# EVE ONLINE CLASSIC on one side - PLEX INJECTOR and MULTIBOXING on the other

**URL:** <https://forums.eveonline.com/t/eve-online-classic-on-one-side-plex-injector-and-multiboxing-on-the-other/514290>\
**Category:** General Discussion\
**Created:** [July 3, 2026, 9:04am UTC](https://forums.eveonline.com/t/eve-online-classic-on-one-side-plex-injector-and-multiboxing-on-the-other/514290 "2026-07-03T09:04:10Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![James\_Fuchs](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/james_fuchs/32/504955_2.png) [@James\_Fuchs](https://forums.eveonline.com/u/James_Fuchs)\
**Post date:** [July 3, 2026, 1:02pm UTC](https://forums.eveonline.com/t/eve-online-classic-on-one-side-plex-injector-and-multiboxing-on-the-other/514290/10 "2026-07-03T13:02:29Z")

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> [@Ully\_Loom](#):
>
> Hello everyone,
> 
> One of you asked me to detail—in a new post—the vision for EVE Online that I submitted to CCP Research as part of their survey regarding the _Cradle of War_ expansion. I won’t be doing that, even though—at this stage—it is relatively easy to guess what my vision for 2026 might be simply by reading all my contributions to this forum, without exception.
> 
> What I _can_ do, however, is invite you all to:
> 
> 1. read this article from June 30, 2026, right away
> 
> [Everything We Know About World Of Warcraft's Rumored Classic+ - Kotaku](https://kotaku.com/everything-we-know-about-world-of-warcrafts-rumored-classic-2000711801)
> 
> 1. apply those concepts to EVE Online while imagining the impact of CCP effectively categorizing the entire player base into two distinct, separate groups—“Classic MMORPG” players on one side, and players fueled by PLEX, injectors, and multiboxing on the other; and finally,
> 
> 2. debate it right here, if you wish…
> 
> FENRIS CREATION would be wrong to ignore this vision. They simply need to ask themselves, once and for all, just how many dormant player accounts are sitting on their servers in 2026, compare that figure to the number of truly active accounts, offer a _mea culpa_, and then take immediate action accordingly… And—incidentally—when FENRIS CREATION realizes the unequivocal success of implementing such a vision, which will also require a good dose of unequivocal communication on his or her part, they should at least have the honesty to acknowledge that it was I—and I alone—on this forum who was right all along!
> 
> Video game publishers should never show such disregard for the time invested by players passionate about MMORPGs—players who value clear, unchanging game rules. CCP Games wrongly neglected this fundamental issue for far too long, sacrificing it on the altar of a purely “pay-to-win” strategy.
> 
> The success of _World of Warcraft Classic_ is, in itself, glaring proof of this.
> 
> Food for thought.
> 
> Ully Loom

Hello ChatGPT.

With binary regards  
-James Fuchs

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