# EQM - EVE Quartermaster - Intel, Logistics, & Corporation/Alliance Management

**URL:** <https://forums.eveonline.com/t/eqm-eve-quartermaster-intel-logistics-corporation-alliance-management/514283>\
**Category:** Third Party Developers\
**Created:** [July 3, 2026, 6:29am UTC](https://forums.eveonline.com/t/eqm-eve-quartermaster-intel-logistics-corporation-alliance-management/514283 "2026-07-03T06:29:47Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![Steihl\_Lianul](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/steihl_lianul/32/503452_2.png) [@Steihl\_Lianul](https://forums.eveonline.com/u/Steihl_Lianul)\
**Post date:** [July 15, 2026, 3:16pm UTC](https://forums.eveonline.com/t/eqm-eve-quartermaster-intel-logistics-corporation-alliance-management/514283/10 "2026-07-15T15:16:10Z")

</div>

# EQM v0.1.9-beta “Build A Battleship” Version

EVE is Excel in a flight suit, but perhaps we can reduce the number of spreadsheets required.

[EVE Quartermaster v0.1.9-beta is now available on GitHub.](https://github.com/n00bgames/eve-quartermaster/releases/tag/v0.1.9-beta)

This release introduces two major modules: a Manufacturing ledger for tracking the real economics of production, and a Jump Clones workspace for managing implants and experimenting with fitting configurations.

## Manufacturing

The new Manufacturing module records production from initial inputs through final disposition.

- Track manufacturing, ME/TE research, copying, invention, and reactions.
- Enter multiple BPO/BPC, mineral, component, PI, datacore, decryptor, ship, and miscellaneous inputs.
- Compare **Current Price** against **Price Paid** , including materials already on hand.
- Look up input and final-product prices across the major trade hubs.
- Highlight the best available buy and sell opportunities.
- Track installation fees, start times, expected completion, and job status.
- Mark output as pending, kept, or sold and record the actual sale price.
- Measure market-value savings, production cost, revenue, and realized profit.
- Feed completed production into new Manufacturing analytics widgets.

It is designed to answer the question that inevitably follows “Can we build it?”:

**“Did we actually save or make any ISK by building it?”**

## Jump Clones And Implants

The new Jump Clones module provides a central view of character clones and implant sets.

- Synchronize jump clones and implants through ESI.
- Resolve known station and location names from the SDE.
- Display implant icons, slots, attributes, and dogma information.
- Inspect implant details from interactive hover cards.
- Create custom experimental implant sets without altering an in-game clone.
- Associate experimental sets with characters for fitting comparisons.
- Select a character and implant set from the Fittings module.

## Other Recent Improvements

The recent beta cycle also added:

- A queued **Sync All** workflow for eligible characters that respects privacy opt-outs.
- Server-backed Assets pagination with a substantially smaller browser-memory footprint.
- Blueprint filtering by hull, ammunition, rig, drone/fighter, reaction, RAM, and capital-component categories.
- A categorized Missing BPO catalog.
- A persistent **Threat Analyzer** action available throughout EQM.
- Security-status indicators on character and threat surfaces.
- Black Ops support in the Jump Capable Ship Plotter.
- Improved installers and automated SDE download scripts.
- A large frontend refactor that reduced the original `main.tsx` monolith into maintainable feature modules.

## Fittings Preview Notice

The Fittings simulator remains an experimental feature preview. Dogma, skills, implants, cargo, module effects, and derived values are still being rebuilt and may be incomplete or inaccurate.

Please verify important fits in-game or with an established fitting tool.

## Download And Documentation

- [Download EQM v0.1.9-beta](https://github.com/n00bgames/eve-quartermaster/releases/tag/v0.1.9-beta)
- [Project repository and setup guide](https://github.com/n00bgames/eve-quartermaster)
- [Report a bug or request a feature](https://github.com/n00bgames/eve-quartermaster/issues)

EQM is self-hosted, AGPL-3.0-or-later licensed, and built with React, FastAPI, PostgreSQL, Redis, Docker Compose, EVE ESI, and the YAML Static Data Export.

