# EVE Forge - All-in-one industry planner, free. Open Beta |

**URL:** <https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372>\
**Category:** Third Party Developers\
**Tags:** industrial, esi, tool\
**Created:** [March 16, 2026, 3:41pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372 "2026-03-16T15:41:05Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [March 16, 2026, 3:41pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/1 "2026-03-16T15:41:05Z")

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Hello capsuleers,

I’d like to share a project I’ve been working on: [EVE Forge](https://eveforge.org/) - a web-based industry planning tool that combines manufacturing, reactions, invention, and PI calculations in a single interface.

**Why another industry tool?**

The existing tools are great for specific tasks, but I found myself constantly switching between Fuzzwork for prices, spreadsheets for production math, and other sites for invention or reaction chains. EVE Forge tries to solve that by keeping everything in one place.

The app uses the actual EVE Online formulas for all calculations - material efficiency rounding, time efficiency with structure/rig/skill bonuses, system cost index, SCC surcharge, broker fees, and sales tax. If you find a number that doesn’t match what you see in-game, that’s a high priority bug.

**Current features:**

- Manufacturing - single item or bulk planning with full nested component trees, including capital parts
- Reactions - T2 intermediate and biochem reaction chains with profit analysis
- Invention - probability calculator with decryptor comparison and datacore costs
- PI - planetary interaction production chain calculator
- Market data - live prices from Fuzzwork and ESI, configurable home market
- Profitability - ISK/hr dashboard across your production line
- Shopping list - aggregated materials with EVE multibuy clipboard export
- BOM calculator - bill of materials for bulk production planning

**How to use it:**

1. Go to [https://eveforge.org](https://eveforge.org)

2. No login required - the tool works immediately

3. Optionally connect via EVE SSO to pull your character skills and active industry jobs

4. Configure your structure, rigs, and system in Settings

5. Add items to your production line

**Open beta - looking for feedback:**

This is an open beta. The core functionality works and has been tested, but I’m sure there are edge cases and bugs I haven’t found. I’m specifically looking for:

Calculation errors - if any number doesn’t match in-game, please report it

Broken UI elements - buttons, navigation, display issues

Feature requests - what would make this tool fit your industrial workflow?

Usability feedback - is anything confusing or takes too many clicks?

Join the Discord for bug reports and discussion: [EVE Forge](https://discord.gg/wHuXmYhrr7)

Or reply in this thread - all feedback is welcome.

The tool is free and has no ads.

Fly safe o7

**Update Log:**

> **March 16-17**
>
> **New** :
> 
> - Corporation Hub - SSO login on behalf of a corporation, Corp Hub pages with corporation data, and a corporation badge on the dashboard
> 
> - Trading charts - professional financial indicators on margin, reactions, and PI pages
> 
> - Gantt timeline - visualization of production tasks with drag-and-drop queue sorting
> 
> - D3 dashboard charts - interactive charts with export to PDF and XLSX
> 
> - Fuzzy search - smart search across all item dropdowns
> 
> - Tooltips - new rich hover popover system for items
> 
> - Volume in tables - Total Volume column added to Home/Jita tables (Split view)
> 
> **Fixes** :
> 
> - Background updates for all items + improved ESI rate limiting
> 
> - PI factory cycles are now separated from industry runs in the BOM calculator
> 
> - Fixed volumes for compressed ores and PI goods (11 P1 items had incorrect volume)
> 
> - Item icons in Explorer are working again
> 
> - Invention Calculator no longer loses calculations on page refresh
> 
> - Numeric font updated to Inter + tabular-nums for aligned columns
> 
> - 12 bug fixes following feature audit

