# Equinox in Focus: Personalized Ship SKINs

**URL:** <https://forums.eveonline.com/t/equinox-in-focus-personalized-ship-skins/449870>\
**Category:** Dev Blogs\
**Created:** [May 21, 2024, 3:54pm UTC](https://forums.eveonline.com/t/equinox-in-focus-personalized-ship-skins/449870 "2024-05-21T15:54:09Z")\
**Posts on this page:** 1\
**Showing post:** 105

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**Author:** ![Cannonsteel\_Armory](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cannonsteel_armory/32/425305_2.png) [@Cannonsteel\_Armory](https://forums.eveonline.com/u/Cannonsteel_Armory)\
**Post date:** [June 27, 2024, 7:14pm UTC](https://forums.eveonline.com/t/equinox-in-focus-personalized-ship-skins/449870/105 "2024-06-27T19:14:21Z")

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Just a quick follow-up to apologize for hyperfocusing on perhaps the more negative bits of our back and forth here and to loosen my grip on some of my arguments. I went ahead and compiled a post on potential skill changes that I think you’ll find interesting, and I’d value your input. Sorry for the hassle!

> [@Suggested SKINr Change -- Skill Categories](https://forums.eveonline.com/t/suggested-skinr-change-skill-categories/454172):
>
> Obviously, with a few weeks of experience with SKINr, there are some tweaks that are likely due for what is unarguably a polarizing first go of this system. I have a few suggestions for other parts of SKINr that I could see being helped by changes, but I wanted to focus on skills here. The skills that lower sequencing time (eg. Basic Induction) and skills that allow for more concurrent sequencing jobs (eg. Parallel Sequencing) are nice, but skills like Industrial Sequencing, which only deal wit…

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