# Eve Inter-System Travel?

**URL:** <https://forums.eveonline.com/t/eve-inter-system-travel/515861>\
**Category:** General Discussion\
**Tags:** null-sec, low-sec, high-sec\
**Created:** [August 4, 2026, 2:41am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861 "2026-08-04T02:41:03Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 7, 2026, 1:45am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/42 "2026-08-07T01:45:26Z")

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Oh, my turn now.

> [@Namdor](#):
>
> you simply must link the lossmail

Oh, do you not control this conversation to your liking? You require the lossmail, again. My turn to ask why you need this intel report. Why?

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**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [August 7, 2026, 1:51am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/43 "2026-08-07T01:51:52Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> Why?

Er.. I just told you why? So I can see what loss (and the surely amusing sequence of events preceding it) has caused you to be so completely _Normal_ about gatecamps.

I would describe gatecamps as something akin to slightly inclement weather on my morning drive to work, but somehow you feel oppressed by them in a way that’s starting to look like Laura Loomer cosplay, and I just want to know what scale of blunder lead to that.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [August 7, 2026, 1:52am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/44 "2026-08-07T01:52:30Z")

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> [@Namdor](#):
>
> Er.. I just told you why?

AI isn’t sure how to respond to your request…

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [August 7, 2026, 2:00am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/45 "2026-08-07T02:00:46Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> They have to put time and effort into a coordinated effort to clear the gate camp. Reward? Nothing of value.

Not true. The reward is the safe travel for your group. You control the gate, you ensure your traffic goes through unharmed.

What makes you think you or your group have some “godgiven” right to travel there without ensuring the safety of the route?

> [@Joe\_Amiedoule\_Vemane](#):
>
> This game is for entertainment purposes only. Players must enjoy their Eve Online game time.

And some players enjoy wrecking other players plans in a game. If you are successful with it, thats called ‘winning’.

> [@Joe\_Amiedoule\_Vemane](#):
>
> Fenris Creations is a business operating Eve Online for profit and operating costs. More profit means more re-investment into Eve Online. However, I am more concerned about the operating costs. Seeing evidence that suggests Fenris Creations operates within a constrained financial environment. That is not a healthy situation. Too close to negative cash flow. Negative cash flow has limits. Those limits force companies to cease operations. I would prefer this not occur any time soon.

Are you some kind of expert in operating successful online gaming business? If so, charge money for your service!

> [@Joe\_Amiedoule\_Vemane](#):
>
> How do other MMORPG handle travel between zones? Instant travel mechanics.

And they all suck. Thats why we are here.

> [@Joe\_Amiedoule\_Vemane](#):
>
> Japan is a small island; they still managed to create the infrastructure for efficient travel.

They invented teleporter technology by now? I missed that memo…

> [@Joe\_Amiedoule\_Vemane](#):
>
> Of course, we have auto-pilot. Broken, but exists. Anyone using it lands 10+km from the gate, slow-travels to the gate, and then jumps. After the jump, a delay before the next warp. Why?

To create a noticable benefit of maneuvering manually and add a downside to automated input.

If you don’t understand even these basics, how shall we take you serious?

> [@Joe\_Amiedoule\_Vemane](#):
>
> Of course, this will cause major changes in the player driven economy. Single-character-players will have access to the entire Eve Online Map and the full game content. Other areas of the game require updates as well. This is especially critical for PVP mechanics.

Omni-directional insta-travel isn’t a “major change”, it’s a totally different game. If you want to basically create a _totally different game_, why not just build and release it yourself? You seem to be confident that your solution is far superior, that means you should have huge success on the market. Go for it, I wish you the best of luck!

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**Author:** ![Meridan\_Night](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/meridan_night/32/488304_2.png) [@Meridan\_Night](https://forums.eveonline.com/u/Meridan_Night)\
**Post date:** [August 7, 2026, 3:21am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/46 "2026-08-07T03:21:18Z")

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> [@Arthur\_Aihaken](#):
>
> My bullsh\*t checker is going haywire…

Oh really?

> [@Joe\_Amiedoule\_Vemane](#):
>
> “Players-Other-Than-Gate Campers” (POTGC).

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 7, 2026, 3:30am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/47 "2026-08-07T03:30:40Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> A proper counter-strategy would allow the players owning that space to safely use their jump gates. In Insmother around Goonswarm Federation tradehub C-J6MT, hostile players camp GSF sovereign space jump gates. This forces GSF and their allies to put significant time and effort into local space travel. By significant, I mean standard Ansiblex jump networks are not used to move fitted Exhumers out of the trade hub.

Oh no! What will those poor goons do?

Is there nothing this small null sec group struggling for existence can do to stop the evil strong gatecampers from blocking their goon miners from travelling to their asteroids?

But seriously, are you a goon member complaining that hostiles sometimes camp your space?

