas_takeva/32/245311_2.png) [@Gunas\_Takeva](https://forums.eveonline.com/u/Gunas_Takeva)\
**Post date:** [December 13, 2020, 9:22pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/36 "2020-12-13T21:22:50Z")

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Assist function was reverted back. Drone balls rejoice…

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**Author:** ![Rare\_Hyper](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rare_hyper/32/249507_2.png) [@Rare\_Hyper](https://forums.eveonline.com/u/Rare_Hyper)\
**Post date:** [February 2, 2021, 8:29pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/37 "2021-02-02T20:29:50Z")

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afaik focus fire has not worked for 20 years

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [May 3, 2021, 8:30pm UTC](https://forums.eveonline.com/t/drone-guard-assist-no-longer-works/284586/38 "2021-05-03T20:30:07Z")

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