Dynamic Resource Discussion

Depending on how “dynamic” it is,iit’ll result in worse health for eve online, or there won’t be any meaningful change.

At worst, it’ll end up with everyone joining up into the largest alliance so they can steamroll the opposition and takettheir resources. At best, it’ll just mean nullsec entities take control of two regions each and just rotate between the resources, using capitals to drop on anyone who tries to harvest the region that’s recovering.

The fantasy that there will be a system that allows for dynamic movement is dumb because people will just find out a way to optimize it with the least amount of effort.

It really depends how it’s implemented.

Draining one region does not necessarily mean the neighbouring region is plentiful. It may redistribute resources on the other side of the galaxy.

Or resources can simply drain and slowly replenish. Meaning that if you occupy several regions you have to ‘crop rotate’. But the difference is it’s not all regions full pelt all the time. So I’m pretty confident it’ll change how things work.

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Yeah just give up and not try to fix anything the game is fine the way it is…

Passive aggressive response aside I really doubt the kind of cooperation your talking about would ever happen while on paper that may seem like a logical course of action for the players to take there are just to many people involved with their own ideas about how things should be run.

However I can see groups trying to work together to push resources around to their advantage and CCP will need to figure out how to make it as difficult as possible for the generation to be manipulated.

When it comes to moon minerals just think about how many moons are not used at all due to having sub par resource compositions. Depleting moons and generating new ones will also help prevent large groups from hoarding all the good moons to themselves.

I never said that, but if you’re gonna try and strawman comments like this, I can tell your thoughts are worthless. So I’ll stop reading here.

I will apologize for my comment as it is a bit skewed from what you actually said.

There are just so many players and people in general that see possible issues with a change as a reason to not change anything at all, which can really get under my skin.

With the way mining activity is currently distributed i think the most likely area that all the ore would end up is going to be low sec. As far as Im aware there are not many large groups that mine there.

The issue with existing fleet stockpiles lies in citadels IMO, infinite storage and no risk of loosing things when it gets blown up? Yea… that doesn’t sound like Eve at all.

I doubt there is very high consumption in low sec either, which will probably factor into how things work as well.

Maybe Im not understanding what your saying. Would the current low consumption (mining) of ore in low sec, not increase the chances of ore spawning there instead of high sec or null? ( If things work how we assume they will that is.)

No one mines in low sec because no one wants to go to low sec. Low sec is home to the worst of the worst in EVE…

Just an additional thought that I had that may help prevent the system from being gamed to much.

The “weight” system that determines the chance of ore spawning in a system should never reset. Systems that are highly frequented for mining operations would have a smaller and smaller chance of ore spawning in them as time goes on until people start increasing the weight in other systems to match. This could eventually develop into very low traffic systems ending up with vast quantities of ore in them as there weight is far lower than the rest of the map. while also creating systems that may not see ore spawning in them for weeks at a time if not more.

Yea I agree with you there at least for the most part, although i would not want to chastise all that call low their home.

But this could possibly change all that. The narrative of trying to balance the rewards of High Low and Null has been going on for a long time and while I agree there needs to be pros and cons to all. I think that this could force interactions between the three areas of the game rather than keeping them separate when it comes to the way player groups interact outside of pure market trading.

Consumption (minerals consumed in industry jobs).

So if no one does industry in low sec ccp may rule that we don’t need/want all ores being redistributed to where they’re not needed.

Outposts never had stuff blow up either.
And pre outposts we didn’t have fleets like we do now.
So you can’t compare to the null POS days.

Lots of people do industry in Lowsec - the Thukker rigs only work there! I suspect that low/null belt mining will become more popular if Dark Ochre, Hedbergite, Hemorphite and Jaspet are the main sources of Nocxium.

i hope they completely randomize ICE anoms spawn locations along the re-distribution phase.

Being able to mine in null with rorqs just because ore belts spawn every time you finish one is broke and as been for years.
Now ccp have the tools to fix it .

  1. Take all ore and ice enoms out of game except for the random ore belts that spawn and normal system belts.
  2. Make ore and ice moon mining the main way to gather resources with the amount and size based on null sov system indexes or true sec of 0.5 systems.
  3. High sec moons will have low sec ore and ice low sec moons will have null ore and ice null sec unchanged.
  4. Redistribute minerals in high end ore and increase moon goo mineral content.
  5. Bring on the anthanor wars …

I hope they do away with the ore in moons thing and leave that for the belts as.

It sounds like this just proves my point even further.
Outposts was the start and now Citadels have made it even worse allowing for titans to dock.

Asset safety is a huge issue as well and imo should just be removed all together.

Not really sure if that’s a good mindset to have. Where there ore is “needed” should have nothing to do with where it spawns. I think that the base ore map it self needs to be pretty evenly mixed no matter where you are high low or null.

Its the actual mining activity that should end up effecting how it gets shifted around.