# EVE Ascendant - My Expansion Idea

**URL:** <https://forums.eveonline.com/t/eve-ascendant-my-expansion-idea/485299>\
**Category:** Player Features & Ideas\
**Created:** [May 5, 2025, 11:31pm UTC](https://forums.eveonline.com/t/eve-ascendant-my-expansion-idea/485299 "2025-05-05T23:31:24Z")\
**Posts on this page:** 1\
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**Author:** ![bannan1](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bannan1/32/459481_2.png) [@bannan1](https://forums.eveonline.com/u/bannan1)\
**Post date:** [May 5, 2025, 11:31pm UTC](https://forums.eveonline.com/t/eve-ascendant-my-expansion-idea/485299/1 "2025-05-05T23:31:24Z")

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Been thinking about what EVE needs and came up with this expansion concept called “Ascendant.” Here’s how it would work:

## Dynamic Solar Systems

Two test systems (Duo Solaris and Nyx Parallax) with planets that actually move in real orbits instead of sitting still. The mechanics:

- Planets complete orbits in 1-6 hours depending on their position
- Your overview and map would show current AND projected positions with timing
- Resources and anomalies would appear when specific planetary alignments occur (like when a gas giant passes behind a moon)
- Navigation requires adaptation since your bookmarks and celestial references keep moving
- Special “gravitational lanes” would appear during certain alignments, giving speed boosts if you fly through them

## Tech III Battleships

New faction-specific designs with a protocol system for switching roles:

**Amarr Palatine:**

- Primary bonuses to laser damage, capacitor size and regen
- “Null-Anchor” ability freezes capitals from re-entering siege/triage for 45 seconds
- Protocol switching takes 70 seconds via mobile depot to change firmware

**Caldari Tsukuyomi:**

- Extreme weapon range with bonus that increases damage by 0.5% per km from target
- Specialized ECM capabilities
- Each protocol emphasizes different aspects of Caldari doctrine

**Gallente Bastille:**

- Enhanced drone bay with specialized “Caretaker” repair drones that heal the ship instead of themselves
- Drones have 25% more HP and special bandwidth allocation system
- Protocols shift between offensive, defensive, and utility drone capabilities

**Minmatar Mjölnir:**

- Fastest battleship with “Jump-Strike” ability to leap 125km (60-second cooldown)
- Projectile weapon specialization with unique ammo options
- Protocols enhance different mobility and damage aspects

**Protocol System Mechanics:**

- PREDATOR: Weapons fire 15% faster, deal 12% more damage, but generate 25% more heat
- BASTION: 30% more resists, improved sensor strength, 20% reduced signature
- QUANTA: Unlocks faction-specific ultimate ability (90-second cooldown after activation)
- Switching requires anchoring a mobile depot, entering reconfig mode (total ~70 seconds)
- Ship is vulnerable during reconfiguration with reduced resists

## Supporting Features

- Multi-beam tractor units: Can lock onto 3-5 objects simultaneously with instant salvage teleportation
- Fleet formation system: FCs can designate precise formations with visual positioning guides
- Level VI sites: Guaranteed capital rat spawns (5% chance for supercapital) requiring coordinated tactics

All wrapped up in a 6-week “Operation Solaris” campaign teaching players the new mechanics with exclusive BPCs and gear as rewards.

What do you think?

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