> **March 18**
>
> **New:**
> 
> - **Dual Production Locations:** You can now set separate structures for Manufacturing and Reactions in Settings (e.g., Azbel vs. Tatara).
> 
> - **Structure Search:** Search for citadels by name directly in the location picker, no more hunting for Structure IDs.
> 
> - **Smart Inventory:** The tool now automatically reads and combines your assets from both locations, including items inside containers.
> 
> - **Buy List Routing:** Materials on your buy list now show MFG, RXN, or BOTH badges so you know exactly where to haul them.
> 
> - **Split Exports:** Added Copy MFG Multibuy and Copy RXN Multibuy buttons to easily split your shopping lists by destination.
> 
> - **Notification System:** New bell icon with job timers, plus Discord and Telegram webhook support so you never miss a completed job.
> 
> - **Resource Calculator Redesign:** New icons, dual price columns (Jita/Home), and Copy Multibuy button for quick in-game imports.
> 
> - **LP-Optimized Ore Solver:** The Materials to Raw tab now uses linear programming to find the cheapest ore mix across all minerals automatically.
> 
> - **Reprocessing Tab:** Added a dedicated Reprocessing tab to the Resource Calculator for quick yield lookups.
> 
> **Fixes:**
> 
> - **T3 Reverse Engineering:** Overhauled the T3 relic system, correct slot-based relics, accurate probabilities, and RE cost now properly included in margins.
> 
> - **Reprocessing Formula:** Reprocessing yields now match EVE mechanics exactly.
> 
> - **Datacore & Decryptor Prices:** Fixed scrambled datacore typeIds and missing decryptor prices that could throw off invention cost calculations.

> **March 19**
>
> **New** :
> 
> - LP Calculator
> - Cross-device account system via main character
> - Market
> 
> **Fixes** :
> 
> - ESI scopes: added esi-universe.read\_structures.v1 for structure resolution
> - UI / Mobile: scrollbars, browser padding fixes

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [March 17, 2026, 3:42am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/2 "2026-03-17T03:42:17Z")

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Excellent, thank you very much for putting in the time to do it…

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**Author:** ![Mirotsu\_Tobi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mirotsu_tobi/32/494386_2.png) [@Mirotsu\_Tobi](https://forums.eveonline.com/u/Mirotsu_Tobi)\
**Post date:** [March 23, 2026, 7:15am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/3 "2026-03-23T07:15:45Z")

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Getting this error when trying to add a character:

```auto
{"error":"invalid_scope","error_description":"The requested 'esi-characters.read_notifications.v1' scope is not valid."}

```

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [March 23, 2026, 9:04am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/4 "2026-03-23T09:04:26Z")

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After expanding the app’s functionality, I forgot to update the scopes. It should work now.

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**Author:** ![Jaddax](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jaddax/32/492148_2.png) [@Jaddax](https://forums.eveonline.com/u/Jaddax)\
**Post date:** [March 27, 2026, 8:33pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/5 "2026-03-27T20:33:39Z")

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In my opinion, this is the best service for production in EVE. Good job, thank you very much.  
But it is not very convenient to configure manually.

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**Author:** ![Jaddax](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jaddax/32/492148_2.png) [@Jaddax](https://forums.eveonline.com/u/Jaddax)\
**Post date:** [April 1, 2026, 2:05pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/6 "2026-04-01T14:05:53Z")

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After several days of testing, I had a question that’s been really bothering me.  
How can I figure out exactly what materials I’m missing for a specific project? I’ve tried almost everything, but I haven’t found such a clear and useful feature.

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**Author:** ![Rivve](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivve/32/488989_2.png) [@Rivve](https://forums.eveonline.com/u/Rivve)\
**Post date:** [April 1, 2026, 2:11pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/7 "2026-04-01T14:11:51Z")

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If there is no login required, doesn’t that make my data unsafe?

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 1, 2026, 9:08pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/8 "2026-04-01T21:08:36Z")

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Of course, here is the path: Production → Pipeline → Stages

Columns:  
REQUIRED – materials required for construction  
IN STOCK – materials available in the selected construction citadel  
ELSEWHERE – materials available elsewhere in your assets

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 1, 2026, 9:14pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/9 "2026-04-01T21:14:07Z")

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EVE Forge works in two modes. General analytics and calculators (Market Hub, Item Explorer, Reactions, PI Planner, etc.) are free to use without login. However, if you want to sync your personal assets, wallet, orders, and jobs, then you need EVE SSO authentication. Your data is then stored in an encrypted database, isolated per session, and protected by OAuth2 ESI scopes.

In short, your data is safe with or without a login.

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<div class="post-metadata">

**Author:** ![Jaddax](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jaddax/32/492148_2.png) [@Jaddax](https://forums.eveonline.com/u/Jaddax)\
**Post date:** [April 5, 2026, 2:14pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/10 "2026-04-05T14:14:27Z")

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After deleting the data and logging in again, I get a constant error and can no longer log in.