Testing, feedback, bug reports, and contributions are welcome.

All screenshots below use fictitious demo identities, organizations, IDs, portraits, logos, and operational data.

> **Sanitized Screenshot Gallery — 15 images**
>
> ### Quartermaster Overview
> 
> ![Quartermaster Overview](https://global.discourse-cdn.com/eveonline/original/4X/b/f/c/bfc0be56dd3377e89df7c34c1709ede3dcf8293e.png)
> 
> ### Navigation And Threat Intelligence
> 
> ![Navigation and Threat Intelligence](https://global.discourse-cdn.com/eveonline/original/4X/6/5/5/6558e5377df2f216ab9b76858d6cf1d39cebfdd0.png)
> 
> ### Character Management
> 
> ![Character Management](https://global.discourse-cdn.com/eveonline/original/4X/b/1/a/b1ab0a97fc546f5134af425a7b4e4f3fc572114f.png)
> 
> ### Character Skills
> 
> ![Character Skills](https://global.discourse-cdn.com/eveonline/original/4X/b/9/7/b976f60429fbe6d32292ff96889957558cd58b13.png)
> 
> ### ESI Synchronization
> 
> ![ESI Synchronization](https://global.discourse-cdn.com/eveonline/original/4X/5/8/2/5828e4980502c33816bef10c458a6975be855670.png)
> 
> ### Market Appraisal
> 
> ![Market Appraisal](https://global.discourse-cdn.com/eveonline/original/4X/3/2/d/32d5fce3876194b2078bf3e35027022a37672bfb.png)
> 
> ### Corporation Management
> 
> ![Corporation Management](https://global.discourse-cdn.com/eveonline/original/4X/f/8/3/f83e793977dcb2cce6c7d6e0c6b3a24d9d8d5fce.png)
> 
> ### Asset Ownership
> 
> ![Asset Ownership](https://global.discourse-cdn.com/eveonline/original/4X/1/9/1/191bd94fc2f04f07c15017c6771e59921a4669f4.png)
> 
> ### Asset Ledger
> 
> ![Asset Ledger](https://global.discourse-cdn.com/eveonline/original/4X/e/2/3/e23ffc121d78fbfa63f9f2ba545eb4a332c6d52d.png)
> 
> ### Industry And Blueprints
> 
> ![Industry and Blueprints](https://global.discourse-cdn.com/eveonline/original/4X/7/2/5/725acedb40a6ab929ae72ee6e8039a694c9284d7.png)
> 
> ### Contracts
> 
> ![Contracts](https://global.discourse-cdn.com/eveonline/original/4X/8/6/f/86febded666a7ee7ac8671f6fe9b4dcfa0c4185d.png)
> 
> ### Analytics Platform
> 
> ![Analytics Platform](https://global.discourse-cdn.com/eveonline/original/4X/e/4/5/e45a0cec6d81a509249184280707eaed4c4bfe78.png)
> 
> ### Fittings Preview
> 
> ![Fittings Preview](https://global.discourse-cdn.com/eveonline/original/4X/0/1/3/0137bdd774251a83976a67d9ad8584e909cfe347.png)
> 
> ### Alliance Roster
> 
> ![Alliance Roster](https://global.discourse-cdn.com/eveonline/original/4X/b/6/7/b6749272930cd1e41fae9d83c1b0643240e33a3c.png)
> 
> ### Administration And Settings
> 
> ![Administration and Settings](https://global.discourse-cdn.com/eveonline/original/4X/a/a/a/aaa12534d1e18cd11ec8bcf41ab2572886ee3eb2.png)

EVE Online and all associated properties and trademarks are owned by CCP hf. EVE Quartermaster is an independent community project and is not affiliated with or endorsed by CCP Games.

---

_[View the full topic](https://forums.eveonline.com/t/eqm-eve-quartermaster-intel-logistics-corporation-alliance-management/514283)._
