# Empty wrecks in Abyssal space are an un-needed nuisance

**URL:** <https://forums.eveonline.com/t/empty-wrecks-in-abyssal-space-are-an-un-needed-nuisance/210750>\
**Category:** Forum Feedback & Requests\
**Created:** [January 9, 2020, 3:28pm UTC](https://forums.eveonline.com/t/empty-wrecks-in-abyssal-space-are-an-un-needed-nuisance/210750 "2020-01-09T15:28:50Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![John\_Dryven](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_dryven/32/441275_2.png) [@John\_Dryven](https://forums.eveonline.com/u/John_Dryven)\
**Post date:** [January 10, 2020, 12:28pm UTC](https://forums.eveonline.com/t/empty-wrecks-in-abyssal-space-are-an-un-needed-nuisance/210750/6 "2020-01-10T12:28:24Z")

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Thanks for suggesting that I re-created this post there, please use it instead of this one.

> [@\[Modified\] Please make (empty) wrecks in Abyssal space destroyable](https://forums.eveonline.com/t/empty-wrecks-in-abyssal-space-are-an-un-needed-nuisance/210883):
>
> Hey there, I’d like to discuss the prospect of finding a way, or best case scenario implement in a future patch, to deal with empty wrecks in abyssal space. As you may know, filaments open an instanced space with 3 rooms you need to clear in under 20 minutes, otherwise you lose your ship and pod. One particular issue that has nothing to do with player skill, or ship fitting, are empty wrecks. Those pesky little thing will put a dent in your income that you don’t really need because a MTU will…

@CCP_Falcon Coud you please close this one here ? Thanks 🙂

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