# Eve Concurrent Average Online under 20k now :(

**URL:** <https://forums.eveonline.com/t/eve-concurrent-average-online-under-20k-now/185056>\
**Category:** General Discussion\
**Created:** [August 22, 2019, 10:43pm UTC](https://forums.eveonline.com/t/eve-concurrent-average-online-under-20k-now/185056 "2019-08-22T22:43:39Z")\
**Posts on this page:** 1\
**Showing post:** 145

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [August 28, 2019, 3:56pm UTC](https://forums.eveonline.com/t/eve-concurrent-average-online-under-20k-now/185056/145 "2019-08-28T15:56:02Z")

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> [@Theron\_Larkis](#):
>
> Why not use that old hacking mechanic where the cans “explode away” and you have to catch them?

Who would be so stupid as to propose that ?

> [@\[mining change\] mining makes roids take damage, then split in smaller parts](https://forums.eveonline.com/t/mining-change-mining-makes-roids-take-damage-then-split-in-smaller-parts/91265):
>
> Sorry for the text wall. I tried to make it fun but it may look like a stupid wall. What’s wrong at present time Why I don’t like present mining : our turrets don’t deal damage. No feeling of the asteroid going to hull, no need to OL the guns for that last part of damage, it’s all or nothing either the roid is finished at the end of the cycle or nothing. The ■■■■ ? I’ve been shooting it, it SHOULD take DMG !!! no tracking involved. The asteroid has no way to escape the laser, even if asteroid…

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