# Encounter Surveillance System Rework and Dynamic Bounty Systems are now on Singularity

**URL:** <https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112>\
**Category:** Test Server Feedback\
**Created:** [November 4, 2020, 7:38pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112 "2020-11-04T19:38:27Z")\
**Posts on this page:** 19\
**Page:** 1

<div class="post-metadata">

**Author:** ![CCP\_TrashMob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_trashmob/32/376689_2.png) [@CCP\_TrashMob](https://forums.eveonline.com/u/CCP_TrashMob)\
**Post date:** [November 4, 2020, 7:38pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/1 "2020-11-04T19:38:28Z")

</div>

Howdy Space Cowboys,

You probably haven’t heard, but we have a little tweak coming out to the Encounter Surveillance System and a new system coming out called the Dynamic Bounty System.

Well, if you’re interested in what little ol’ CCP has been up to, good news! It’s now up on Singularity, ready to be used and abused by all of our very clever pants players.

For more information about what the new systems are and what they’re up to, check out the dev blogs linked below:

> **[Encounter Surveillance System Update | EVE Online](https://www.eveonline.com/article/qj0z3t/encounter-surveillance-system-update)**
>
> Concord upgrades the Encounter Surveillance System

> **[CONCORD introduces the Dynamic Bounty System | EVE Online](https://www.eveonline.com/article/qins3g/concord-introduces-the-dynamic-bounty-system)**
>
> A new system for bounty payouts in Nullsec space

Remember to fly safe, bring a bagged lunch and don’t forget your sweater; it’s cold out in space.

---

<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 4, 2020, 7:39pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/2 "2020-11-04T19:39:35Z")

</div>

Oh good. I’m sure everybody will be happy to see these changes.

---

<div class="post-metadata">

**Author:** ![CCP\_TrashMob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_trashmob/32/376689_2.png) [@CCP\_TrashMob](https://forums.eveonline.com/u/CCP_TrashMob)\
**Post date:** [November 4, 2020, 7:45pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/3 "2020-11-04T19:45:53Z")

</div>

We certainly hope so!

---

<div class="post-metadata">

**Author:** ![Zhalyd\_Lyehin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhalyd_lyehin/32/358574_2.png) [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Post date:** [November 4, 2020, 7:48pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/4 "2020-11-04T19:48:50Z")

</div>

Did I see sarcasm just now?

> [@CCP\_TrashMob](#):
>
> ready to be used and abused

And you hope they will tell you how they could abuse it, right?

---

<div class="post-metadata">

**Author:** ![CCP\_TrashMob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_trashmob/32/376689_2.png) [@CCP\_TrashMob](https://forums.eveonline.com/u/CCP_TrashMob)\
**Post date:** [November 4, 2020, 7:59pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/5 "2020-11-04T19:59:14Z")

</div>

No sarcasm at all; EVE players are amazing at finding holes and exploiting systems, it was one of the things that drew me to the game and the work.

As for hoping you’ll tell us, I can always dream.

---

<div class="post-metadata">

**Author:** ![Lis\_Torin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lis_torin/32/204820_2.png) [@Lis\_Torin](https://forums.eveonline.com/u/Lis_Torin)\
**Post date:** [November 4, 2020, 8:22pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/6 "2020-11-04T20:22:05Z")

</div>

People are salty because balancing risk/reward means changing amount of reward and more risk. But I’m happy that CCP grown enough balls to simply test their ideas and fix them as we go rather than overthinking and brining nothing for years. And less old spaghetti code is always a step forward.

---

<div class="post-metadata">

**Author:** ![Shadalana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shadalana/32/207845_2.png) [@Shadalana](https://forums.eveonline.com/u/Shadalana)\
**Post date:** [November 4, 2020, 8:52pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/7 "2020-11-04T20:52:43Z")

</div>

forced ESS = the worst idea since blackout  
really fire who ever is responsable for it.  
Not sure who thought it would be a good idea to tell pve-player to have to provide the content for pvp-player. I’m not sure why one player has to provide then content for someone else? Why is not the one providing, which wants the content?

---

<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 4, 2020, 8:57pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/8 "2020-11-04T20:57:45Z")

</div>

I was happy to see the dynamic bounty allocation - that seemed reasonable. Although it also seemed to be at odds with the entire idea of null sec sovereignty.

I cannot even understand this ESS thing. It seems convoluted.

