# Eve is stuck in the past

**URL:** <https://forums.eveonline.com/t/eve-is-stuck-in-the-past/176620>\
**Category:** Player Features & Ideas\
**Created:** [July 19, 2019, 4:11pm UTC](https://forums.eveonline.com/t/eve-is-stuck-in-the-past/176620 "2019-07-19T16:11:58Z")\
**Posts on this page:** 1\
**Showing post:** 83

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [July 20, 2019, 12:58am UTC](https://forums.eveonline.com/t/eve-is-stuck-in-the-past/176620/83 "2019-07-20T00:58:36Z")

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> [@Falthis](#):
>
> Hence other games have changed things in games to bring in and retain new players and still kept the core of the game they created.

Has what to do with the price of tea in China, now?

Nobody said _nothing_ could be changed. What was said was that your specific ideas ain’t it.

0% of what you posted is _new_. The same ideas about, “You know what this needs to fix player retention? Some more PvE content!” have been around for years, and they’ve _added_ more PvE content and, lo, it does nothing for retention because actually, the problem is fairly complicated, and who would have thought that the simplistic idea from GuyWho’sBeenHereForFiveMinutes isn’t a silver bullet! Go figure!

Hell, some time back they added the “diamond” NPCs, which were actually fairly interesting new content in their AI behavior and relative difficulty. A little more “alive” than the red triangles you normally shoot, anyhow.

You know what PvE players mostly do?

[Complain about them eating up all the asteroids they want to AFK mine.](https://forums.eveonline.com/t/no-ore-in-system/168554/47)

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