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**Author:** ![John\_Rochard](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/john_rochard/32/373864_2.png) [@John\_Rochard](https://forums.eveonline.com/u/John_Rochard)\
**Post date:** [August 7, 2026, 9:00am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/48 "2026-08-07T09:00:38Z")

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After giving it some thought, I don’t see much difference between traveling in the game today as I did 4 or 5 years ago. I took up living inside J space ( wormholes ) and I was able to bypass a lot of long range hops between systems. Many people still live inside wormholes and you can do this with a corp or on your own. There are many who attempt to predict wormhole exits, but I found there are always 2 or 3 that lead you to low sec, high sec, or null from any wormhole. You just wait until the exit is where you want it to be.

Wormholes are free to explore and residing inside is too easy. Since no one can see you ( unless you chat ) you can remain parked, far from any entrance, at a safe point. I did a fair amount of mining inside wormholes and trips outside was the tricky part. Keeping one or both alts on your account inside with probes assured you return. It got boring living in a void, so I stopped, and hooked back up with friends in normal space.

In all reality, no one likes to jump 30 hops to get from point A to point B. However without it, the game becomes less real to us and very thin. I never expect anything truthful about space travel in a science fiction game and it would be impossible to do all this travel without magic jump gates, warp speed, and wormholes. Some games allow “map travel” or “fast travel”, where you visit a place to get allowed instant access, and I don’t want that either.

I have always said, there could be more to do while you wait to travel from point A to point B. I would prefer to walk about the ship solving problems with the crew. Get a page that the ship’s doctor has been drinking again and needs to be talked out of doing surgery or the ships engineering need help with the engines. That is not how this game works, but it would be nice for someone to create that game instead of all the click, jump, click, jump.

Fly safe o7

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<div class="post-metadata">

**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 10, 2026, 8:09am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/49 "2026-08-10T08:09:51Z")

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Know why I believe I am correct?

On a forum, when someone says something incorrect, everyone chimes in to explain the error.

Responses here? Attack the person. Maybe they will go away. In this instance, highly unlikely but I have to recognize the effort.

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<div class="post-metadata">

**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 10, 2026, 8:42am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/50 "2026-08-10T08:42:49Z")

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Amusing. So close to the truth, yet still in denial.

> [@Namdor](#):
>
> Er.. I just told you why? So I can see what loss (and the surely amusing sequence of events preceding it) has caused you to be so completely _Normal_ about gatecamps.

Yes. My response to gate camps is completely normal for Eve Online. They irritate me enough to complain on the Eve Online feedback forum. How many voiced this complaint before me? How many of them are still playing this game?

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**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 10, 2026, 8:49am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/51 "2026-08-10T08:49:02Z")

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Thanks for helping.

> [@Namdor](#):
>
> You are supposed to say something like, “Now that you ask, gosh darnit, I sure do wish I didn’t have to spend SOOOO much time traveling! Why, I have to undock and fly 30 jumps just to die in a gatecamp

Now I don’t have to type that out. There is nothing entertaining about making 30 jumps. Just irritation with another Eve Online game mechanic. Even worse when I do not arrive at my destination and must redo the travel.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 10, 2026, 9:02am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/52 "2026-08-10T09:02:20Z")

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Thinking of fun solutions to the travel problem like taking shortcuts through filaments or wormholes, or paying other players to logistics for you or setting up a base closer to the content would all make no sense if travel in EVE was instantaneous, risk-free and easy.

It appears you want to change the game to easy mode, while many of us instead like a challenge and all the interesting gameplay that follows from that challenge.

Sadly this is no single player game like Skyrim where one player can play without instant travel while the other can choose to instant travel anywhere, but is an MMO we all play and compete in. So we play with one set of rules and want to keep playing _this_ game, not some watered down game without challenge.

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**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 10, 2026, 10:08am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/53 "2026-08-10T10:08:38Z")

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Is there the option to save routes in Eve?

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<div class="post-metadata">

**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 10, 2026, 10:12am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/54 "2026-08-10T10:12:46Z")

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Another misrepresentation from Gerard.

> [@Gerard\_Amatin](#):
>
> It appears you want to change the game to easy mode, while many of us instead like a challenge and all the interesting gameplay that follows from that challenge.

No. I am asking for less monotony. As for challenge and interesting gameplay, why not adjust the location and conditions of PVP so that both sides find it equally entertaining. Faction warfare complexes perhaps?

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [August 10, 2026, 11:03am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/55 "2026-08-10T11:03:04Z")

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Faction warfare complexes already exist.

> [@Joe\_Amiedoule\_Vemane](#):
>
> Another misrepresentation from Gerard.

If you want people to accurately know what it is you are asking, stop beating around the bush.

You are just complaining and trying to start discussions clearly with _some_ kind of agenda, but refuse to clearly say what it is you want. And then you blame people for ‘misinterpretation’ you caused by your own behaviour. 😮‍💨

This is not how you constructively get or discuss new ideas.

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<div class="post-metadata">

**Author:** ![Power\_Armor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/power_armor/32/413178_2.png) [@Power\_Armor](https://forums.eveonline.com/u/Power_Armor)\
**Post date:** [August 10, 2026, 3:37pm UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/56 "2026-08-10T15:37:15Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> Proposed solution? Break an alternative strategy for traveling around gate camps and force more travel through camped gates. This game is for entertainment purposes only. Players must enjoy their Eve Online game time. No one needs to tell them to stop playing the game when they stop enjoying it. That is an automatic human response.

