# Encounter Surveillance System Rework and Dynamic Bounty Systems are now on Singularity

**URL:** <https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112>\
**Category:** Test Server Feedback\
**Created:** [November 4, 2020, 7:38pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112 "2020-11-04T19:38:27Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![CCP\_TrashMob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_trashmob/32/376689_2.png) [@CCP\_TrashMob](https://forums.eveonline.com/u/CCP_TrashMob)\
**Post date:** [November 4, 2020, 9:28pm UTC](https://forums.eveonline.com/t/encounter-surveillance-system-rework-and-dynamic-bounty-systems-are-now-on-singularity/278112/9 "2020-11-04T21:28:54Z")

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The basic breakdown of the new ESS system is that in systems with the ESS present, a portion of it is sent to the bank; if no one steals it, it’s paid back to you. However, if the jackpot gets juicy enough, people will try to take it and there will be many a gud fite for the loot.

There’s also a smaller reserve bank that doesn’t empty and just keeps building until someone tries to break into it with a key; that feature will open up a bit further down the road (to get those sweet sweet payouts built up… or something far more sinister? dun dun Duuuuuun!)

Hope that cleared it up a bit for you; once you play around with it a little, I think (hope) you’ll find it’s pretty intuitive.

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