# Dumb ideas: q-ship rigs

**URL:** <https://forums.eveonline.com/t/dumb-ideas-q-ship-rigs/73931>\
**Category:** Player Features & Ideas\
**Created:** [May 3, 2018, 12:09am UTC](https://forums.eveonline.com/t/dumb-ideas-q-ship-rigs/73931 "2018-05-03T00:09:15Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![MinerArt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/minerart/32/33728_2.png) [@MinerArt](https://forums.eveonline.com/u/MinerArt)\
**Post date:** [May 3, 2018, 1:25am UTC](https://forums.eveonline.com/t/dumb-ideas-q-ship-rigs/73931/4 "2018-05-03T01:25:55Z")

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Redundant topic is redundant.  
Bad idea remains bad idea.

There was a reason I muted the previous chat about “q-ships” so here it is. I shall now re-mute the bad idea.

> [@Introduction of the Q-Ship to bait and counter light raiders](https://forums.eveonline.com/t/introduction-of-the-q-ship-to-bait-and-counter-light-raiders/63566):
>
> It has long been the train of thought that industrial ships are one of the following. \*Targets \*Pinatas \*Easy prey \*Bait for a fleet \*Requiring escort \*Requiring active scouts \*Unsafe to fly through Jita, trade hubs and the pipes. For too long the answer for carrying goods has been one of the following \*Do not carry more than X amount in value \*Fly with an escort \*Hire someone else to do it. \*Fly right after down time \*Use a jump freighter \*Use a Wormhole \*Use an alt. … Well can…

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