Why do you have to fly there in the first place if you can’t handle it? Stick to Highsec and the problem is solved for you?

Also you can use many ingame and outgame intel tools to avoid gatecamps, as well as find another route or time.

And alternative traveling is already implemented in various ways. You can use one of the various ships with jumpdrives…even the almost invisible blackops system…or you can go around any gatecamp by scanning yourself to WH-Space and back again.

Or use an extraction filament and go to pochven and back to known space again with another filament.

You can also try to fit for interdiction nullification and try to break through while using the known strategies to avoid smartbombs. Well i guess maybe not known to you - it involves not directly flying from gate to gate but to gather intel first by using the D-Scan from appropriate positions.

Options are there, use them. Right now it sounds as if you want the easy way and travel everywhere as if it was Highsec, however it is not Highsec. Gatecamps are an emergent property of those space environments.

EDIT: there are just so many options that i had to edit my post several times. I might have forgotten some - i left out what is seemingly out of scope for you like Titan bridges and Ansiblexes.

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<div class="post-metadata">

**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [August 11, 2026, 1:59am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/57 "2026-08-11T01:59:35Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> My response to gate camps is completely normal for Eve Online.

Not really!

> [@Joe\_Amiedoule\_Vemane](#):
>
> How many voiced this complaint before me?

Not very many, as these things go - it was almost refreshing to see a thread about it instead of the usual topics. It’s not so much that _nobody_ has ever had a complaint about it before, but “gate camps” are a pretty minor adversity in Eve and the average player tends to outgrow struggling with them before it develops into a defining problem for them personally.

> [@Joe\_Amiedoule\_Vemane](#):
>
> How many of them are still playing this game?

Who knows? You certainly don’t.

> [@Joe\_Amiedoule\_Vemane](#):
>
> There is nothing entertaining about making 30 jumps.

So… don’t make 30 jumps then? Exercise a little personal agency and do something you enjoy instead, the game is not forcing you to make 30 jumps.

> [@Joe\_Amiedoule\_Vemane](#):
>
> Even worse when I do not arrive at my destination and must redo the travel.

That is called a _learning opportunity_ and you should embrace it.

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<div class="post-metadata">

**Author:** ![Lydra\_Victor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lydra_victor/32/456813_2.png) [@Lydra\_Victor](https://forums.eveonline.com/u/Lydra_Victor)\
**Post date:** [August 11, 2026, 7:10am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/58 "2026-08-11T07:10:02Z")

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I’m too late to comment. Sad. 🤡

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<div class="post-metadata">

**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 12, 2026, 1:34am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/59 "2026-08-12T01:34:05Z")

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Does this person have any credibility remaining?

> [@Gerard\_Amatin](#):
>
> You are just complaining and trying to start discussions clearly with _some_ kind of agenda, but refuse to clearly say what it is you want.

I believe this is clearly stated.

> [@Joe\_Amiedoule\_Vemane](#):
>
> Still wanting input from other players. Everyone time a player answers the good, neutral, and bad questions; the player community and Fenris Creations receives valuable feedback from another perspective. More perspectives means broader understanding. That is always beneficial. Players attempting to force their will onto the community will not appreciate it. I suggest they read the ToS and the EULA again. They obviously missed key provisions.

Still looking for feedback from other players. Still telling @Gerard_Amatin that he cannot control this conversation.

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<div class="post-metadata">

**Author:** ![Joe\_Amiedoule\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/joe_amiedoule_vemane/32/503842_2.png) [@Joe\_Amiedoule\_Vemane](https://forums.eveonline.com/u/Joe_Amiedoule_Vemane)\
**Post date:** [August 12, 2026, 1:41am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/60 "2026-08-12T01:41:22Z")

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Why does this character think they can tell other players how to enjoy Eve Online, a Fenris Creations online video game.

> [@Namdor](#):
>
> That is called a _learning opportunity_

No. Learning opportunities must include the option to improve next time. Being forced to not enjoy game content elsewhere oppresses players instead of teaching them.

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<div class="post-metadata">

**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [August 12, 2026, 2:03am UTC](https://forums.eveonline.com/t/eve-inter-system-travel/515861/61 "2026-08-12T02:03:08Z")

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> [@Joe\_Amiedoule\_Vemane](#):
>
> Why does this character think they can tell other players how to enjoy Eve Online, a Fenris Creations online video game.

Er… but you plainly _don’t_ enjoy Eve Online? You’re only ever observed whining about how you do not enjoy it, in fact. Kind of weird to take umbrage to being told to stop doing things you don’t enjoy. Perhaps the whining is your favorite part?

> [@Joe\_Amiedoule\_Vemane](#):
>
> Learning opportunities must include the option to improve next time.

That’s a thing you can do, though. General “you” of course, not _you_, specifically. Like I said, most people outgrow dying in gatecamps pretty quickly. You’ve got up to 30 jumps to figure out how you could have avoided death, surely you can come up with something! I believe in you!

You don’t even need to _get good_, you just need to _get average_.

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