# ECM is dead. Sell now

**URL:** <https://forums.eveonline.com/t/ecm-is-dead-sell-now/106956>\
**Category:** General Discussion\
**Created:** [September 17, 2018, 4:54pm UTC](https://forums.eveonline.com/t/ecm-is-dead-sell-now/106956 "2018-09-17T16:54:45Z")\
**Posts on this page:** 1\
**Showing post:** 128

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [September 18, 2018, 12:53pm UTC](https://forums.eveonline.com/t/ecm-is-dead-sell-now/106956/128 "2018-09-18T12:53:57Z")

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> [@elitatwo](#):
>
> What is however broken are neutralizers. Neutralizers will offline your boat, make it useless and auto-explode in 5…4…3…2…
> 
> The CSM should have made an appeal for neutralizers to fail at least 99% of the time for the oppressive power they have.

I really need emperor rubbing hands gif here

this exactly what he wrote:

> [@Dev Blog: October Balance Pass!](https://forums.eveonline.com/t/dev-blog-october-balance-pass/106917/836):
>
> Doesn’t anybody at the CSM think things further through than change consequences? There’s multiple paths of effects beyond those here. There’s a few CCPians grinning. Not only does this devblog open a door towards change by analogy of other mmo mechanics, the foundation for it is remarkable.

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