`SSO authorization failed`

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 7, 2026, 1:30pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/11 "2026-04-07T13:30:56Z")

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It might be because of the cache. Please try a hard refresh Ctrl+Shift+R

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**Author:** ![EcicIdol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ecicidol/32/495662_2.png) [@EcicIdol](https://forums.eveonline.com/u/EcicIdol)\
**Post date:** [April 7, 2026, 6:15pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/12 "2026-04-07T18:15:55Z")

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Amazing tool. Tons of amazing features in this website and everything works so well. How do you get the data to be so fresh and quick? I feel like the market data is very accurate and it pops up almost instantly, but I thought you would have to make ESI calls every time you ask for the data. Are you doing ESI syncs and/or Fuzzworks sync on a schedule and dumping the data into a DB?

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 7, 2026, 6:51pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/13 "2026-04-07T18:51:14Z")

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Thanks!

How prices work:

- Market prices come from Fuzzwork (all 5 trade hubs), not direct ESI market calls and cached in-browser. So when you open a page, prices are already there from the local cache that’s why it feels instant.
- ESI adjusted prices are fetched separately and also cached locally.

How character data works (assets, jobs, orders, skills):

- ESI calls go through a client and so if data hasn’t changed and we serve from cache. No re-download needed.
- Responses are cached both in the browser and server-side . So even across devices, cached data is available immediately.  
So basically: the first load builds up the local cache, and after that everything is served from cache with smart invalidation. You’re almost never waiting on a live API call.

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<div class="post-metadata">

**Author:** ![EcicIdol](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ecicidol/32/495662_2.png) [@EcicIdol](https://forums.eveonline.com/u/EcicIdol)\
**Post date:** [April 7, 2026, 7:06pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/14 "2026-04-07T19:06:09Z")

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Very smart and efficient. I just found this tool yesterday and I love it. I love the design/look of everything also.

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<div class="post-metadata">

**Author:** ![Jaddax](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jaddax/32/492148_2.png) [@Jaddax](https://forums.eveonline.com/u/Jaddax)\
**Post date:** [April 8, 2026, 8:19am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/15 "2026-04-08T08:19:31Z")

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No, that didn’t help. The authorization problem remains.

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 8, 2026, 11:23pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/16 "2026-04-08T23:23:55Z")

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Made some changes to the database. It should work.

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<div class="post-metadata">

**Author:** ![M1k3y\_Koontz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/m1k3y_koontz/32/496561_2.png) [@M1k3y\_Koontz](https://forums.eveonline.com/u/M1k3y_Koontz)\
**Post date:** [April 18, 2026, 3:00am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/17 "2026-04-18T03:00:18Z")

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One issue I’ve run into—system indexes can’t be entered manually for manufacturing and reactions.

Wormhole system indexes can’t be pulled up by API, so have to be entered manually. Is this something that could be added?

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<div class="post-metadata">

**Author:** ![Lurk\_Lackus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lurk_lackus/32/496808_2.png) [@Lurk\_Lackus](https://forums.eveonline.com/u/Lurk_Lackus)\
**Post date:** [April 20, 2026, 6:48pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/18 "2026-04-20T18:48:26Z")

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Thank you!

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<div class="post-metadata">

**Author:** ![ELFX](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/elfx/32/418250_2.png) [@ELFX](https://forums.eveonline.com/u/ELFX)\
**Post date:** [April 21, 2026, 8:10am UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/19 "2026-04-21T08:10:28Z")

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Sorry for the long reply.  
Added the ability to manually set system indices for WH.

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<div class="post-metadata">

**Author:** ![Anna\_G\_Onzo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_g_onzo/32/390230_2.png) [@Anna\_G\_Onzo](https://forums.eveonline.com/u/Anna_G_Onzo)\
**Post date:** [May 10, 2026, 7:55pm UTC](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372/20 "2026-05-10T19:55:41Z")

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Awesome tool just discovered it, any chance you can add in ammo especially for invention thanks

[Next page](https://forums.eveonline.com/t/eve-forge-all-in-one-industry-planner-free-open-beta/508372.md?page=2)