---

<div class="post-metadata">

**Author:** ![CCP\_TrashMob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_trashmob/32/376689_2.png) [@CCP\_TrashMob](https://forums.eveonline.com/u/CCP_TrashMob)\
**Post date:** [November 4, 2020, 9:28pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/9 "2020-11-04T21:28:54Z")

</div>

The basic breakdown of the new ESS system is that in systems with the ESS present, a portion of it is sent to the bank; if no one steals it, it’s paid back to you. However, if the jackpot gets juicy enough, people will try to take it and there will be many a gud fite for the loot.

There’s also a smaller reserve bank that doesn’t empty and just keeps building until someone tries to break into it with a key; that feature will open up a bit further down the road (to get those sweet sweet payouts built up… or something far more sinister? dun dun Duuuuuun!)

Hope that cleared it up a bit for you; once you play around with it a little, I think (hope) you’ll find it’s pretty intuitive.

---

<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 4, 2020, 9:33pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/10 "2020-11-04T21:33:10Z")

</div>

The question everybody seems to have is what are those two percentages? The big-bank and the small bank.

---

<div class="post-metadata">

**Author:** ![Shadalana](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/shadalana/32/207845_2.png) [@Shadalana](https://forums.eveonline.com/u/Shadalana)\
**Post date:** [November 4, 2020, 9:36pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/11 "2020-11-04T21:36:42Z")

</div>

if you intend to reduce ratting in 0.0 your mandatory ESS will succeed.  
If you try to create more fights, you will fail.

but, I’m asking you again:  
Why is not the pvp player providing the pve content for the pve player? If he wants the pve player to kill, he should attract him to get his content. Not the other way around

---

<div class="post-metadata">

**Author:** ![Lis\_Torin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lis_torin/32/204820_2.png) [@Lis\_Torin](https://forums.eveonline.com/u/Lis_Torin)\
**Post date:** [November 4, 2020, 9:54pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/12 "2020-11-04T21:54:41Z")

</div>

> [@Shadalana](#):
>
> Why is not the pvp player providing the pve content for the pve player? If he wants the pve player to kill, he should attract him to get his content. Not the other way around

You answered yourself:

> [@Shadalana](#):
>
> I’m not sure why one player has to provide then content for someone else?

---

<div class="post-metadata">

**Author:** ![Doc\_Orange](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/doc_orange/32/248271_2.png) [@Doc\_Orange](https://forums.eveonline.com/u/Doc_Orange)\
**Post date:** [November 4, 2020, 10:35pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/13 "2020-11-04T22:35:49Z")

</div>

This was and is the reason for me to cancel my subscription. Have fun with you fun killing ideas…

---

<div class="post-metadata">

**Author:** ![JJ\_Kasta](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jj_kasta/32/254750_2.png) [@JJ\_Kasta](https://forums.eveonline.com/u/JJ_Kasta)\
**Post date:** [November 5, 2020, 9:01pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/14 "2020-11-05T21:01:47Z")

</div>

“clever pants players”? And who are you ccp kido?

---

<div class="post-metadata">

**Author:** ![Anogianos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anogianos/32/239971_2.png) [@Anogianos](https://forums.eveonline.com/u/Anogianos)\
**Post date:** [November 10, 2020, 1:36pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/15 "2020-11-10T13:36:05Z")

</div>

are the Defunct Encounter Surveillance Systems going to be refunded, or we can use them to do other things ? thank you.

---

<div class="post-metadata">

**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [November 10, 2020, 1:45pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/16 "2020-11-10T13:45:47Z")

</div>

> [@Anogianos](#):
>
> are the Defunct Encounter Surveillance Systems going to be refunded, or we can use them to do other things ?

> [@Encounter Surveillance System Update](https://forums.eveonline.com/t/encounter-surveillance-system-update/277014/20):
>
> You will be able to decommission them through NPC market orders.

---

<div class="post-metadata">

**Author:** ![batterfly\_Rin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/batterfly_rin/32/267289_2.png) [@batterfly\_Rin](https://forums.eveonline.com/u/batterfly_Rin)\
**Post date:** [November 10, 2020, 4:21pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/17 "2020-11-10T16:21:59Z")

</div>

yea we rat when we have like 2 hours, and we need to keep online for another 3 hours to ensure we get the isk, CCPls play ur own game, stop using your cheat code to create ships and modules for your gm and ISD.

---

<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [November 10, 2020, 4:51pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/18 "2020-11-10T16:51:33Z")

</div>

CCP doesn’t play this game.

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 8, 2021, 4:52pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/19 "2021-02-08T16:52:00Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.
